diff options
author | Zephyron <zephyron@citron-emu.org> | 2024-12-31 16:19:25 +1000 |
---|---|---|
committer | Zephyron <zephyron@citron-emu.org> | 2024-12-31 16:19:25 +1000 |
commit | 9427e27e24a7135880ee2881c3c44988e174b41a (patch) | |
tree | 83f0062a35be144f6b162eaa823c5b3c7620146e /src/citron/bootmanager.cpp | |
parent | b35ae725d20960411e8588b11c12a2d55f86c9d0 (diff) |
chore: update project branding to citron
Diffstat (limited to 'src/citron/bootmanager.cpp')
-rw-r--r-- | src/citron/bootmanager.cpp | 1140 |
1 files changed, 1140 insertions, 0 deletions
diff --git a/src/citron/bootmanager.cpp b/src/citron/bootmanager.cpp new file mode 100644 index 000000000..ed5750155 --- /dev/null +++ b/src/citron/bootmanager.cpp @@ -0,0 +1,1140 @@ +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <algorithm> +#include <array> +#include <cmath> +#include <cstring> +#include <string> +#include <tuple> +#include <type_traits> +#include <glad/glad.h> + +#include <QtCore/qglobal.h> +#include "common/settings_enums.h" +#include "uisettings.h" +#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA +#include <QCamera> +#include <QCameraImageCapture> +#include <QCameraInfo> +#endif +#include <QCursor> +#include <QEvent> +#include <QGuiApplication> +#include <QHBoxLayout> +#include <QKeyEvent> +#include <QLayout> +#include <QList> +#include <QMessageBox> +#include <QScreen> +#include <QSize> +#include <QStringLiteral> +#include <QSurfaceFormat> +#include <QWindow> +#include <QtCore/qobjectdefs.h> + +#ifdef HAS_OPENGL +#include <QOffscreenSurface> +#include <QOpenGLContext> +#endif + +#include "common/microprofile.h" +#include "common/polyfill_thread.h" +#include "common/scm_rev.h" +#include "common/settings.h" +#include "common/settings_input.h" +#include "common/thread.h" +#include "core/core.h" +#include "core/cpu_manager.h" +#include "core/frontend/framebuffer_layout.h" +#include "core/frontend/graphics_context.h" +#include "input_common/drivers/camera.h" +#include "input_common/drivers/keyboard.h" +#include "input_common/drivers/mouse.h" +#include "input_common/drivers/tas_input.h" +#include "input_common/drivers/touch_screen.h" +#include "input_common/main.h" +#include "video_core/gpu.h" +#include "video_core/rasterizer_interface.h" +#include "video_core/renderer_base.h" +#include "yuzu/bootmanager.h" +#include "yuzu/main.h" +#include "yuzu/qt_common.h" + +class QObject; +class QPaintEngine; +class QSurface; + +constexpr int default_mouse_constrain_timeout = 10; + +EmuThread::EmuThread(Core::System& system) : m_system{system} {} + +EmuThread::~EmuThread() = default; + +void EmuThread::run() { + const char* name = "EmuControlThread"; + MicroProfileOnThreadCreate(name); + Common::SetCurrentThreadName(name); + + auto& gpu = m_system.GPU(); + auto stop_token = m_stop_source.get_token(); + + m_system.RegisterHostThread(); + + // Main process has been loaded. Make the context current to this thread and begin GPU and CPU + // execution. + gpu.ObtainContext(); + + emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); + if (Settings::values.use_disk_shader_cache.GetValue()) { + m_system.Renderer().ReadRasterizer()->LoadDiskResources( + m_system.GetApplicationProcessProgramID(), stop_token, + [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { + emit LoadProgress(stage, value, total); + }); + } + emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); + + gpu.ReleaseContext(); + gpu.Start(); + + m_system.GetCpuManager().OnGpuReady(); + + if (m_system.DebuggerEnabled()) { + m_system.InitializeDebugger(); + } + + while (!stop_token.stop_requested()) { + std::unique_lock lk{m_should_run_mutex}; + if (m_should_run) { + m_system.Run(); + m_stopped.Reset(); + + Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return !m_should_run; }); + } else { + m_system.Pause(); + m_stopped.Set(); + + EmulationPaused(lk); + Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return