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| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-08-25 05:44:59 -0300 | 
|---|---|---|
| committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-09-07 16:46:25 -0300 | 
| commit | ecbad494d9f1e39b0e11fb58a38e868d2390c5c6 (patch) | |
| tree | 2da28feb56029f9a3880fc4693b9ab2fe7259bf2 | |
| parent | 9431ee330aab4d1bb622bf9250a0cc57cfe99982 (diff) | |
Shader Debugger: Initialize input_vertex to prevent crashes
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes.
| -rw-r--r-- | src/citra_qt/debugger/graphics_vertex_shader.cpp | 7 | 
1 files changed, 7 insertions, 0 deletions
diff --git a/src/citra_qt/debugger/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics_vertex_shader.cpp index eaa749f30..e5af76074 100644 --- a/src/citra_qt/debugger/graphics_vertex_shader.cpp +++ b/src/citra_qt/debugger/graphics_vertex_shader.cpp @@ -301,6 +301,13 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De          : BreakPointObserverDock(debug_context, "Pica Vertex Shader", parent) {      setObjectName("PicaVertexShader"); +    // Clear input vertex data so that it contains valid float values in case a debug shader +    // execution happens before the first Vertex Loaded breakpoint. +    // TODO: This makes a crash in the interpreter much less likely, but not impossible. The +    //       interpreter should guard against out-of-bounds accesses to ensure crashes in it aren't +    //       possible. +    std::memset(&input_vertex, 0, sizeof(input_vertex)); +      auto input_data_mapper = new QSignalMapper(this);      // TODO: Support inputting data in hexadecimal raw format  | 
