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authorbunnei <bunneidev@gmail.com>2018-07-27 20:25:32 -0700
committerGitHub <noreply@github.com>2018-07-27 20:25:32 -0700
commite1d66ea7942800d51aff57c44d0e9ab9ffd949dc (patch)
treeaaff4a680cafbd1111baa602af8d0d2d7297f585 /src/audio_core/buffer.h
parentabb489418834848965f6ccb38d2cd7cf01cedf35 (diff)
parentf1c519f2cb2d19cbe5756a6db71a3da0f2ec407d (diff)
Merge pull request #842 from bunnei/audio-core
Initial implementation of Audio Core
Diffstat (limited to 'src/audio_core/buffer.h')
-rw-r--r--src/audio_core/buffer.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/audio_core/buffer.h b/src/audio_core/buffer.h
new file mode 100644
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+++ b/src/audio_core/buffer.h
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+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+
+#include "common/common_types.h"
+
+namespace AudioCore {
+
+/**
+ * Represents a buffer of audio samples to be played in an audio stream
+ */
+class Buffer {
+public:
+ using Tag = u64;
+
+ Buffer(Tag tag, std::vector<u8>&& data) : tag{tag}, data{std::move(data)} {}
+
+ /// Returns the raw audio data for the buffer
+ const std::vector<u8>& GetData() const {
+ return data;
+ }
+
+ /// Returns the buffer tag, this is provided by the game to the audout service
+ Tag GetTag() const {
+ return tag;
+ }
+
+private:
+ Tag tag;
+ std::vector<u8> data;
+};
+
+} // namespace AudioCore