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author | Lioncash <mathew1800@gmail.com> | 2019-05-21 09:45:39 -0400 |
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committer | Lioncash <mathew1800@gmail.com> | 2019-05-21 09:47:21 -0400 |
commit | de238471848c05ec693bf027ea8ff22434f584b8 (patch) | |
tree | 88c398e6b29f46f2cfb56f748303446285576856 | |
parent | 9ffc60b5b3c7cc3064e7a2c5daa193c994fcfa10 (diff) |
renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string
This accidentally slipped through a rebase.
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 4c380677d..6d4658c8b 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -371,7 +371,7 @@ private: location += GENERIC_VARYING_START_LOCATION; } - code.AddLine("layout (location = {}) {} in vec4 {};", name, location, suffix, name); + code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix, name); } void DeclareOutputAttributes() { |