diff options
author | Zephyron <zephyron@citron-emu.org> | 2024-12-31 16:19:25 +1000 |
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committer | Zephyron <zephyron@citron-emu.org> | 2024-12-31 16:19:25 +1000 |
commit | 9427e27e24a7135880ee2881c3c44988e174b41a (patch) | |
tree | 83f0062a35be144f6b162eaa823c5b3c7620146e /src/citron/applets/qt_controller.cpp | |
parent | b35ae725d20960411e8588b11c12a2d55f86c9d0 (diff) |
chore: update project branding to citron
Diffstat (limited to 'src/citron/applets/qt_controller.cpp')
-rw-r--r-- | src/citron/applets/qt_controller.cpp | 778 |
1 files changed, 778 insertions, 0 deletions
diff --git a/src/citron/applets/qt_controller.cpp b/src/citron/applets/qt_controller.cpp new file mode 100644 index 000000000..48ce860ad --- /dev/null +++ b/src/citron/applets/qt_controller.cpp @@ -0,0 +1,778 @@ +// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <algorithm> +#include <thread> + +#include "common/assert.h" +#include "common/settings.h" +#include "common/settings_enums.h" +#include "common/string_util.h" +#include "core/core.h" +#include "core/hle/service/sm/sm.h" +#include "hid_core/frontend/emulated_controller.h" +#include "hid_core/hid_core.h" +#include "hid_core/hid_types.h" +#include "hid_core/resources/npad/npad.h" +#include "ui_qt_controller.h" +#include "yuzu/applets/qt_controller.h" +#include "yuzu/configuration/configure_input.h" +#include "yuzu/configuration/configure_input_profile_dialog.h" +#include "yuzu/configuration/configure_motion_touch.h" +#include "yuzu/configuration/configure_vibration.h" +#include "yuzu/configuration/input_profiles.h" +#include "yuzu/main.h" +#include "yuzu/util/controller_navigation.h" + +namespace { + +void UpdateController(Core::HID::EmulatedController* controller, + Core::HID::NpadStyleIndex controller_type, bool connected) { + if (controller->IsConnected(true)) { + controller->Disconnect(); + } + controller->SetNpadStyleIndex(controller_type); + if (connected) { + controller->Connect(true); + } +} + +// Returns true if the given controller type is compatible with the given parameters. +bool IsControllerCompatible(Core::HID::NpadStyleIndex controller_type, + Core::Frontend::ControllerParameters parameters) { + switch (controller_type) { + case Core::HID::NpadStyleIndex::Fullkey: + return parameters.allow_pro_controller; + case Core::HID::NpadStyleIndex::JoyconDual: + return parameters.allow_dual_joycons; + case Core::HID::NpadStyleIndex::JoyconLeft: + return parameters.allow_left_joycon; + case Core::HID::NpadStyleIndex::JoyconRight: + return parameters.allow_right_joycon; + case Core::HID::NpadStyleIndex::Handheld: + return parameters.enable_single_mode && parameters.allow_handheld; + case Core::HID::NpadStyleIndex::GameCube: + return parameters.allow_gamecube_controller; + default: + return false; + } +} + +} // namespace + +QtControllerSelectorDialog::QtControllerSelectorDialog( + QWidget* parent, Core::Frontend::ControllerParameters parameters_, + InputCommon::InputSubsystem* input_subsystem_, Core::System& system_) + : QDialog(parent), ui(std::make_unique<Ui::QtControllerSelectorDialog>()), + parameters(std::move(parameters_)), input_subsystem{input_subsystem_}, + input_profiles(std::make_unique<InputProfiles>()), system{system_} { + ui->setupUi(this); + + player_widgets = { + ui->widgetPlayer1, ui->widgetPlayer2, ui->widgetPlayer3, ui->widgetPlayer4, + ui->widgetPlayer5, ui->widgetPlayer6, ui->widgetPlayer7, ui->widgetPlayer8, + }; + + player_groupboxes = { + ui->groupPlayer1Connected, ui->groupPlayer2Connected, ui->groupPlayer3Connected, + ui->groupPlayer4Connected, ui->groupPlayer5Connected, ui->groupPlayer6Connected, + ui->groupPlayer7Connected, ui->groupPlayer8Connected, + }; + + connected_controller_icons = { + ui->controllerPlayer1, ui->controllerPlayer2, ui->controllerPlayer3, ui->controllerPlayer4, + ui->controllerPlayer5, ui->controllerPlayer6, ui->controllerPlayer7, ui->controllerPlayer8, + }; + + led_patterns_boxes = {{ + {ui->checkboxPlayer1LED1, ui->checkboxPlayer1LED2, ui->checkboxPlayer1LED3, + ui->checkboxPlayer1LED4}, + {ui->checkboxPlayer2LED1, ui->checkboxPlayer2LED2, ui->checkboxPlayer2LED3, + ui->checkboxPlayer2LED4}, + {ui->checkboxPlayer3LED1, ui->checkboxPlayer3LED2, ui->checkboxPlayer3LED3, + ui->checkboxPlayer3LED4}, + {ui->checkboxPlayer4LED1, ui->checkboxPlayer4LED2, ui->checkboxPlayer4LED3, + ui->checkboxPlayer4LED4}, + {ui->checkboxPlayer5LED1, ui->checkboxPlayer5LED2, ui->checkboxPlayer5LED3, + ui->checkboxPlayer5LED4}, + {ui->checkboxPlayer6LED1, ui->checkboxPlayer6LED2, ui->checkboxPlayer6LED3, + ui->checkboxPlayer6LED4}, + {ui->checkboxPlayer7LED1, ui->checkboxPlayer7LED2, ui->checkboxPlayer7LED3, + ui->checkboxPlayer7LED4}, + {ui->checkboxPlayer8LED1, ui->checkboxPlayer8LED2, ui->checkboxPlayer8LED3, + ui->checkboxPlayer8LED4}, + }}; + + explain_text_labels = { + ui->labelPlayer1Explain, ui->labelPlayer2Explain, ui->labelPlayer3Explain, + ui->labelPlayer4Explain, ui->labelPlayer5Explain, ui->labelPlayer6Explain, + ui->labelPlayer7Explain, ui->labelPlayer8Explain, + }; + + emulated_controllers = { + ui->comboPlayer1Emulated, ui->comboPlayer2Emulated, ui->comboPlayer3Emulated, + ui->comboPlayer4Emulated, ui->comboPlayer5Emulated, ui->comboPlayer6Emulated, + ui->comboPlayer7Emulated, ui->comboPlayer8Emulated, + }; + + player_labels = { + ui->labelPlayer1, ui->labelPlayer2, ui->labelPlayer3, ui->labelPlayer4, + ui->labelPlayer5, ui->labelPlayer6, ui->labelPlayer7, ui->labelPlayer8, + }; + + connected_controller_labels = { + ui->labelConnectedPlayer1, ui->labelConnectedPlayer2, ui->labelConnectedPlayer3, + ui->labelConnectedPlayer4, ui->labelConnectedPlayer5, ui->labelConnectedPlayer6, + ui->labelConnectedPlayer7, ui->labelConnectedPlayer8, + }; + + connected_controller_checkboxes = { + ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected, + ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected, + ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected, + }; + + ui->labelError->setVisible(false); + + // Setup/load everything prior to setting up connections. + // This avoids unintentionally changing the states of elements while loading them in. + SetSupportedControllers(); + DisableUnsupportedPlayers(); + + for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) { + SetEmulatedControllers(player_index); + } + + LoadConfiguration(); + + controller_navigation = new ControllerNavigation(system.HIDCore(), this); + + for (std::size_t i = 0; i < NUM_PLAYERS; ++i) { + SetExplainText(i); + UpdateControllerIcon(i); + UpdateLEDPattern(i); + UpdateBorderColor(i); + + connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) { + // Reconnect current controller if it was the last one checked + // (player number was reduced by more than one) + const bool reconnect_first = !checked && i < player_groupboxes.size() - 1 && + player_groupboxes[i + 1]->isChecked(); + + // Ensures that connecting a controller changes the number of players + if (connected_controller_checkboxes[i]->isChecked() != checked) { + // Ensures that the players are always connected in sequential order + PropagatePlayerNumberChanged(i, checked, reconnect_first); + } + }); + connect(connected_controller_checkboxes[i], &QCheckBox::clicked, [this, i](bool checked) { + // Reconnect current controller if it was the last one checked + // (player number was reduced by more than one) + const bool reconnect_first = !checked && + i < connected_controller_checkboxes.size() - 1 && + connected_controller_checkboxes[i + 1]->isChecked(); + + // Ensures that the players are always connected in sequential order + PropagatePlayerNumberChanged(i, checked, reconnect_first); + }); + + connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged), + [this, i](int) { + UpdateControllerIcon(i); + UpdateControllerState(i); + UpdateLEDPattern(i); + CheckIfParametersMet(); + }); + + connect(connected_controller_checkboxes[i], &QCheckBox::stateChanged, [this, i](int state) { + player_groupboxes[i]->setChecked(state == Qt::Checked); + UpdateControllerIcon(i); + UpdateControllerState(i); + UpdateLEDPattern(i); + UpdateBorderColor(i); + CheckIfParametersMet(); + }); + + if (i == 0) { + connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged), + [this, i](int index) { + UpdateDockedState(GetControllerTypeFromIndex(index, i) == + Core::HID::NpadStyleIndex::Handheld); + }); + } + } + + connect(ui->vibrationButton, &QPushButton::clicked, this, + &QtControllerSelectorDialog::CallConfigureVibrationDialog); + + connect(ui->motionButton, &QPushButton::clicked, this, + &QtControllerSelectorDialog::CallConfigureMotionTouchDialog); + + connect(ui->inputConfigButton, &QPushButton::clicked, this, + &QtControllerSelectorDialog::CallConfigureInputProfileDialog); + + connect(ui->buttonBox, &QDialogButtonBox::accepted, this, + &QtControllerSelectorDialog::ApplyConfiguration); + + connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent, + [this](Qt::Key key) { + QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier); + QCoreApplication::postEvent(this, event); + }); + + // Enhancement: Check if the parameters have already been met before disconnecting controllers. + // If all the parameters are met AND only allows a single player, + // stop the constructor here as we do not need to continue. + if (CheckIfParametersMet() && parameters.enable_single_mode) { + return; + } + + // If keep_controllers_connected is false, forcefully disconnect all controllers + if (!parameters.keep_controllers_connected) { + for (auto player : player_groupboxes) { + player->setChecked(false); + } + } + + resize(0, 0); +} + +QtControllerSelectorDialog::~QtControllerSelectorDialog() { + controller_navigation->UnloadController(); + system.HIDCore().DisableAllControllerConfiguration(); +} + +int QtControllerSelectorDialog::exec() { + if (parameters_met && parameters.enable_single_mode) { + return QDialog::Accepted; + } + return QDialog::exec(); +} + +void QtControllerSelectorDialog::ApplyConfiguration() { + const bool pre_docked_mode = Settings::IsDockedMode(); + const bool docked_mode_selected = ui->radioDocked->isChecked(); + Settings::values.use_docked_mode.SetValue( + docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld); + OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system); + + Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked()); + Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked()); +} + +void QtControllerSelectorDialog::LoadConfiguration() { + system.HIDCore().EnableAllControllerConfiguration(); + + const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); + for (std::size_t index = 0; index < NUM_PLAYERS; ++index) { + const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index); + const auto connected = + controller->IsConnected(true) || (index == 0 && handheld->IsConnected(true)); + player_groupboxes[index]->setChecked(connected); + connected_controller_checkboxes[index]->setChecked(connected); + emulated_controllers[index]->setCurrentIndex( + GetIndexFromControllerType(controller->GetNpadStyleIndex(true), index)); + } + + UpdateDockedState(handheld->IsConnected(true)); + + ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue()); + ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue()); +} + +void QtControllerSelectorDialog::CallConfigureVibrationDialog() { + ConfigureVibration dialog(this, system.HIDCore()); + + dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | + Qt::WindowSystemMenuHint); + dialog.setWindowModality(Qt::WindowModal); + + if (dialog.exec() == QDialog::Accepted) { + dialog.ApplyConfiguration(); + } +} + +void QtControllerSelectorDialog::CallConfigureMotionTouchDialog() { + ConfigureMotionTouch dialog(this, input_subsystem); + + dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | + Qt::WindowSystemMenuHint); + dialog.setWindowModality(Qt::WindowModal); + + if (dialog.exec() == QDialog::Accepted) { + dialog.ApplyConfiguration(); + } +} + +void QtControllerSelectorDialog::CallConfigureInputProfileDialog() { + ConfigureInputProfileDialog dialog(this, input_subsystem, input_profiles.get(), system); + + dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | + Qt::WindowSystemMenuHint); + dialog.setWindowModality(Qt::WindowModal); + dialog.exec(); +} + +void