diff options
| author | Liam <byteslice@airmail.cc> | 2022-12-13 12:30:15 -0500 | 
|---|---|---|
| committer | Alexander Orzechowski <alex@ozal.ski> | 2022-12-13 13:23:23 -0500 | 
| commit | d5f53da79d944869eb88416494ecf10a47eee90d (patch) | |
| tree | 8b2bc2084d711ba2196d2e8121216eac25e982cb | |
| parent | a4696285af946588dc33b19e49a3baa0f8b2b60d (diff) | |
renderer_opengl: refactor context acquire
| -rw-r--r-- | src/video_core/gpu.cpp | 5 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 10 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_device.h | 5 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 76 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.h | 1 | ||||
| -rw-r--r-- | src/yuzu/bootmanager.cpp | 3 | 
6 files changed, 62 insertions, 38 deletions
| diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index 28b38273e..c6d54be63 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -223,8 +223,6 @@ struct GPU::Impl {      /// core timing events.      void Start() {          gpu_thread.StartThread(*renderer, renderer->Context(), *scheduler); -        cpu_context = renderer->GetRenderWindow().CreateSharedContext(); -        cpu_context->MakeCurrent();      }      void NotifyShutdown() { @@ -235,6 +233,9 @@ struct GPU::Impl {      /// Obtain the CPU Context      void ObtainContext() { +        if (!cpu_context) { +            cpu_context = renderer->GetRenderWindow().CreateSharedContext(); +        }          cpu_context->MakeCurrent();      } diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index e2e3dac34..4c5020def 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -126,9 +126,11 @@ Device::Device() {      const bool is_intel = vendor_name == "Intel";  #ifdef __unix__ -    const bool is_linux = true; +    constexpr bool is_linux = true; +    const bool is_wayland = strcasecmp(getenv("XDG_SESSION_TYPE"), "wayland") == 0;  #else -    const bool is_linux = false; +    constexpr bool is_linux = false; +    constexpr bool is_wayland = false;  #endif      bool disable_fast_buffer_sub_data = false; @@ -194,9 +196,11 @@ Device::Device() {      }      // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. +    // Blocks EGL on Wayland from using asynchronous shader compilation.      use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() && -                               !(is_amd || (is_intel && !is_linux)); +                               !(is_amd || (is_intel && !is_linux)) && !is_wayland;      use_driver_cache = is_nvidia; +    strict_context_required = is_wayland;      LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);      LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug); diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index 5ef51ebcf..adb79c56e 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -173,6 +173,10 @@ public:          return can_report_memory;      } +    bool StrictContextRequired() const { +        return strict_context_required; +    } +  private:      static bool TestVariableAoffi();      static bool TestPreciseBug(); @@ -216,6 +220,7 @@ private:      bool has_cbuf_ftou_bug{};      bool has_bool_ref_bug{};      bool can_report_memory{}; +    bool strict_context_required{};      std::string vendor_name;  }; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index a59d0d24e..fff55d585 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -174,6 +174,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo        texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_},        state_tracker{state_tracker_}, shader_notify{shader_notify_},        use_asynchronous_shaders{device.UseAsynchronousShaders()}, +      strict_context_required{device.StrictContextRequired()},        profile{            .supported_spirv = 0x00010000, @@ -255,9 +256,14 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,      }      shader_cache_filename = base_dir / "opengl.bin"; -    if (!workers) { +    if (!workers && !strict_context_required) {          workers = CreateWorkers();      } +    std::optional<Context> strict_context; +    if (strict_context_required) { +        strict_context.emplace(emu_window); +    } +      struct {          std::mutex mutex;          size_t total{}; @@ -265,44 +271,49 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,          bool has_loaded{};      } state; +    const auto queue_work{[&](Common::UniqueFunction<void, Context*>&& work) { +        if (strict_context_required) { +            work(&strict_context.value()); +        } else { +            workers->QueueWork(std::move(work)); +        } +    }};      const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {          ComputePipelineKey key;          file.read(reinterpret_cast<char*>(&key), sizeof(key)); -        workers->QueueWork( -            [this, key, env = std::move(env), &state, &callback](Context* ctx) mutable { -                ctx->pools.ReleaseContents(); -                auto pipeline{CreateComputePipeline(ctx->pools, key, env)}; -                std::scoped_lock lock{state.mutex}; -                if (pipeline) { -                    compute_cache.emplace(key, std::move(pipeline)); -                } -                ++state.built; -                if (state.has_loaded) { -                    callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); -                } -            }); +        queue_work([this, key, env = std::move(env), &state, &callback](Context* ctx) mutable { +            ctx->pools.ReleaseContents(); +            auto pipeline{CreateComputePipeline(ctx->pools, key, env)}; +            std::scoped_lock lock{state.mutex}; +            if (pipeline) { +                compute_cache.emplace(key, std::move(pipeline)); +            } +            ++state.built; +            if (state.has_loaded) { +                callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); +            } +        });          ++state.total;      }};      const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {          GraphicsPipelineKey key;          file.read(reinterpret_cast<char*>(&key), sizeof(key)); -        workers->QueueWork( -            [this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable { -                boost::container::static_vector<Shader::Environment*, 5> env_ptrs; -                for (auto& env : envs) { -                    env_ptrs.push_back(&env); -                } -                ctx->pools.ReleaseContents(); -                auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)}; -                std::scoped_lock lock{state.mutex}; -                if (pipeline) { -                    graphics_cache.emplace(key, std::move(pipeline)); -                } -                ++state.built; -                if (state.has_loaded) { -                    callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); -                } -            }); +        queue_work([this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable { +            boost::container::static_vector<Shader::Environment*, 5> env_ptrs; +            for (auto& env : envs) { +                env_ptrs.push_back(&env); +            } +            ctx->pools.ReleaseContents(); +            auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)}; +            std::scoped_lock lock{state.mutex}; +            if (pipeline) { +                graphics_cache.emplace(key, std::move(pipeline)); +            } +            ++state.built; +            if (state.has_loaded) { +                callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); +            } +        });          ++state.total;      }};      LoadPipelines(stop_loading, shader_cache_filename, CACHE_VERSION, load_compute, load_graphics); @@ -314,6 +325,9 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,      state.has_loaded = true;      lock.unlock(); +    if (strict_context_required) { +        return; +    }      workers->WaitForRequests(stop_loading);      if (!use_asynchronous_shaders) {          workers.reset(); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index 53ffea904..f82420592 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -69,6 +69,7 @@ private:      StateTracker& state_tracker;      VideoCore::ShaderNotify& shader_notify;      const bool use_asynchronous_shaders; +    const bool strict_context_required;      GraphicsPipelineKey graphics_key{};      GraphicsPipeline* current_pipeline{}; diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 5b5b6fed8..1437dec88 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -61,8 +61,6 @@ void EmuThread::run() {      // Main process has been loaded. Make the context current to this thread and begin GPU and CPU      // execution. -    gpu.Start(); -      gpu.ObtainContext();      emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); @@ -77,6 +75,7 @@ void EmuThread::run() {      emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);      gpu.ReleaseContext(); +    gpu.Start();      system.GetCpuManager().OnGpuReady(); | 
