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author | Subv <subv2112@gmail.com> | 2018-07-04 15:24:04 -0500 |
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committer | Subv <subv2112@gmail.com> | 2018-07-04 15:43:21 -0500 |
commit | d800a02b4b3a301ee221d831f1832f1d15d96bf1 (patch) | |
tree | a97e219e6c75615b821234764aa9e30302cc35b3 | |
parent | 81a44d38ee0a9df2cc89e363c43b38548a1fcfe7 (diff) |
GPU: Implemented the F2F 'round' rounding mode.
It's implemented via the GLSL 'roundEven()' function.
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index ec9956edb..f9a90a1a4 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1213,6 +1213,9 @@ private: switch (instr.conversion.f2f.rounding) { case Tegra::Shader::F2fRoundingOp::None: break; + case Tegra::Shader::F2fRoundingOp::Round: + op_a = "roundEven(" + op_a + ')'; + break; case Tegra::Shader::F2fRoundingOp::Floor: op_a = "floor(" + op_a + ')'; break; |