QtControllerSelectorDialog::keyPressEvent(QKeyEvent* evt) { + const auto num_connected_players = static_cast<int>( + std::count_if(player_groupboxes.begin(), player_groupboxes.end(), + [](const QGroupBox* player) { return player->isChecked(); })); + + const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players; + const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players; + + if ((evt->key() == Qt::Key_Enter || evt->key() == Qt::Key_Return) && !parameters_met) { + // Display error message when trying to validate using "Enter" and "OK" button is disabled + ui->labelError->setVisible(true); + return; + } else if (evt->key() == Qt::Key_Left && num_connected_players > min_supported_players) { + // Remove a player if possible + connected_controller_checkboxes[num_connected_players - 1]->setChecked(false); + return; + } else if (evt->key() == Qt::Key_Right && num_connected_players < max_supported_players) { + // Add a player, if possible + ui->labelError->setVisible(false); + connected_controller_checkboxes[num_connected_players]->setChecked(true); + return; + } + QDialog::keyPressEvent(evt); +} + +bool QtControllerSelectorDialog::CheckIfParametersMet() { + // Here, we check and validate the current configuration against all applicable parameters. + const auto num_connected_players = static_cast<int>( + std::count_if(player_groupboxes.begin(), player_groupboxes.end(), + [](const QGroupBox* player) { return player->isChecked(); })); + + const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players; + const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players; + + // First, check against the number of connected players. + if (num_connected_players < min_supported_players || + num_connected_players > max_supported_players) { + parameters_met = false; + ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(parameters_met); + return parameters_met; + } + + // Next, check against all connected controllers. + const auto all_controllers_compatible = [this] { + for (std::size_t index = 0; index < NUM_PLAYERS; ++index) { + // Skip controllers that are not used, we only care about the currently connected ones. + if (!player_groupboxes[index]->isChecked() || !player_groupboxes[index]->isEnabled()) { + continue; + } + + const auto compatible = IsControllerCompatible( + GetControllerTypeFromIndex(emulated_controllers[index]->currentIndex(), index), + parameters); + + // If any controller is found to be incompatible, return false early. + if (!compatible) { + return false; + } + } + + // Reaching here means all currently connected controllers are compatible. + return true; + }(); + + parameters_met = all_controllers_compatible; + ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(parameters_met); + return parameters_met; +} + +void QtControllerSelectorDialog::SetSupportedControllers() { + const QString theme = [] { + if (QIcon::themeName().contains(QStringLiteral("dark"))) { + return QStringLiteral("_dark"); + } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) { + return QStringLiteral("_midnight"); + } else { + return QString{}; + } + }(); + + if (parameters.enable_single_mode && parameters.allow_handheld) { + ui->controllerSupported1->setStyleSheet( + QStringLiteral("image: url(:/controller/applet_handheld%0); ").arg(theme)); + } else { + ui->controllerSupported1->setStyleSheet( + QStringLiteral("image: url(:/controller/applet_handheld%0_disabled); ").arg(theme)); + } + + if (parameters.allow_dual_joycons) { + ui->controllerSupported2->setStyleSheet( + QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ").arg(theme)); + } else { + ui->controllerSupported2->setStyleSheet( + QStringLiteral("image: url(:/controller/applet_dual_joycon%0_disabled); ").arg(theme)); + } + + if (parameters.allow_left_joycon) { + ui->controllerSupported3->setStyleSheet( + QStringLiteral("image: url(:/controller/applet_joycon_left%0); ").arg(theme)); + } else { + ui->controllerSupported3->setStyleSheet( + QStringLiteral("image: url(:/controller/applet_joycon_left%0_disabled); ").arg(theme)); + } + + if (parameters.allow_right_joycon) { + ui->controllerSupported4->setStyleSheet( + QStringLiteral("image: url(:/controller/applet_joycon_right%0); ").arg(theme)); + } else { + ui->controllerSupported4->setStyleSheet( + QStringLiteral("image: url(:/controller/applet_joycon_right%0_disabled); ").arg(theme)); + } + + if (parameters.allow_pro_controller || parameters.allow_gamecube_controller) { + ui->controllerSupported5->setStyleSheet( + QStringLiteral("image: url(:/controller/applet_pro_controller%0); ").arg(theme)); + } else { + ui->controllerSupported5->setStyleSheet( + QStringLiteral("image: url(:/controller/applet_pro_controller%0_disabled); ") + .arg(theme)); + } + + // enable_single_mode overrides min_players and max_players. + if (parameters.enable_single_mode) { + ui->numberSupportedLabel->setText(QStringLiteral("1")); + return; + } + + if (parameters.min_players == parameters.max_players) { + ui->numberSupportedLabel->setText(QStringLiteral("%1").arg(parameters.max_players)); + } else { + ui->numberSupportedLabel->setText( + QStringLiteral("%1 - %2").arg(parameters.min_players).arg(parameters.max_players)); + } +} + +void QtControllerSelectorDialog::SetEmulatedControllers(std::size_t player_index) { + const auto npad_style_set = system.HIDCore().GetSupportedStyleTag(); + auto& pairs = index_controller_type_pairs[player_index]; + + pairs.clear(); + emulated_controllers[player_index]->clear(); + + const auto add_item = [&](Core::HID::NpadStyleIndex controller_type, + const QString& controller_name) { + pairs.emplace_back(emulated_controllers[player_index]->count(), controller_type); + emulated_controllers[player_index]->addItem(controller_name); + }; + + if (npad_style_set.fullkey == 1) { + add_item(Core::HID::NpadStyleIndex::Fullkey, tr("Pro Controller")); + } + + if (npad_style_set.joycon_dual == 1) { + add_item(Core::HID::NpadStyleIndex::JoyconDual, tr("Dual Joycons")); + } + + if (npad_style_set.joycon_left == 1) { + add_item(Core::HID::NpadStyleIndex::JoyconLeft, tr("Left Joycon")); + } + + if (npad_style_set.joycon_right == 1) { + add_item(Core::HID::NpadStyleIndex::JoyconRight, tr("Right Joycon")); + } + + if (player_index == 0 && npad_style_set.handheld == 1) { + add_item(Core::HID::NpadStyleIndex::Handheld, tr("Handheld")); + } + + if (npad_style_set.gamecube == 1) { + add_item(Core::HID::NpadStyleIndex::GameCube, tr("GameCube Controller")); + } + + // Disable all unsupported controllers + if (!Settings::values.enable_all_controllers) { + return; + } + + if (npad_style_set.palma == 1) { + add_item(Core::HID::NpadStyleIndex::Pokeball, tr("Poke Ball Plus")); + } + + if (npad_style_set.lark == 1) { + add_item(Core::HID::NpadStyleIndex::NES, tr("NES Controller")); + } + + if (npad_style_set.lucia == 1) { + add_item(Core::HID::NpadStyleIndex::SNES, tr("SNES Controller")); + } + + if (npad_style_set.lagoon == 1) { + add_item(Core::HID::NpadStyleIndex::N64, tr("N64 Controller")); + } + + if (npad_style_set.lager == 1) { + add_item(Core::HID::NpadStyleIndex::SegaGenesis, tr("Sega Genesis")); + } +} + +Core::HID::NpadStyleIndex QtControllerSelectorDialog::GetControllerTypeFromIndex( + int index, std::size_t player_index) const { + const auto& pairs = index_controller_type_pairs[player_index]; + + const auto it = std::find_if(pairs.begin(), pairs.end(), + [index](const auto& pair) { return pair.first == index; }); + + if (it == pairs.end()) { + return Core::HID::NpadStyleIndex::Fullkey; + } + + return it->second; +} + +int QtControllerSelectorDialog::GetIndexFromControllerType(Core::HID::NpadStyleIndex type, + std::size_t player_index) const { + const auto& pairs = index_controller_type_pairs[player_index]; + + const auto it = std::find_if(pairs.begin(), pairs.end(), + [type](const auto& pair) { return pair.second == type; }); + + if (it == pairs.end()) { + return 0; + } + + return it->first; +} + +void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) { + if (!player_groupboxes[player_index]->isChecked()) { + connected_controller_icons[player_index]->setStyleSheet(QString{}); + player_labels[player_index]->show(); + return; + } + + const