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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-10-20 02:16:38 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2018-10-20 02:19:30 -0300
commit3ec795d95ef0b265526dc922fef7be816270c3cf (patch)
tree30e2cffde9a7d285396937888fb33f162c902401 /git
parentb1f8bff7db734f72c95854d637ee89581a0cd755 (diff)
gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
The intention of declaring them in gl_shader_decompiler was to be able to use blocks to implement geometry shaders. But that wasn't needed in the end and it caused issues when both vertex stages were being used, resulting in a redeclaration of "position".
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