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authorFernando Sahmkow <fsahmkow27@gmail.com>2021-07-27 00:48:22 +0200
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-16 22:11:28 +0100
commitcee7eba64e639d53613fee45f569377e05a4c6f9 (patch)
tree3b9c29c982c42b0eec1e3a8b5077123c8288d004
parent117f8ee7a4fa17e76a4f7eb29560fcc534ce8099 (diff)
OpenGL: set linear mag filter when blitting a downscaled image.
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 7d7cba69c..0f7b69c6d 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -257,6 +257,7 @@ void RendererOpenGL::InitOpenGLObjects() {
// Generate presentation sampler
present_sampler.Create();
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Generate VBO handle for drawing
vertex_buffer.Create();