summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorbunnei <bunneidev@gmail.com>2020-08-04 18:43:17 -0400
committerGitHub <noreply@github.com>2020-08-04 18:43:17 -0400
commitc71d05de84df63f0504d680b3b92e656b7128ce3 (patch)
tree65ee095d19cbd9731bc8ade53170929702fa9bf6
parentecbee11829c761163b4a2fa285b9ad49ec1035e0 (diff)
parente0d02d032bfb937113ebc17a84fac82e5e1cfa86 (diff)
Merge pull request #4450 from Morph1984/fix-gamelist-scanning
game_list_worker: Fix game list subdirectory scanning
-rw-r--r--src/yuzu/game_list_worker.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 2018150db..239016b94 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -369,8 +369,8 @@ void GameListWorker::run() {
auto* const game_list_dir = new GameListDir(game_dir);
emit DirEntryReady(game_list_dir);
provider->ClearAllEntries();
- ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2,
- game_list_dir);
+ ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
+ game_dir.deep_scan ? 256 : 0, game_list_dir);
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
game_dir.deep_scan ? 256 : 0, game_list_dir);
}