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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-12-25 02:14:15 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-12-31 02:07:33 -0300 |
| commit | 11f0f7598df993c717752030c05f7b1eca3c762c (patch) | |
| tree | 9a3da76be0b55bd9217ad44f85f58ae72f09d396 /externals/mbedtls | |
| parent | dce8720780d7fbbe4741a68ec11232d6ea304b06 (diff) | |
renderer_vulkan: Initialize surface in separate file
Move surface initialization code to a separate file. It's unlikely to
use this code outside of Vulkan, but keeping platform-specific code
(Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
Diffstat (limited to 'externals/mbedtls')
0 files changed, 0 insertions, 0 deletions
