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authorbunnei <bunneidev@gmail.com>2017-03-17 14:59:39 -0400
committerGitHub <noreply@github.com>2017-03-17 14:59:39 -0400
commit423ab5e2bcf5a522e5f412447c05f648df57a14c (patch)
tree1e60eaeffa59229254a47f885d2fe2cbbdc1a5c0 /src/citra/emu_window/emu_window_sdl2.h
parent3e7459bbf9efa80b2d2dd45b892f7f3cef8ab751 (diff)
parentb5faa681206e2d82248293591f010f7aea8b99fe (diff)
Merge pull request #2497 from wwylele/input-2
Refactor input emulation & add SDL gamepad support
Diffstat (limited to 'src/citra/emu_window/emu_window_sdl2.h')
-rw-r--r--src/citra/emu_window/emu_window_sdl2.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/citra/emu_window/emu_window_sdl2.h b/src/citra/emu_window/emu_window_sdl2.h
index b1cbf16d7..1ce2991f7 100644
--- a/src/citra/emu_window/emu_window_sdl2.h
+++ b/src/citra/emu_window/emu_window_sdl2.h
@@ -31,9 +31,6 @@ public:
/// Whether the window is still open, and a close request hasn't yet been sent
bool IsOpen() const;
- /// Load keymap from configuration
- void ReloadSetKeymaps() override;
-
private:
/// Called by PollEvents when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
@@ -61,9 +58,6 @@ private:
/// The OpenGL context associated with the window
SDL_GLContext gl_context;
- /// Device id of keyboard for use with KeyMap
- int keyboard_id;
-
/// Motion sensors emulation
std::unique_ptr<Motion::MotionEmu> motion_emu;
};