QString stylesheet = [this, player_index] { + switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(), + player_index)) { + case Core::HID::NpadStyleIndex::Fullkey: + case Core::HID::NpadStyleIndex::GameCube: + return QStringLiteral("image: url(:/controller/applet_pro_controller%0); "); + case Core::HID::NpadStyleIndex::JoyconDual: + return QStringLiteral("image: url(:/controller/applet_dual_joycon%0); "); + case Core::HID::NpadStyleIndex::JoyconLeft: + return QStringLiteral("image: url(:/controller/applet_joycon_left%0); "); + case Core::HID::NpadStyleIndex::JoyconRight: + return QStringLiteral("image: url(:/controller/applet_joycon_right%0); "); + case Core::HID::NpadStyleIndex::Handheld: + return QStringLiteral("image: url(:/controller/applet_handheld%0); "); + default: + return QString{}; + } + }(); + + if (stylesheet.isEmpty()) { + connected_controller_icons[player_index]->setStyleSheet(QString{}); + player_labels[player_index]->show(); + return; + } + + const QString theme = [] { + if (QIcon::themeName().contains(QStringLiteral("dark"))) { + return QStringLiteral("_dark"); + } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) { + return QStringLiteral("_midnight"); + } else { + return QString{}; + } + }(); + + connected_controller_icons[player_index]->setStyleSheet(stylesheet.arg(theme)); + player_labels[player_index]->hide(); +} + +void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) { + auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index); + + const auto controller_type = GetControllerTypeFromIndex( + emulated_controllers[player_index]->currentIndex(), player_index); + const auto player_connected = player_groupboxes[player_index]->isChecked() && + controller_type != Core::HID::NpadStyleIndex::Handheld; + + if (controller->GetNpadStyleIndex(true) == controller_type && + controller->IsConnected(true) == player_connected) { + return; + } + + // Disconnect the controller first. + UpdateController(controller, controller_type, false); + + // Handheld + if (player_index == 0) { + if (controller_type == Core::HID::NpadStyleIndex::Handheld) { + auto* handheld = + system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); + UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld, + player_groupboxes[player_index]->isChecked()); + } + } + + UpdateController(controller, controller_type, player_connected); +} + +void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) { + if (!player_groupboxes[player_index]->isChecked() || + GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(), + player_index) == Core::HID::NpadStyleIndex::Handheld) { + led_patterns_boxes[player_index][0]->setChecked(false); + led_patterns_boxes[player_index][1]->setChecked(false); + led_patterns_boxes[player_index][2]->setChecked(false); + led_patterns_boxes[player_index][3]->setChecked(false); + return; + } + + const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index); + const auto led_pattern = controller->GetLedPattern(); + led_patterns_boxes[player_index][0]->setChecked(led_pattern.position1); + led_patterns_boxes[player_index][1]->setChecked(led_pattern.position2); + led_patterns_boxes[player_index][2]->setChecked(led_pattern.position3); + led_patterns_boxes[player_index][3]->setChecked(led_pattern.position4); +} + +void QtControllerSelectorDialog::UpdateBorderColor(std::size_t player_index) { + if (!parameters.enable_border_color || + player_index >= static_cast<std::size_t>(parameters.max_players) || + player_groupboxes[player_index]->styleSheet().contains(QStringLiteral("QGroupBox"))) { + return; + } + + player_groupboxes[player_index]->setStyleSheet( + player_groupboxes[player_index]->styleSheet().append( + QStringLiteral("QGroupBox#groupPlayer%1Connected:checked " + "{ border: 1px solid rgba(%2, %3, %4, %5); }") + .arg(player_index + 1) + .arg(parameters.border_colors[player_index][0]) + .arg(parameters.border_colors[player_index][1]) + .arg(parameters.border_colors[player_index][2]) + .arg(parameters.border_colors[player_index][3]))); +} + +void