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authorYuri Kunde Schlesner <yuriks@yuriks.net>2015-08-30 03:37:42 -0300
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-08-30 08:45:56 -0300
commita1a5570e9735cb3ead0149b26d00eb4d6ade744f (patch)
treea044f6116c24f0618f34c73154cd8c86e89711c7 /src/citra/emu_window/emu_window_glfw.cpp
parent58e9f78844168e2770bf0b43d6931569642f27fb (diff)
Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES.
Diffstat (limited to 'src/citra/emu_window/emu_window_glfw.cpp')
-rw-r--r--src/citra/emu_window/emu_window_glfw.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp
index 6d6656b5a..096efc4a2 100644
--- a/src/citra/emu_window/emu_window_glfw.cpp
+++ b/src/citra/emu_window/emu_window_glfw.cpp
@@ -7,7 +7,7 @@
#include <string>
// Let’s use our own GL header, instead of one from GLFW.
-#include "video_core/renderer_opengl/generated/gl_3_2_core.h"
+#include <glad/glad.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>