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author | David <25727384+ogniK5377@users.noreply.github.com> | 2018-06-23 12:22:33 +1000 |
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committer | bunnei <bunneidev@gmail.com> | 2018-06-22 22:22:33 -0400 |
commit | 81f24f568519ce7b035e3631b12a816e2a1c8579 (patch) | |
tree | 9a2c55f0d5cc2091627111cfa742dfd98aa915ea /CMakeModules | |
parent | ea1880f47c27c9c0d597584a8fb610e856bb790f (diff) |
Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly
This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
Diffstat (limited to 'CMakeModules')
0 files changed, 0 insertions, 0 deletions