diff options
author | Michael Scire <SciresM@gmail.com> | 2019-07-07 09:42:54 -0700 |
---|---|---|
committer | Michael Scire <SciresM@gmail.com> | 2019-07-07 11:45:53 -0700 |
commit | 13a8fde3ad2a4a37cf1bb8dcb367b4c8fc8b4d9b (patch) | |
tree | 5baf26505ec000e221c1119ba4dd2d0bca93de0e /externals/open_source_archives/src | |
parent | 9e689a81f8a6ea543ed56f2dbd90641c1b6502a9 (diff) |
Implement MapPhysicalMemory/UnmapPhysicalMemory
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu,
which can be used to map memory at a desired address by games since
3.0.0.
It also properly parses SystemResourceSize from NPDM, and makes
information available via svcGetInfo.
This is needed for games like Super Smash Bros. and Diablo 3 -- this
PR's implementation does not run into the "ASCII reads" issue mentioned
in the comments of #2626, which was caused by the following bugs in
Yuzu's memory management that this PR also addresses:
* Yuzu's memory coalescing does not properly merge blocks. This results
in a polluted address space/svcQueryMemory results that would be
impossible to replicate on hardware, which can lead to game code making
the wrong assumptions about memory layout.
* This implements better merging for AllocatedMemoryBlocks.
* Yuzu's implementation of svcMirrorMemory unprotected the entire
virtual memory range containing the range being mirrored. This could
lead to games attempting to map data at that unprotected
range/attempting to access that range after yuzu improperly unmapped
it.
* This PR fixes it by simply calling ReprotectRange instead of
Reprotect.
Diffstat (limited to 'externals/open_source_archives/src')
0 files changed, 0 insertions, 0 deletions