diff options
author | bunnei <bunneidev@gmail.com> | 2014-05-08 17:16:35 -0400 |
---|---|---|
committer | bunnei <bunneidev@gmail.com> | 2014-05-08 17:16:35 -0400 |
commit | bdc54d0d4897841a4d24aee80311bfb1f0eba884 (patch) | |
tree | 558d87c83fe8f7e8e3e57644407c872244ee5a3a /src/citra_qt/main.cpp | |
parent | d4bf68b6503129fc32639c2fdbe98df8d5855d66 (diff) | |
parent | b39cd3a64c69792ffd720ffa6e0f5fe35740a087 (diff) |
Merge pull request #15 from bunnei/hle-services
Various fixes/improvements to HLE of 3DS services, mostly cleans up GSP call decoding
Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r-- | src/citra_qt/main.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 89aae7ce6..76e0c68c3 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -23,6 +23,7 @@ #include "core/system.h" #include "core/loader.h" #include "core/core.h" +#include "core/arm/disassembler/load_symbol_map.h" #include "version.h" @@ -74,6 +75,7 @@ GMainWindow::GMainWindow() // Setup connections connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile())); + connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap())); connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame())); connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame())); connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame())); @@ -140,11 +142,17 @@ void GMainWindow::BootGame(const char* filename) void GMainWindow::OnMenuLoadFile() { - QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat)")); + QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat *.bin)")); if (filename.size()) BootGame(filename.toLatin1().data()); } +void GMainWindow::OnMenuLoadSymbolMap() { + QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)")); + if (filename.size()) + LoadSymbolMap(filename.toLatin1().data()); +} + void GMainWindow::OnStartGame() { render_window->GetEmuThread().SetCpuRunning(true); |