QtControllerSelectorDialog::SetExplainText(std::size_t player_index) { + if (!parameters.enable_explain_text || + player_index >= static_cast<std::size_t>(parameters.max_players)) { + return; + } + + explain_text_labels[player_index]->setText(QString::fromStdString( + Common::StringFromFixedZeroTerminatedBuffer(parameters.explain_text[player_index].data(), + parameters.explain_text[player_index].size()))); +} + +void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) { + // Disallow changing the console mode if the controller type is handheld. + ui->radioDocked->setEnabled(!is_handheld); + ui->radioUndocked->setEnabled(!is_handheld); + + ui->radioDocked->setChecked(Settings::IsDockedMode()); + ui->radioUndocked->setChecked(!Settings::IsDockedMode()); + + // Also force into undocked mode if the controller type is handheld. + if (is_handheld) { + ui->radioUndocked->setChecked(true); + } +} + +void QtControllerSelectorDialog::PropagatePlayerNumberChanged(size_t player_index, bool checked, + bool reconnect_current) { + connected_controller_checkboxes[player_index]->setChecked(checked); + // Hide eventual error message about number of controllers + ui->labelError->setVisible(false); + + if (checked) { + // Check all previous buttons when checked + if (player_index > 0) { + PropagatePlayerNumberChanged(player_index - 1, checked); + } + } else { + // Unchecked all following buttons when unchecked + if (player_index < connected_controller_checkboxes.size() - 1) { + PropagatePlayerNumberChanged(player_index + 1, checked); + } + } + + if (reconnect_current) { + connected_controller_checkboxes[player_index]->setCheckState(Qt::Checked); + } +} + +void QtControllerSelectorDialog::DisableUnsupportedPlayers() { + const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players; + + switch (max_supported_players) { + case 0: + default: + ASSERT(false); + return; + case 1: + ui->widgetSpacer->hide(); + ui->widgetSpacer2->hide(); + ui->widgetSpacer3->hide(); + ui->widgetSpacer4->hide(); + break; + case 2: + ui->widgetSpacer->hide(); + ui->widgetSpacer2->hide(); + ui->widgetSpacer3->hide(); + break; + case 3: + ui->widgetSpacer->hide(); + ui->widgetSpacer2->hide(); + break; + case 4: + ui->widgetSpacer->hide(); + break; + case 5: + case 6: + case 7: + case 8: + break; + } + + for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) { + auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index); + // Disconnect any unsupported players here and disable or hide them if applicable. + UpdateController(controller, controller->GetNpadStyleIndex(true), false); + // Hide the player widgets when max_supported_controllers is less than or equal to 4. + if (max_supported_players <= 4) { + player_widgets[index]->hide(); + } + + // Disable and hide the following to prevent these from interaction. + player_widgets[index]->setDisabled(true); + connected_controller_checkboxes[index]->setDisabled(true); + connected_controller_labels[index]->hide(); + connected_controller_checkboxes[index]->hide(); + } +} + +QtControllerSelector::QtControllerSelector(GMainWindow& parent) { + connect(this, &QtControllerSelector::MainWindowReconfigureControllers, &parent, + &GMainWindow::ControllerSelectorReconfigureControllers, Qt::QueuedConnection); + connect(this, &QtControllerSelector::MainWindowRequestExit, &parent, + &GMainWindow::ControllerSelectorRequestExit, Qt::QueuedConnection); + connect(&parent, &GMainWindow::ControllerSelectorReconfigureFinished, this, + &QtControllerSelector::MainWindowReconfigureFinished, Qt::QueuedConnection); +} + +QtControllerSelector::~QtControllerSelector() = default; + +void QtControllerSelector::Close() const { + callback = {}; + emit MainWindowRequestExit(); +} + +void QtControllerSelector::ReconfigureControllers( + ReconfigureCallback callback_, const Core::Frontend::ControllerParameters& parameters) const { + callback = std::move(callback_); + emit MainWindowReconfigureControllers(parameters); +} + +void QtControllerSelector::MainWindowReconfigureFinished(bool is_success) { + if (callback) { + callback(is_success); + } +} |