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author | bunnei <bunneidev@gmail.com> | 2020-08-04 18:43:17 -0400 |
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committer | GitHub <noreply@github.com> | 2020-08-04 18:43:17 -0400 |
commit | c71d05de84df63f0504d680b3b92e656b7128ce3 (patch) | |
tree | 65ee095d19cbd9731bc8ade53170929702fa9bf6 | |
parent | ecbee11829c761163b4a2fa285b9ad49ec1035e0 (diff) | |
parent | e0d02d032bfb937113ebc17a84fac82e5e1cfa86 (diff) |
Merge pull request #4450 from Morph1984/fix-gamelist-scanning
game_list_worker: Fix game list subdirectory scanning
-rw-r--r-- | src/yuzu/game_list_worker.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index 2018150db..239016b94 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -369,8 +369,8 @@ void GameListWorker::run() { auto* const game_list_dir = new GameListDir(game_dir); emit DirEntryReady(game_list_dir); provider->ClearAllEntries(); - ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2, - game_list_dir); + ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), + game_dir.deep_scan ? 256 : 0, game_list_dir); ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0, game_list_dir); } |