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authorDaniel Lundqvist <luda09yl@student.hj.se>2015-01-01 14:49:35 +0100
committerDaniel Lundqvist <luda09yl@student.hj.se>2015-01-01 14:49:35 +0100
commita35e3a86325b3cec765e08f3cf7c45a8ed2da143 (patch)
tree06c392883ef889701817c373e3895c87710a8f0d
parent08b6cf778da3240dc78cff748c38c1188c7e6b69 (diff)
Set object name for the graphics debugger
Setting an object name for GPUCommandStreamWidget allows for saving the graphics debugger's state (if it's show, position, etc). This state is then restored when restarting the application.
-rw-r--r--src/citra_qt/debugger/graphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/citra_qt/debugger/graphics.cpp b/src/citra_qt/debugger/graphics.cpp
index 6ff4c290d..9633d367e 100644
--- a/src/citra_qt/debugger/graphics.cpp
+++ b/src/citra_qt/debugger/graphics.cpp
@@ -72,7 +72,7 @@ void GPUCommandStreamItemModel::OnGXCommandFinishedInternal(int total_command_co
GPUCommandStreamWidget::GPUCommandStreamWidget(QWidget* parent) : QDockWidget(tr("Graphics Debugger"), parent)
{
- // TODO: set objectName!
+ setObjectName("GraphicsDebugger");
GPUCommandStreamItemModel* command_model = new GPUCommandStreamItemModel(this);
g_debugger.RegisterObserver(command_model);