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authorflodavid <fl.david.53@gmail.com>2023-10-14 00:41:24 +0200
committerflodavid <fl.david.53@gmail.com>2023-10-14 00:46:11 +0200
commit27ab2a6e13885fc93aeaa402b1efa9e920429f28 (patch)
treebdba08e811a7951a806d806156c931096924072f
parent3e4edbe007f53b9160cbd6f4a848331587a3fe4b (diff)
yuzu: Improve behavior when clicking on controller box in Control Configuration
When reducing the number of Connecter Controllers, keep the one clicked if it was not the last one of the list
-rw-r--r--src/yuzu/configuration/configure_input.cpp36
-rw-r--r--src/yuzu/configuration/configure_input.h1
2 files changed, 27 insertions, 10 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index e8f9ebfd8..5a48e388b 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -115,17 +115,9 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
for (std::size_t i = 0; i < player_tabs.size(); ++i) {
player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i]));
player_tabs[i]->layout()->addWidget(player_controllers[i]);
- connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) {
+ connect(player_connected[i], &QCheckBox::clicked, [this, i](int checked) {
// Ensures that the controllers are always connected in sequential order
- if (is_connected) {
- for (std::size_t index = 0; index <= i; ++index) {
- player_connected[index]->setChecked(is_connected);
- }
- } else {
- for (std::size_t index = i; index < player_tabs.size(); ++index) {
- player_connected[index]->setChecked(is_connected);
- }
- }
+ this->propagateMouseClickOnPlayers(i, checked, true);
});
connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices, this,
&ConfigureInput::UpdateAllInputDevices);
@@ -183,6 +175,30 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
LoadConfiguration();
}
+void ConfigureInput::propagateMouseClickOnPlayers(size_t player_index, bool checked, bool origin) {
+ // Origin has already been toggled
+ if (!origin) {
+ player_connected[player_index]->setChecked(checked);
+ }
+
+ if (checked) {
+ // Check all previous buttons when checked
+ if (player_index > 0) {
+ propagateMouseClickOnPlayers(player_index - 1, checked, false);
+ }
+ } else {
+ // Unchecked all following buttons when unchecked
+ if (player_index < player_tabs.size() - 1) {
+ // Reconnect current player if it was the last one checked
+ // (player number was reduced by more than one)
+ if (origin && player_connected[player_index + 1]->checkState() == Qt::Checked) {
+ player_connected[player_index]->setCheckState(Qt::Checked);
+ }
+ propagateMouseClickOnPlayers(player_index + 1, checked, false);
+ }
+ }
+}
+
QList<QWidget*> ConfigureInput::GetSubTabs() const {
return {
ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, ui->tabPlayer5,
diff --git a/src/yuzu/configuration/configure_input.h b/src/yuzu/configuration/configure_input.h
index c89189c36..abb7f7089 100644
--- a/src/yuzu/configuration/configure_input.h
+++ b/src/yuzu/configuration/configure_input.h
@@ -56,6 +56,7 @@ private:
void UpdateDockedState(bool is_handheld);
void UpdateAllInputDevices();
void UpdateAllInputProfiles(std::size_t player_index);
+ void propagateMouseClickOnPlayers(size_t player_index, bool origin, bool checked);
/// Load configuration settings.
void LoadConfiguration();