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author | Chloe Marcec <dmarcecguzman@gmail.com> | 2020-11-17 14:14:29 +1100 |
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committer | Chloe Marcec <dmarcecguzman@gmail.com> | 2020-11-17 14:14:29 +1100 |
commit | 9a4beac95a0f88ec312a28d06da8270aa58736e3 (patch) | |
tree | f3cbfbea9881288a32c52181ad16201f2958946a /src/audio_core/common.h | |
parent | 87f220efff9970440b7535cbb208d310f8c55a7b (diff) |
audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented.
Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
Diffstat (limited to 'src/audio_core/common.h')
-rw-r--r-- | src/audio_core/common.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio_core/common.h b/src/audio_core/common.h index 7b4a1e9e8..ec59a3ba9 100644 --- a/src/audio_core/common.h +++ b/src/audio_core/common.h @@ -22,7 +22,7 @@ constexpr std::size_t MAX_CHANNEL_COUNT = 6; constexpr std::size_t MAX_WAVE_BUFFERS = 4; constexpr std::size_t MAX_SAMPLE_HISTORY = 4; constexpr u32 STREAM_SAMPLE_RATE = 48000; -constexpr u32 STREAM_NUM_CHANNELS = 6; +constexpr u32 STREAM_NUM_CHANNELS = 2; constexpr s32 NO_SPLITTER = -1; constexpr s32 NO_MIX = 0x7fffffff; constexpr s32 NO_FINAL_MIX = std::numeric_limits<s32>::min(); |