summaryrefslogtreecommitdiff
path: root/externals/open_source_archives/src
diff options
context:
space:
mode:
authorMichael Scire <SciresM@gmail.com>2019-07-07 09:42:54 -0700
committerMichael Scire <SciresM@gmail.com>2019-07-07 11:45:53 -0700
commit13a8fde3ad2a4a37cf1bb8dcb367b4c8fc8b4d9b (patch)
tree5baf26505ec000e221c1119ba4dd2d0bca93de0e /externals/open_source_archives/src
parent9e689a81f8a6ea543ed56f2dbd90641c1b6502a9 (diff)
Implement MapPhysicalMemory/UnmapPhysicalMemory
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu, which can be used to map memory at a desired address by games since 3.0.0. It also properly parses SystemResourceSize from NPDM, and makes information available via svcGetInfo. This is needed for games like Super Smash Bros. and Diablo 3 -- this PR's implementation does not run into the "ASCII reads" issue mentioned in the comments of #2626, which was caused by the following bugs in Yuzu's memory management that this PR also addresses: * Yuzu's memory coalescing does not properly merge blocks. This results in a polluted address space/svcQueryMemory results that would be impossible to replicate on hardware, which can lead to game code making the wrong assumptions about memory layout. * This implements better merging for AllocatedMemoryBlocks. * Yuzu's implementation of svcMirrorMemory unprotected the entire virtual memory range containing the range being mirrored. This could lead to games attempting to map data at that unprotected range/attempting to access that range after yuzu improperly unmapped it. * This PR fixes it by simply calling ReprotectRange instead of Reprotect.
Diffstat (limited to 'externals/open_source_archives/src')
0 files changed, 0 insertions, 0 deletions