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author | Lioncash <mathew1800@gmail.com> | 2020-01-14 13:16:50 -0500 |
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committer | Lioncash <mathew1800@gmail.com> | 2020-01-14 13:16:52 -0500 |
commit | f10ea944e0627d9d83f8f61d1f49a594f1fa05b3 (patch) | |
tree | 6562a2975a64ba4db8e7d943f453fed4f8930c29 | |
parent | 4cd5ad90f3da7288746888455f3858f746597f83 (diff) |
gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
Given this isn't used, this can be removed entirely.
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 51526b1b0..a4acb3796 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -34,9 +34,6 @@ using VideoCommon::Shader::ShaderIR; namespace { -// One UBO is always reserved for emulation values on staged shaders -constexpr u32 STAGE_RESERVED_UBOS = 1; - constexpr u32 STAGE_MAIN_OFFSET = 10; constexpr u32 KERNEL_MAIN_OFFSET = 0; |