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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-05-14 16:58:09 -0400
committerFernandoS27 <fsahmkow27@gmail.com>2019-05-14 17:12:54 -0400
commitfc975e90216e977c331e9832d4490064c814deb5 (patch)
tree93a90e4169ac794de42a3d0eb66ac88dedada6f2
parentc4d549919fbcae062d7bfc6ecb4162fdbcf858f4 (diff)
maxwell_3d: reduce sevirity of different component formats assert.
This was reduced due to happening on most games and at such constant rate that it affected performance heavily for the end user. In general, we are well aware of the assert and an implementation is already planned.
-rw-r--r--src/video_core/engines/maxwell_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index d7b586db9..ca7ad20ad 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -442,7 +442,7 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
const auto a_type = tic_entry.a_type.Value();
// TODO(Subv): Different data types for separate components are not supported
- ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
+ DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
return tic_entry;
}