m_should_run; }); + EmulationResumed(lk); + } + } + + // Shutdown the main emulated process + m_system.DetachDebugger(); + m_system.ShutdownMainProcess(); + +#if MICROPROFILE_ENABLED + MicroProfileOnThreadExit(); +#endif +} + +// Unlock while emitting signals so that the main thread can +// continue pumping events. + +void EmuThread::EmulationPaused(std::unique_lock<std::mutex>& lk) { + lk.unlock(); + emit DebugModeEntered(); + lk.lock(); +} + +void EmuThread::EmulationResumed(std::unique_lock<std::mutex>& lk) { + lk.unlock(); + emit DebugModeLeft(); + lk.lock(); +} + +#ifdef HAS_OPENGL +class OpenGLSharedContext : public Core::Frontend::GraphicsContext { +public: + /// Create the original context that should be shared from + explicit OpenGLSharedContext(QSurface* surface_) : surface{surface_} { + QSurfaceFormat format; + format.setVersion(4, 6); + format.setProfile(QSurfaceFormat::CompatibilityProfile); + format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions); + if (Settings::values.renderer_debug) { + format.setOption(QSurfaceFormat::FormatOption::DebugContext); + } + // TODO: expose a setting for buffer value (ie default/single/double/triple) + format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior); + format.setSwapInterval(0); + + context = std::make_unique<QOpenGLContext>(); + context->setFormat(format); + if (!context->create()) { + LOG_ERROR(Frontend, "Unable to create main openGL context"); + } + } + + /// Create the shared contexts for rendering and presentation + explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) { + + // disable vsync for any shared contexts + auto format = share_context->format(); + const int swap_interval = + Settings::values.vsync_mode.GetValue() == Settings::VSyncMode::Immediate ? 0 : 1; + + format.setSwapInterval(main_surface ? swap_interval : 0); + + context = std::make_unique<QOpenGLContext>(); + context->setShareContext(share_context); + context->setFormat(format); + if (!context->create()) { + LOG_ERROR(Frontend, "Unable to create shared openGL context"); + } + + if (!main_surface) { + offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr); + offscreen_surface->setFormat(format); + offscreen_surface->create(); + surface = offscreen_surface.get(); + } else { + surface = main_surface; + } + } + + ~OpenGLSharedContext() { + DoneCurrent(); + } + + void SwapBuffers() override { + context->swapBuffers(surface); + } + + void MakeCurrent() override { + // We can't track the current state of the underlying context in this wrapper class because + // Qt may make the underlying context not current for one reason or another. In particular, + // the WebBrowser uses GL, so it seems to conflict if we aren't careful. + // Instead of always just making the context current (which does not have any caching to + // check if the underlying context is already current) we can check for the current context + // in the thread local data by calling `currentContext()` and checking if its ours. + if (QOpenGLContext::currentContext() != context.get()) { + context->makeCurrent(surface); + } + } + + void DoneCurrent() override { + context->doneCurrent(); + } + + QOpenGLContext* GetShareContext() { + return context.get(); + } + + const QOpenGLContext* GetShareContext() const { + return context.get(); + } + +private: + // Avoid using Qt parent system here since we might move the QObjects to new threads + // As a note, this means we should avoid using slots/signals with the objects too + std::unique_ptr<QOpenGLContext> context; + std::unique_ptr<QOffscreenSurface> offscreen_surface{}; + QSurface* surface; +}; +#endif + +class DummyContext : public Core::Frontend::GraphicsContext {}; + +class RenderWidget : public QWidget { +public: + explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) { + setAttribute(Qt::WA_NativeWindow); + setAttribute(Qt::WA_PaintOnScreen); + if (QtCommon::GetWindowSystemType() == Core::Frontend::WindowSystemType::Wayland) { + setAttribute(Qt::WA_DontCreateNativeAncestors); + } + } + + virtual ~RenderWidget() = default; + + QPaintEngine* paintEngine() const override { + return nullptr; + } + +private: + GRenderWindow* render_window; +}; + +struct OpenGLRenderWidget : public RenderWidget { + explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) { + windowHandle()->setSurfaceType(QWindow::OpenGLSurface); + } + + void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) { + context = std::move(context_); + } + +private: + std::unique_ptr<Core::Frontend::GraphicsContext> context; +}; + +struct VulkanRenderWidget : public RenderWidget { + explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) { + windowHandle()->setSurfaceType(QWindow::VulkanSurface); + } +}; + +struct NullRenderWidget : public RenderWidget { + explicit NullRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {} +}; + +GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_, + std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_, + Core::System& system_) + : QWidget(parent), + emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, system{system_} { + setWindowTitle(QStringLiteral("yuzu %1 | %2-%3") + .arg(QString::fromUtf8(Common::g_build_name), + QString::fromUtf8(Common::g_scm_branch), + QString::fromUtf8(Common::g_scm_desc))); + setAttribute(Qt::WA_AcceptTouchEvents); + auto* layout = new QHBoxLayout(this); + layout->setContentsMargins(0, 0, 0, 0); + setLayout(layout); + input_subsystem->Initialize(); + this->setMouseTracking(true); + + strict_context_required = QGuiApplication::platformName() == QStringLiteral("wayland") || + QGuiApplication::platformName() == QStringLiteral("wayland-egl"); + + connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete); + connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram, + Qt::QueuedConnection); + connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection); + connect(this, &GRenderWindow::TasPlaybackStateChanged, parent, &GMainWindow::OnTasStateChanged); + + mouse_constrain_timer.setInterval(default_mouse_constrain_timeout); + connect(&mouse_constrain_timer, &QTimer::timeout, this, &GRenderWindow::ConstrainMouse); +} + +void GRenderWindow::ExecuteProgram(std::size_t program_index) { + emit ExecuteProgramSignal(program_index); +} + +void GRenderWindow::Exit() { + emit ExitSignal(); +} + +GRenderWindow::~GRenderWindow() { + input_subsystem->Shutdown(); +} + +void GRenderWindow::OnFrameDisplayed() { + input_subsystem->GetTas()->UpdateThread(); + const InputCommon::TasInput::TasState new_tas_state = + std::get<0>(input_subsystem->GetTas()->GetStatus()); + + if (!first_frame) { + last_tas_state = new_tas_state; + first_frame = true; + emit FirstFrameDisplayed(); + } + + if (new_tas_state != last_tas_state) { + last_tas_state = new_tas_state; + emit TasPlaybackStateChanged(); + } +} + +bool GRenderWindow::IsShown() const { + return !isMinimized(); +} + +// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels). +// +// Older versions get the window size (density independent pixels), +// and hence, do not support DPI scaling ("retina" displays). +// The result will be a viewport that is smaller than the extent of the window. +void GRenderWindow::OnFramebufferSizeChanged() { + // Screen changes potentially incur a change in screen DPI, hence we should update the + // framebuffer size + const qreal pixel_ratio = windowPixelRatio(); + const u32 width = this->width() * pixel_ratio; + const u32 height = this->height() * pixel_ratio; + UpdateCurrentFramebufferLayout(width, height); +} + +void GRenderWindow::BackupGeometry() { + geometry = QWidget::saveGeometry(); +} + +void GRenderWindow::RestoreGeometry() { + // We don't want to back up the geometry here (obviously) + QWidget::restoreGeometry(geometry); +} + +void GRenderWindow::restoreGeometry(const QByteArray& geometry_) { + // Make sure users of this class don't need to deal with backing up the geometry themselves + QWidget::restoreGeometry(geometry_); + BackupGeometry(); +} + +QByteArray