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author | Merry <MerryMage@users.noreply.github.com> | 2017-01-31 08:38:31 +0000 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-01-31 00:38:31 -0800 |
commit | f7e96dc068bce86f5ea487a1af887c2d5d5d045c (patch) | |
tree | 37deee5c999e59c7272542e99a956eb34bc477cd | |
parent | a2d0e2d807617a93bfaa7be8dc1f04a1c9fa4ea1 (diff) |
shader_jit_x64_compiler: esi and edi should be persistent (#2500)
-rw-r--r-- | src/video_core/shader/shader_jit_x64_compiler.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/shader/shader_jit_x64_compiler.cpp b/src/video_core/shader/shader_jit_x64_compiler.cpp index 49806e8c9..bef7904b0 100644 --- a/src/video_core/shader/shader_jit_x64_compiler.cpp +++ b/src/video_core/shader/shader_jit_x64_compiler.cpp @@ -144,6 +144,8 @@ static const BitSet32 persistent_regs = BuildRegSet({ ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1, // Constants ONE, NEGBIT, + // Loop variables + LOOPCOUNT, LOOPINC, }); /// Raw constant for the source register selector that indicates no swizzling is performed |