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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-29 04:05:19 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-09 18:40:07 -0300 |
commit | e1932351a9589150e0db884e8682b9183a2ba17b (patch) | |
tree | e6f4a599815a250e9f941205355f9715bfa3d585 | |
parent | 66a8a3e88719aaa65a96dd0289e1fb151d199d9b (diff) |
gl_shader_cache: Reduce registry consistency to debug assert
Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 72a5dc82a..593897787 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -221,9 +221,7 @@ CachedShader::CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_ CachedShader::~CachedShader() = default; GLuint CachedShader::GetHandle() const { - if (!registry->IsConsistent()) { - std::abort(); - } + DEBUG_ASSERT(registry->IsConsistent()); return program->handle; } |