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author | FearlessTobi <thm.frey@gmail.com> | 2022-08-27 03:08:21 +0200 |
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committer | FearlessTobi <thm.frey@gmail.com> | 2022-08-27 03:08:21 +0200 |
commit | e431cb8d1606b4d43b091f0de64aefeb19ce88bf (patch) | |
tree | 6a0c2679dfbf43ea4210436509cfcb9f7d52cdb8 | |
parent | b904652d69fb3d3bf1918a7dd7f04bc049c9f460 (diff) |
core/acc: Make CheckAvailability use LOG_DEBUG
Previously it was spamming the logs in certain multiplayer games like Puyo Puyo Tetris.
-rw-r--r-- | src/core/hle/service/acc/acc.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp index def105832..bb838e285 100644 --- a/src/core/hle/service/acc/acc.cpp +++ b/src/core/hle/service/acc/acc.cpp @@ -534,7 +534,7 @@ public: private: void CheckAvailability(Kernel::HLERequestContext& ctx) { - LOG_WARNING(Service_ACC, "(STUBBED) called"); + LOG_DEBUG(Service_ACC, "(STUBBED) called"); IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); rb.Push(false); // TODO: Check when this is supposed to return true and when not |