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author | Squall Leonhart <danialhorton@hotmail.com> | 2023-09-18 23:28:53 +1000 |
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committer | GitHub <noreply@github.com> | 2023-09-18 23:28:53 +1000 |
commit | 79f02020454af9ba055c3302b54693109623f812 (patch) | |
tree | fe8805ed33c5ca4d8d82b32dbce9210b1860eec8 /externals/renderdoc/renderdoc_app.h | |
parent | e18ff5cb4e1495ee700486e7b1a7d15bc3a1d6af (diff) |
Partial revert of #10433
The If block in this change was causing some 2D textures to be treated as if their mip 0 was a 3D Slice, this could be ascertained as the same texture viewed from different distances would render fine, but then close up would look like a decoding failure.
It also resulted in some 3D ASTC textures not being scaled appropriate leading to broken graphical effects such as the jagged TOTK recall animation being a circle, as the If block was only accepting the image based on its original info without any adjustments applied.
Diffstat (limited to 'externals/renderdoc/renderdoc_app.h')
0 files changed, 0 insertions, 0 deletions