diff options
| author | bunnei <bunneidev@gmail.com> | 2021-01-20 17:05:44 -0800 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-20 17:05:44 -0800 | 
| commit | d98b0f8f48e1412b140ec70181893c718704eb10 (patch) | |
| tree | ca12e0ef95b67153d6b00ff21988af0540c0a7f2 | |
| parent | 4cd8b2f1f7837ad3f138148474846b5bdd8c824e (diff) | |
| parent | e7c1d7bf77efc01260ac37dbec320c9e547fa9db (diff) | |
Merge pull request #5743 from german77/HandheldFix
Fix player 1 turning on handheld and not updating handheld settings
| -rw-r--r-- | src/yuzu/configuration/config.cpp | 3 | ||||
| -rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 10 | 
2 files changed, 12 insertions, 1 deletions
| diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index cda448718..9f73d37d4 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -1005,7 +1005,8 @@ void Config::SavePlayerValue(std::size_t player_index) {                   static_cast<u8>(Settings::ControllerType::ProController));      if (!player_prefix.isEmpty()) { -        WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected, false); +        WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected, +                     player_index == 0);          WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),                       player.vibration_enabled, true);          WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix), diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 46ea026e4..13f0351d4 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -575,6 +575,16 @@ void ConfigureInputPlayer::ApplyConfiguration() {      std::transform(motions_param.begin(), motions_param.end(), motions.begin(),                     [](const Common::ParamPackage& param) { return param.Serialize(); }); + +    // Apply configuration for handheld +    if (player_index == 0) { +        auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; +        if (player.controller_type == Settings::ControllerType::Handheld) { +            handheld = player; +        } +        handheld.connected = ui->groupConnectedController->isChecked() && +                             player.controller_type == Settings::ControllerType::Handheld; +    }  }  void ConfigureInputPlayer::TryConnectSelectedController() { | 
