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author | bunnei <bunneidev@gmail.com> | 2021-02-26 15:06:55 -0700 |
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committer | GitHub <noreply@github.com> | 2021-02-26 15:06:55 -0700 |
commit | 272bc4c3d633d8e0d0c267887576ac1aad1ab634 (patch) | |
tree | 92000a5d1ecb4babad48a1462df4ade7597782ec /externals/glad/src | |
parent | 1ba578c4aaa9b0d76f7036f3d8c38d087d803b7e (diff) | |
parent | d31dbb1bc12505d503cb97b57518a3e48cb2da11 (diff) |
Merge pull request #5997 from Kelebek1/Depth
[OpenGL] Implement glDepthRangeIndexeddNV
Diffstat (limited to 'externals/glad/src')
-rw-r--r-- | externals/glad/src/glad.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/externals/glad/src/glad.c b/externals/glad/src/glad.c index d3e13163f..7b24cd68d 100644 --- a/externals/glad/src/glad.c +++ b/externals/glad/src/glad.c @@ -1044,6 +1044,7 @@ PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; +PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL; PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; PFNGLDISABLEPROC glad_glDisable = NULL; @@ -7971,6 +7972,7 @@ static void load_GL_NV_depth_buffer_float(GLADloadproc load) { glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV"); glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV"); glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV"); + glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC)load("glDepthRangeIndexeddNV"); } static void load_GL_NV_draw_texture(GLADloadproc load) { if(!GLAD_GL_NV_draw_texture) return; |