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authorbunnei <bunneidev@gmail.com>2020-06-16 14:56:23 -0400
committerGitHub <noreply@github.com>2020-06-16 14:56:23 -0400
commit798ec003cee8ec3bbb3e706419547e1584b9efc1 (patch)
tree6906c34c70a599e4473d450bd6ca48f708f3bc32 /CMakeModules
parentf22d02083c0ec7627673c9ae021463e2ab8f07bd (diff)
parent87011a97f913939f8d01f9407c0f95971ee362f2 (diff)
Merge pull request #4041 from ReinUsesLisp/arb-decomp
gl_arb_decompiler: Implement an assembly shader decompiler
Diffstat (limited to 'CMakeModules')
-rw-r--r--CMakeModules/GenerateSCMRev.cmake2
1 files changed, 2 insertions, 0 deletions
diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake
index 83e4e9df2..311ba1c2e 100644
--- a/CMakeModules/GenerateSCMRev.cmake
+++ b/CMakeModules/GenerateSCMRev.cmake
@@ -51,6 +51,8 @@ endif()
# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
set(VIDEO_CORE "${SRC_DIR}/src/video_core")
set(HASH_FILES
+ "${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp"
+ "${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"