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authort895 <clombardo169@gmail.com>2024-02-21 08:17:30 -0500
committert895 <clombardo169@gmail.com>2024-02-21 08:17:30 -0500
commit45f450fca5c7fabbb30e0d193d1f4a1be6bd287b (patch)
treea1c12ef885a07cc0a405e9fd655810d2d8760857 /src/android
parent9a3fd76b25f0db3804789891a10c51568121bf0c (diff)
android: Add additional check for hasMapping
Controls can have no mapping if they are either "[empty]" or and empty string. This was causing an issue if you reset mapping on all controllers and then tried to play a game. The check to determine whether auto mapping was required would fail and leave you will no mapped controllers. This feels a bit like user error but it smooths things out if you forget so I see it as necessary.
Diffstat (limited to 'src/android')
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/features/input/model/PlayerInput.kt6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/input/model/PlayerInput.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/input/model/PlayerInput.kt
index d35de80c4..a84ac77a2 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/input/model/PlayerInput.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/input/model/PlayerInput.kt
@@ -64,17 +64,17 @@ data class PlayerInput(
fun hasMapping(): Boolean {
var hasMapping = false
buttons.forEach {
- if (it != "[empty]") {
+ if (it != "[empty]" && it.isNotEmpty()) {
hasMapping = true
}
}
analogs.forEach {
- if (it != "[empty]") {
+ if (it != "[empty]" && it.isNotEmpty()) {
hasMapping = true
}
}
motions.forEach {
- if (it != "[empty]") {
+ if (it != "[empty]" && it.isNotEmpty()) {
hasMapping = true
}
}