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| author | David <25727384+ogniK5377@users.noreply.github.com> | 2019-10-05 21:52:20 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-10-05 21:52:20 +1000 |
| commit | 3728bbc22a9224ff75fff22487a47bcaaf6ac2be (patch) | |
| tree | 80809634787307002bf9e07b710a4aa968019f26 /CMakeModules | |
| parent | 0a662d009b1567bde5b0aa91e07365224858ca18 (diff) | |
| parent | e6eae4b815bf4bc480d62677fdf9bdbf5d6cba82 (diff) | |
Merge pull request #2888 from FernandoS27/decompiler2
Shader_IR: Implement a full control flow decompiler for the shader IR.
Diffstat (limited to 'CMakeModules')
| -rw-r--r-- | CMakeModules/GenerateSCMRev.cmake | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake index a1ace89cb..09eabe2c7 100644 --- a/CMakeModules/GenerateSCMRev.cmake +++ b/CMakeModules/GenerateSCMRev.cmake @@ -83,9 +83,15 @@ set(HASH_FILES "${VIDEO_CORE}/shader/decode/video.cpp" "${VIDEO_CORE}/shader/decode/warp.cpp" "${VIDEO_CORE}/shader/decode/xmad.cpp" + "${VIDEO_CORE}/shader/ast.cpp" + "${VIDEO_CORE}/shader/ast.h" "${VIDEO_CORE}/shader/control_flow.cpp" "${VIDEO_CORE}/shader/control_flow.h" + "${VIDEO_CORE}/shader/compiler_settings.cpp" + "${VIDEO_CORE}/shader/compiler_settings.h" "${VIDEO_CORE}/shader/decode.cpp" + "${VIDEO_CORE}/shader/expr.cpp" + "${VIDEO_CORE}/shader/expr.h" "${VIDEO_CORE}/shader/node.h" "${VIDEO_CORE}/shader/node_helper.cpp" "${VIDEO_CORE}/shader/node_helper.h" |
