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authorTony Wasserka <neobrainx@gmail.com>2015-01-11 21:28:18 +0100
committerTony Wasserka <neobrainx@gmail.com>2015-01-11 21:28:18 +0100
commitf1080de47d22bec2b55947718cc7f489bfd0c6ba (patch)
tree35383951c562a1a73b1f8b6a78241cd3259ab727 /src/citra_qt/main.cpp
parentb42386413f8099d485957a7605a1500e214e02de (diff)
parent2bbc12e6c3dbeb2b8cc73753c1fddca94bdde50f (diff)
Merge pull request #437 from Kingcom/DebugMode
Replace OnCpuStepped signal
Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r--src/citra_qt/main.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index c6671bef1..ece593e5d 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -124,9 +124,13 @@ GMainWindow::GMainWindow()
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
- connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasmWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
- connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), registersWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
- connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection);
+ connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+ connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+ connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
+
+ connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
+ connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
+ connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
// Setup hotkeys
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
@@ -167,8 +171,8 @@ void GMainWindow::BootGame(std::string filename)
}
disasmWidget->Init();
- registersWidget->OnCPUStepped();
- callstackWidget->OnCPUStepped();
+ registersWidget->OnDebugModeEntered();
+ callstackWidget->OnDebugModeEntered();
render_window->GetEmuThread().SetFilename(filename);
render_window->GetEmuThread().start();