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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-08 16:36:51 -0300 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:30 -0400 |
commit | dc02cb92e43d2ef05197e4edb2573116d7ae58c1 (patch) | |
tree | d75b0e2dd0db4bceb9503ae4da5ad0d1009b70b6 | |
parent | 2c81ad831192a8234e26a61706f18b460999c89f (diff) |
gl_rasterizer: Flush L2 caches before glFlush on GLASM
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index e527b76ba..4834d58f0 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -473,6 +473,14 @@ void RasterizerOpenGL::FlushCommands() { return; } num_queued_commands = 0; + + // Make sure memory stored from the previous GL command stream is visible + // This is only needed on assembly shaders where we write to GPU memory with raw pointers + // TODO: Call this only when NV_shader_buffer_load or NV_shader_buffer_store have been used + // and prefer using NV_shader_storage_buffer_object when possible + if (Settings::values.use_assembly_shaders.GetValue()) { + glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); + } glFlush(); } |