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authorChloe Marcec <dmarcecguzman@gmail.com>2021-01-24 19:13:34 +1100
committerChloe Marcec <dmarcecguzman@gmail.com>2021-01-24 19:13:34 +1100
commitb2b95e96c159afe3226fe6a001ff780a38813fe4 (patch)
tree701c946a772d58bca5b1fd153c324a98d622ec04 /src/audio_core/stream.cpp
parentf7ac4e1eb40b71422ed838aa6d8bc03b34833601 (diff)
audout: FlushAudioOutBuffers
Fixes Devil May Cry
Diffstat (limited to 'src/audio_core/stream.cpp')
-rw-r--r--src/audio_core/stream.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index afe68c9ed..5b0b285cd 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -51,6 +51,14 @@ void Stream::Stop() {
UNIMPLEMENTED();
}
+bool Stream::Flush() {
+ const bool had_buffers = !queued_buffers.empty();
+ while (!queued_buffers.empty()) {
+ queued_buffers.pop();
+ }
+ return had_buffers;
+}
+
void Stream::SetVolume(float volume) {
game_volume = volume;
}