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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-08-30 03:37:42 -0300 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-08-30 08:45:56 -0300 |
commit | a1a5570e9735cb3ead0149b26d00eb4d6ade744f (patch) | |
tree | a044f6116c24f0618f34c73154cd8c86e89711c7 /src/citra/emu_window/emu_window_glfw.cpp | |
parent | 58e9f78844168e2770bf0b43d6931569642f27fb (diff) |
Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
Diffstat (limited to 'src/citra/emu_window/emu_window_glfw.cpp')
-rw-r--r-- | src/citra/emu_window/emu_window_glfw.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp index 6d6656b5a..096efc4a2 100644 --- a/src/citra/emu_window/emu_window_glfw.cpp +++ b/src/citra/emu_window/emu_window_glfw.cpp @@ -7,7 +7,7 @@ #include <string> // Let’s use our own GL header, instead of one from GLFW. -#include "video_core/renderer_opengl/generated/gl_3_2_core.h" +#include <glad/glad.h> #define GLFW_INCLUDE_NONE #include <GLFW/glfw3.h> |