diff options
author | James Rowe <jroweboy@gmail.com> | 2017-04-17 20:53:40 -0600 |
---|---|---|
committer | James Rowe <jroweboy@gmail.com> | 2017-05-10 09:37:44 -0600 |
commit | fc2f7b0df6b2429d45b169b51ce8d5c71ef68a4b (patch) | |
tree | 6989ddbc667f619badd214955741a0967dd97a8f /src/citra_qt/game_list.cpp | |
parent | 7325413cd8b4f02719ca0f87c8a70d4713333a98 (diff) |
Frontend: Prevent FileSystemWatcher from blocking UI thread
Instead of tying the QFileSystemWatcher to the GameList and updating in
the UI thread, this change moves it to the worker thread. Since it gets
deleted and recreated as part of the worker thread, this prevents it from
ever getting used from multiple threads (which is why it was originally
done on the UI thread)
Diffstat (limited to 'src/citra_qt/game_list.cpp')
-rw-r--r-- | src/citra_qt/game_list.cpp | 68 |
1 files changed, 26 insertions, 42 deletions
diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp index 51257520b..a8e3541cd 100644 --- a/src/citra_qt/game_list.cpp +++ b/src/citra_qt/game_list.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <QApplication> #include <QFileInfo> #include <QHeaderView> #include <QKeyEvent> @@ -194,6 +195,9 @@ void GameList::onFilterCloseClicked() { } GameList::GameList(GMainWindow* parent) : QWidget{parent} { + watcher = new QFileSystemWatcher(this); + connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory); + this->main_window = parent; layout = new QVBoxLayout; tree_view = new QTreeView; @@ -218,7 +222,6 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} { connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); - connect(&watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory); // We must register all custom types with the Qt Automoc system so that we are able to use it // with signals/slots. In this case, QList falls under the umbrells of custom types. @@ -269,7 +272,22 @@ void GameList::ValidateEntry(const QModelIndex& item) { emit GameChosen(file_path); } -void GameList::DonePopulating() { +void GameList::DonePopulating(QStringList watch_list) { + // Clear out the old directories to watch for changes and add the new ones + auto watch_dirs = watcher->directories(); + if (!watch_dirs.isEmpty()) { + watcher->removePaths(watch_dirs); + } + // Workaround: Add the watch paths in chunks to allow the gui to refresh + // This prevents the UI from stalling when a large number of watch paths are added + // Also artificially caps the watcher to a certain number of directories + constexpr int LIMIT_WATCH_DIRECTORIES = 5000; + constexpr int SLICE_SIZE = 25; + int len = std::min(watch_list.length(), LIMIT_WATCH_DIRECTORIES); + for (int i = 0; i < len; i += SLICE_SIZE) { + watcher->addPaths(watch_list.mid(i, i + SLICE_SIZE)); + QCoreApplication::processEvents(); + } tree_view->setEnabled(true); int rowCount = tree_view->model()->rowCount(); search_field->setFilterResult(rowCount, rowCount); @@ -309,11 +327,6 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { emit ShouldCancelWorker(); - auto watch_dirs = watcher.directories(); - if (!watch_dirs.isEmpty()) { - watcher.removePaths(watch_dirs); - } - UpdateWatcherList(dir_path.toStdString(), deep_scan ? 256 : 0); GameListWorker* worker = new GameListWorker(dir_path, deep_scan); connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection); @@ -359,38 +372,6 @@ void GameList::RefreshGameDirectory() { } } -/** - * Adds the game list folder to the QFileSystemWatcher to check for updates. - * - * The file watcher will fire off an update to the game list when a change is detected in the game - * list folder. - * - * Notice: This method is run on the UI thread because QFileSystemWatcher is not thread safe and - * this function is fast enough to not stall the UI thread. If performance is an issue, it should - * be moved to another thread and properly locked to prevent concurrency issues. - * - * @param dir folder to check for changes in - * @param recursion 0 if recursion is disabled. Any positive number passed to this will add each - * directory recursively to the watcher and will update the file list if any of the folders - * change. The number determines how deep the recursion should traverse. - */ -void GameList::UpdateWatcherList(const std::string& dir, unsigned int recursion) { - const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory, - const std::string& virtual_name) -> bool { - std::string physical_name = directory + DIR_SEP + virtual_name; - - if (FileUtil::IsDirectory(physical_name)) { - UpdateWatcherList(physical_name, recursion - 1); - } - return true; - }; - - watcher.addPath(QString::fromStdString(dir)); - if (recursion > 0) { - FileUtil::ForeachDirectoryEntry(nullptr, dir, callback); - } -} - void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) { const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory, const std::string& virtual_name) -> bool { @@ -399,7 +380,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign if (stop_processing) return false; // Breaks the callback loop. - if (!FileUtil::IsDirectory(physical_name) && HasSupportedFileExtension(physical_name)) { + bool is_dir = FileUtil::IsDirectory(physical_name); + if (!is_dir && HasSupportedFileExtension(physical_name)) { std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name); if (!loader) return true; @@ -416,7 +398,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), new GameListItemSize(FileUtil::GetSize(physical_name)), }); - } else if (recursion > 0) { + } else if (is_dir && recursion > 0) { + watch_list.append(QString::fromStdString(physical_name)); AddFstEntriesToGameList(physical_name, recursion - 1); } @@ -428,8 +411,9 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign void GameListWorker::run() { stop_processing = false; + watch_list.append(dir_path); AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0); - emit Finished(); + emit Finished(watch_list); } void GameListWorker::Cancel() { |