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| author | bunnei <bunneidev@gmail.com> | 2015-05-11 23:22:47 -0400 | 
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2015-05-11 23:22:47 -0400 | 
| commit | ee8da4c35649a70cfb61484d0a41ba04aff034c1 (patch) | |
| tree | 65b7b2cd1c0fcc22f545c87052ec00f3528c92f4 | |
| parent | 6e26d063a57070cecb0e8d5c1905f5573588be61 (diff) | |
| parent | 4f7a055081dff4299ee049a03c7a6f1659406942 (diff) | |
Merge pull request #751 from yuriks/idle-thread
Thread: Remove the idle thread
| -rw-r--r-- | src/core/core.cpp | 4 | ||||
| -rw-r--r-- | src/core/hle/kernel/thread.cpp | 46 | ||||
| -rw-r--r-- | src/core/hle/kernel/thread.h | 17 | 
3 files changed, 21 insertions, 46 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index b5c258230..53aae8c2f 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -24,9 +24,9 @@ ARM_Interface*     g_sys_core = nullptr;  ///< ARM11 system (OS) core  /// Run the core CPU loop  void RunLoop(int tight_loop) { -    // If the current thread is an idle thread, then don't execute instructions, +    // If we don't have a currently active thread then don't execute instructions,      // instead advance to the next event and try to yield to the next thread -    if (Kernel::GetCurrentThread()->IsIdle()) { +    if (Kernel::GetCurrentThread() == nullptr) {          LOG_TRACE(Core_ARM11, "Idling");          CoreTiming::Idle();          CoreTiming::Advance(); diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 3e70d3995..c7731c9e9 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -158,7 +158,7 @@ static void PriorityBoostStarvedThreads() {          u64 delta = current_ticks - thread->last_running_ticks; -        if (thread->status == THREADSTATUS_READY && delta > boost_timeout && !thread->idle) { +        if (thread->status == THREADSTATUS_READY && delta > boost_timeout) {              const s32 priority = std::max(ready_queue.get_first()->current_priority - 1, 0);              thread->BoostPriority(priority);          } @@ -170,8 +170,6 @@ static void PriorityBoostStarvedThreads() {   * @param new_thread The thread to switch to   */  static void SwitchContext(Thread* new_thread) { -    DEBUG_ASSERT_MSG(new_thread->status == THREADSTATUS_READY, "Thread must be ready to become running."); -      Thread* previous_thread = GetCurrentThread();      // Save context for previous thread @@ -189,6 +187,8 @@ static void SwitchContext(Thread* new_thread) {      // Load context of new thread      if (new_thread) { +        DEBUG_ASSERT_MSG(new_thread->status == THREADSTATUS_READY, "Thread must be ready to become running."); +          current_thread = new_thread;          ready_queue.remove(new_thread->current_priority, new_thread); @@ -216,6 +216,10 @@ static Thread* PopNextReadyThread() {          // We have to do better than the current thread.          // This call returns null when that's not possible.          next = ready_queue.pop_first_better(thread->current_priority); +        if (!next) { +            // Otherwise just keep going with the current thread +            next = thread; +        }      } else  {          next = ready_queue.pop_first();      } @@ -452,16 +456,6 @@ void Thread::BoostPriority(s32 priority) {      current_priority = priority;  } -SharedPtr<Thread> SetupIdleThread() { -    // We need to pass a few valid values to get around parameter checking in Thread::Create. -    // TODO(yuriks): Figure out a way to avoid passing the bogus VAddr parameter -    auto thread = Thread::Create("idle", Memory::TLS_AREA_VADDR, THREADPRIO_LOWEST, 0, -            THREADPROCESSORID_0, 0).MoveFrom(); - -    thread->idle = true; -    return thread; -} -  SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {      DEBUG_ASSERT(!GetCurrentThread()); @@ -478,24 +472,25 @@ SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {  }  void Reschedule() { -    Thread* prev = GetCurrentThread(); -      PriorityBoostStarvedThreads(); +    Thread* cur = GetCurrentThread();      Thread* next = PopNextReadyThread();      HLE::g_reschedule = false; -    if (next != nullptr) { -        LOG_TRACE(Kernel, "context switch %u -> %u", prev->GetObjectId(), next->GetObjectId()); -        SwitchContext(next); -    } else { -        LOG_TRACE(Kernel, "cannot context switch from %u, no higher priority thread!", prev->GetObjectId()); +    // Don't bother switching to the same thread +    if (next == cur) +        return; -        for (auto& thread : thread_list) { -            LOG_TRACE(Kernel, "\tid=%u prio=0x%02X, status=0x%08X", thread->GetObjectId(),  -                      thread->current_priority, thread->status); -        } +    if (cur && next) { +        LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId()); +    } else if (cur) { +        LOG_TRACE(Kernel, "context switch %u -> idle", cur->GetObjectId()); +    } else { +        LOG_TRACE(Kernel, "context switch idle -> %u", next->GetObjectId());      } +     +    SwitchContext(next);  }  void Thread::SetWaitSynchronizationResult(ResultCode result) { @@ -520,9 +515,6 @@ void ThreadingInit() {      thread_list.clear();      ready_queue.clear(); - -    // Setup the idle thread -    SetupIdleThread();  }  void ThreadingShutdown() { diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index 1d4d010fe..a06c7d4fe 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -73,12 +73,6 @@ public:      void Acquire() override;      /** -     * Checks if the thread is an idle (stub) thread -     * @return True if the thread is an idle (stub) thread, false otherwise -     */ -    inline bool IsIdle() const { return idle; } - -    /**       * Gets the thread's current priority       * @return The current thread's priority       */ @@ -170,9 +164,6 @@ public:      std::string name; -    /// Whether this thread is intended to never actually be executed, i.e. always idle -    bool idle = false; -  private:      Thread();      ~Thread() override; @@ -231,14 +222,6 @@ void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wa  void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);  /** - * Sets up the idle thread, this is a thread that is intended to never execute instructions, - * only to advance the timing. It is scheduled when there are no other ready threads in the thread queue - * and will try to yield on every call. - * @return The handle of the idle thread - */ -SharedPtr<Thread> SetupIdleThread(); - -/**   * Initialize threading   */  void ThreadingInit();  | 