GRenderWindow::saveGeometry() { + // If we are a top-level widget, store the current geometry + // otherwise, store the last backup + if (parent() == nullptr) { + return QWidget::saveGeometry(); + } + + return geometry; +} + +qreal GRenderWindow::windowPixelRatio() const { + return devicePixelRatioF(); +} + +std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const { + const qreal pixel_ratio = windowPixelRatio(); + return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})), + static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))}; +} + +void GRenderWindow::closeEvent(QCloseEvent* event) { + emit Closed(); + QWidget::closeEvent(event); +} + +void GRenderWindow::leaveEvent(QEvent* event) { + if (Settings::values.mouse_panning) { + const QRect& rect = QWidget::geometry(); + QPoint position = QCursor::pos(); + + qint32 x = qBound(rect.left(), position.x(), rect.right()); + qint32 y = qBound(rect.top(), position.y(), rect.bottom()); + // Only start the timer if the mouse has left the window bound. + // The leave event is also triggered when the window looses focus. + if (x != position.x() || y != position.y()) { + mouse_constrain_timer.start(); + } + event->accept(); + } +} + +int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) { + static constexpr std::array<std::pair<Qt::Key, Settings::NativeKeyboard::Keys>, 106> key_map = { + std::pair<Qt::Key, Settings::NativeKeyboard::Keys>{Qt::Key_A, Settings::NativeKeyboard::A}, + {Qt::Key_A, Settings::NativeKeyboard::A}, + {Qt::Key_B, Settings::NativeKeyboard::B}, + {Qt::Key_C, Settings::NativeKeyboard::C}, + {Qt::Key_D, Settings::NativeKeyboard::D}, + {Qt::Key_E, Settings::NativeKeyboard::E}, + {Qt::Key_F, Settings::NativeKeyboard::F}, + {Qt::Key_G, Settings::NativeKeyboard::G}, + {Qt::Key_H, Settings::NativeKeyboard::H}, + {Qt::Key_I, Settings::NativeKeyboard::I}, + {Qt::Key_J, Settings::NativeKeyboard::J}, + {Qt::Key_K, Settings::NativeKeyboard::K}, + {Qt::Key_L, Settings::NativeKeyboard::L}, + {Qt::Key_M, Settings::NativeKeyboard::M}, + {Qt::Key_N, Settings::NativeKeyboard::N}, + {Qt::Key_O, Settings::NativeKeyboard::O}, + {Qt::Key_P, Settings::NativeKeyboard::P}, + {Qt::Key_Q, Settings::NativeKeyboard::Q}, + {Qt::Key_R, Settings::NativeKeyboard::R}, + {Qt::Key_S, Settings::NativeKeyboard::S}, + {Qt::Key_T, Settings::NativeKeyboard::T}, + {Qt::Key_U, Settings::NativeKeyboard::U}, + {Qt::Key_V, Settings::NativeKeyboard::V}, + {Qt::Key_W, Settings::NativeKeyboard::W}, + {Qt::Key_X, Settings::NativeKeyboard::X}, + {Qt::Key_Y, Settings::NativeKeyboard::Y}, + {Qt::Key_Z, Settings::NativeKeyboard::Z}, + {Qt::Key_1, Settings::NativeKeyboard::N1}, + {Qt::Key_2, Settings::NativeKeyboard::N2}, + {Qt::Key_3, Settings::NativeKeyboard::N3}, + {Qt::Key_4, Settings::NativeKeyboard::N4}, + {Qt::Key_5, Settings::NativeKeyboard::N5}, + {Qt::Key_6, Settings::NativeKeyboard::N6}, + {Qt::Key_7, Settings::NativeKeyboard::N7}, + {Qt::Key_8, Settings::NativeKeyboard::N8}, + {Qt::Key_9, Settings::NativeKeyboard::N9}, + {Qt::Key_0, Settings::NativeKeyboard::N0}, + {Qt::Key_Return, Settings::NativeKeyboard::Return}, + {Qt::Key_Escape, Settings::NativeKeyboard::Escape}, + {Qt::Key_Backspace, Settings::NativeKeyboard::Backspace}, + {Qt::Key_Tab, Settings::NativeKeyboard::Tab}, + {Qt::Key_Space, Settings::NativeKeyboard::Space}, + {Qt::Key_Minus, Settings::NativeKeyboard::Minus}, + {Qt::Key_Plus, Settings::NativeKeyboard::Plus}, + {Qt::Key_questiondown, Settings::NativeKeyboard::Plus}, + {Qt::Key_BracketLeft, Settings::NativeKeyboard::OpenBracket}, + {Qt::Key_BraceLeft, Settings::NativeKeyboard::OpenBracket}, + {Qt::Key_BracketRight, Settings::NativeKeyboard::CloseBracket}, + {Qt::Key_BraceRight, Settings::NativeKeyboard::CloseBracket}, + {Qt::Key_Bar, Settings::NativeKeyboard::Pipe}, + {Qt::Key_Dead_Tilde, Settings::NativeKeyboard::Tilde}, + {Qt::Key_Ntilde, Settings::NativeKeyboard::Semicolon}, + {Qt::Key_Semicolon