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author | David Marcec <dmarcecguzman@gmail.com> | 2018-05-23 16:00:25 -0700 |
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committer | David Marcec <dmarcecguzman@gmail.com> | 2018-05-23 16:00:25 -0700 |
commit | c74d24f841b716503bc75be1cf9b31bf9580e1e9 (patch) | |
tree | 13e721f5fd2dee0a83855dd9225263bcb449162c | |
parent | 4cb92b776cf72411bf99330f1f633315d28a5d0f (diff) |
Fix deadlocks caused from HID having too many layouts
Games such as SMO deadlock if we have more than 2 layouts
-rw-r--r-- | src/core/hle/service/hid/hid.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h index b499308d6..15eee8f01 100644 --- a/src/core/hle/service/hid/hid.h +++ b/src/core/hle/service/hid/hid.h @@ -12,7 +12,7 @@ namespace Service::HID { // Begin enums and output structs constexpr u32 HID_NUM_ENTRIES = 17; -constexpr u32 HID_NUM_LAYOUTS = 7; +constexpr u32 HID_NUM_LAYOUTS = 2; constexpr s32 HID_JOYSTICK_MAX = 0x8000; constexpr s32 HID_JOYSTICK_MIN = -0x8000; |