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authorbunnei <bunneidev@gmail.com>2020-07-08 22:07:17 -0400
committerGitHub <noreply@github.com>2020-07-08 22:07:17 -0400
commit77bdd09aa204e1e424d9b6b4d846301ab8dc892e (patch)
tree8ae7b6a56f38824bc3713cd81608499628a7d79c /src/audio_core/stream.h
parent5311b562aa3c619dca9a1a14d0a2b16281a45cc1 (diff)
parent28aa6975284bcedff49988346d2c71629a001628 (diff)
Merge pull request #4219 from ogniK5377/audio-timing
audio: Improving audio timing for multicore/single core
Diffstat (limited to 'src/audio_core/stream.h')
-rw-r--r--src/audio_core/stream.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio_core/stream.h b/src/audio_core/stream.h
index e309d60fe..524376257 100644
--- a/src/audio_core/stream.h
+++ b/src/audio_core/stream.h
@@ -90,10 +90,10 @@ public:
private:
/// Plays the next queued buffer in the audio stream, starting playback if necessary
- void PlayNextBuffer();
+ void PlayNextBuffer(s64 cycles_late = 0);
/// Releases the actively playing buffer, signalling that it has been completed
- void ReleaseActiveBuffer();
+ void ReleaseActiveBuffer(s64 cycles_late = 0);
/// Gets the number of core cycles when the specified buffer will be released
s64 GetBufferReleaseNS(const Buffer& buffer) const;