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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-06 04:32:43 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-11-22 21:28:47 -0300 |
commit | 32c1bc6a67820f9df21c8f64f4df078b015aa7da (patch) | |
tree | 141df885726a01fbd7d999d6ee314b4d11c8ce56 /src/audio_core/stream.cpp | |
parent | c52f37f259372485ac5902d9cae8de327c984a55 (diff) |
shader/texture: Deduce texture buffers from locker
Instead of specializing shaders to separate texture buffers from 1D
textures, use the locker to deduce them while they are being decoded.
Diffstat (limited to 'src/audio_core/stream.cpp')
0 files changed, 0 insertions, 0 deletions