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authorSubv <subv2112@gmail.com>2017-09-23 20:32:18 -0500
committerSubv <subv2112@gmail.com>2017-09-25 09:45:02 -0500
commit774e7deae8655a6f09530770c56ae2e75d55309b (patch)
tree897ebb18a3cff721f402d0be73559f4694d4b1d8 /src/audio_core/interpolate.cpp
parentd881dee818e7e59b72cb11cea634eb70bdcd3d35 (diff)
HLE/Archives: Allow multiple loaded applications to access their SelfNCCH archive independently.
The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session. When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc). 3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
Diffstat (limited to 'src/audio_core/interpolate.cpp')
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