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authorFearlessTobi <thm.frey@gmail.com>2022-08-27 03:08:21 +0200
committerFearlessTobi <thm.frey@gmail.com>2022-08-27 03:08:21 +0200
commite431cb8d1606b4d43b091f0de64aefeb19ce88bf (patch)
tree6a0c2679dfbf43ea4210436509cfcb9f7d52cdb8
parentb904652d69fb3d3bf1918a7dd7f04bc049c9f460 (diff)
core/acc: Make CheckAvailability use LOG_DEBUG
Previously it was spamming the logs in certain multiplayer games like Puyo Puyo Tetris.
-rw-r--r--src/core/hle/service/acc/acc.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp
index def105832..bb838e285 100644
--- a/src/core/hle/service/acc/acc.cpp
+++ b/src/core/hle/service/acc/acc.cpp
@@ -534,7 +534,7 @@ public:
private:
void CheckAvailability(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_ACC, "(STUBBED) called");
+ LOG_DEBUG(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(false); // TODO: Check when this is supposed to return true and when not