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authorLioncash <mathew1800@gmail.com>2019-05-25 01:11:01 -0400
committerLioncash <mathew1800@gmail.com>2019-05-25 04:08:02 -0400
commit5d645c6dd9c32fe528d5e10538f1f0681ff8b332 (patch)
tree63ac4b13fa7e442f0cbef55570cf2b761ae5313c
parent9218e347cdeed73de7e74a8911c6efca694674c5 (diff)
sequence_dialog: Reorganize the constructor
The previous code was all "smushed" together wasn't really grouped together that well. This spaces things out and separates them by relation to one another, making it easier to visually parse the individual sections of code that make up the constructor.
-rw-r--r--src/yuzu/util/sequence_dialog/sequence_dialog.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/yuzu/util/sequence_dialog/sequence_dialog.cpp b/src/yuzu/util/sequence_dialog/sequence_dialog.cpp
index 16a5473ca..bb5f74ec4 100644
--- a/src/yuzu/util/sequence_dialog/sequence_dialog.cpp
+++ b/src/yuzu/util/sequence_dialog/sequence_dialog.cpp
@@ -9,15 +9,19 @@
SequenceDialog::SequenceDialog(QWidget* parent) : QDialog(parent) {
setWindowTitle(tr("Enter a hotkey"));
- auto* layout = new QVBoxLayout(this);
+ setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
+
key_sequence = new QKeySequenceEdit;
- layout->addWidget(key_sequence);
- auto* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
+
+ auto* const buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
buttons->setCenterButtons(true);
+
+ auto* const layout = new QVBoxLayout(this);
+ layout->addWidget(key_sequence);
layout->addWidget(buttons);
+
connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
- setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
}
SequenceDialog::~SequenceDialog() = default;