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author | Zephyron <zephyron@citron-emu.org> | 2025-02-09 15:44:43 +1000 |
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committer | Zephyron <zephyron@citron-emu.org> | 2025-02-09 15:44:43 +1000 |
commit | b42a0fb227c15a706fd1a7e4fc8a4e18a93ded94 (patch) | |
tree | 501ed8d52c4a2fd0d5b09081c7d285ffd073e660 /dist/72-citron-input.rules | |
parent | 5af4803e42f206d6332e812997e5db45ea01d0b5 (diff) |
network: Fix 0.0 FPS bug on Android (Part 2)
- Add network interface enumeration support for Android
- Implement fallback loopback interface when no interfaces are detected
- Add ability to force offline mode on critical network errors
- Improve socket initialization with better error handling
- Add socket state tracking (domain, type, protocol)
- Make translation functions static and mark as maybe_unused
- Add detailed logging for network initialization failures
Part 2 of the Android FPS bug fix focuses on network resilience,
particularly handling cases where network initialization fails.
Instead of hanging the emulator, it now gracefully falls back to
offline mode and provides better diagnostic information.
Diffstat (limited to 'dist/72-citron-input.rules')
0 files changed, 0 insertions, 0 deletions