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authorLioncash <mathew1800@gmail.com>2019-10-15 18:25:45 -0400
committerLioncash <mathew1800@gmail.com>2019-10-15 18:25:48 -0400
commitd1d7ce74d2e175d18c9eb385e202bca98cba08cd (patch)
tree35e8538c26a76ce8c15bfdef9954e0e6f56e7298
parent67658dd6e84ca0ee04cdfd761aa1a7f5ac96cd42 (diff)
gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()
This only ever queries if the type exists within the variant, but doesn't actually do anything with the return value. We can just use std::holds_alternative for this use case.
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 3bd3d2244..970cd0c76 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1148,7 +1148,7 @@ private:
for (const auto& variant : extras) {
if (const auto argument = std::get_if<TextureArgument>(&variant)) {
expr += GenerateTextureArgument(*argument);
- } else if (std::get_if<TextureAoffi>(&variant)) {
+ } else if (std::holds_alternative<TextureAoffi>(variant)) {
expr += GenerateTextureAoffi(meta->aoffi);
} else {
UNREACHABLE();