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authorZephyron <zephyron@citron-emu.org>2025-02-09 15:44:43 +1000
committerZephyron <zephyron@citron-emu.org>2025-02-09 15:44:43 +1000
commitb42a0fb227c15a706fd1a7e4fc8a4e18a93ded94 (patch)
tree501ed8d52c4a2fd0d5b09081c7d285ffd073e660 /src/audio_core
parent5af4803e42f206d6332e812997e5db45ea01d0b5 (diff)
network: Fix 0.0 FPS bug on Android (Part 2)
- Add network interface enumeration support for Android - Implement fallback loopback interface when no interfaces are detected - Add ability to force offline mode on critical network errors - Improve socket initialization with better error handling - Add socket state tracking (domain, type, protocol) - Make translation functions static and mark as maybe_unused - Add detailed logging for network initialization failures Part 2 of the Android FPS bug fix focuses on network resilience, particularly handling cases where network initialization fails. Instead of hanging the emulator, it now gracefully falls back to offline mode and provides better diagnostic information.
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