, Settings::NativeKeyboard::Semicolon}, + {Qt::Key_Apostrophe, Settings::NativeKeyboard::Quote}, + {Qt::Key_Dead_Grave, Settings::NativeKeyboard::Backquote}, + {Qt::Key_Comma, Settings::NativeKeyboard::Comma}, + {Qt::Key_Period, Settings::NativeKeyboard::Period}, + {Qt::Key_Slash, Settings::NativeKeyboard::Slash}, + {Qt::Key_CapsLock, Settings::NativeKeyboard::CapsLockKey}, + {Qt::Key_F1, Settings::NativeKeyboard::F1}, + {Qt::Key_F2, Settings::NativeKeyboard::F2}, + {Qt::Key_F3, Settings::NativeKeyboard::F3}, + {Qt::Key_F4, Settings::NativeKeyboard::F4}, + {Qt::Key_F5, Settings::NativeKeyboard::F5}, + {Qt::Key_F6, Settings::NativeKeyboard::F6}, + {Qt::Key_F7, Settings::NativeKeyboard::F7}, + {Qt::Key_F8, Settings::NativeKeyboard::F8}, + {Qt::Key_F9, Settings::NativeKeyboard::F9}, + {Qt::Key_F10, Settings::NativeKeyboard::F10}, + {Qt::Key_F11, Settings::NativeKeyboard::F11}, + {Qt::Key_F12, Settings::NativeKeyboard::F12}, + {Qt::Key_Print, Settings::NativeKeyboard::PrintScreen}, + {Qt::Key_ScrollLock, Settings::NativeKeyboard::ScrollLockKey}, + {Qt::Key_Pause, Settings::NativeKeyboard::Pause}, + {Qt::Key_Insert, Settings::NativeKeyboard::Insert}, + {Qt::Key_Home, Settings::NativeKeyboard::Home}, + {Qt::Key_PageUp, Settings::NativeKeyboard::PageUp}, + {Qt::Key_Delete, Settings::NativeKeyboard::Delete}, + {Qt::Key_End, Settings::NativeKeyboard::End}, + {Qt::Key_PageDown, Settings::NativeKeyboard::PageDown}, + {Qt::Key_Right, Settings::NativeKeyboard::Right}, + {Qt::Key_Left, Settings::NativeKeyboard::Left}, + {Qt::Key_Down, Settings::NativeKeyboard::Down}, + {Qt::Key_Up, Settings::NativeKeyboard::Up}, + {Qt::Key_NumLock, Settings::NativeKeyboard::NumLockKey}, + // Numpad keys are missing here + {Qt::Key_F13, Settings::NativeKeyboard::F13}, + {Qt::Key_F14, Settings::NativeKeyboard::F14}, + {Qt::Key_F15, Settings::NativeKeyboard::F15}, + {Qt::Key_F16, Settings::NativeKeyboard::F16}, + {Qt::Key_F17, Settings::NativeKeyboard::F17}, + {Qt::Key_F18, Settings::NativeKeyboard::F18}, + {Qt::Key_F19, Settings::NativeKeyboard::F19}, + {Qt::Key_F20, Settings::NativeKeyboard::F20}, + {Qt::Key_F21, Settings::NativeKeyboard::F21}, + {Qt::Key_F22, Settings::NativeKeyboard::F22}, + {Qt::Key_F23, Settings::NativeKeyboard::F23}, + {Qt::Key_F24, Settings::NativeKeyboard::F24}, + // {Qt::..., Settings::NativeKeyboard::KPComma}, + // {Qt::..., Settings::NativeKeyboard::Ro}, + {Qt::Key_Hiragana_Katakana, Settings::NativeKeyboard::KatakanaHiragana}, + {Qt::Key_yen, Settings::NativeKeyboard::Yen}, + {Qt::Key_Henkan, Settings::NativeKeyboard::Henkan}, + {Qt::Key_Muhenkan, Settings::NativeKeyboard::Muhenkan}, + // {Qt::..., Settings::NativeKeyboard::NumPadCommaPc98}, + {Qt::Key_Hangul, Settings::NativeKeyboard::HangulEnglish}, + {Qt::Key_Hangul_Hanja, Settings::NativeKeyboard::Hanja}, + {Qt::Key_Katakana, Settings::NativeKeyboard::KatakanaKey}, + {Qt::Key_Hiragana, Settings::NativeKeyboard::HiraganaKey}, + {Qt::Key_Zenkaku_Hankaku, Settings::NativeKeyboard::ZenkakuHankaku}, + // Modifier keys are handled by the modifier property + }; + + for (const auto& [qkey, nkey] : key_map) { + if (qt_key == qkey) { + return nkey; + } + } + + return Settings::NativeKeyboard::None; +} + +int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) { + int modifier = 0; + + if ((qt_modifiers & Qt::KeyboardModifier::ShiftModifier) != 0) { + modifier |= 1 << Settings::NativeKeyboard::LeftShift; + } + if ((qt_modifiers & Qt::KeyboardModifier::ControlModifier) != 0) { + modifier |= 1 << Settings::NativeKeyboard::LeftControl; + } + if ((qt_modifiers & Qt::KeyboardModifier::AltModifier) != 0) { + modifier |= 1 << Settings::NativeKeyboard::LeftAlt; + } + if ((qt_modifiers & Qt::KeyboardModifier::MetaModifier) != 0) { + modifier |= 1 << Settings::NativeKeyboard::LeftMeta; + } + + // TODO: These keys can't be obtained with Qt::KeyboardModifier + + // if ((qt_modifiers & 0x10) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::RightShift; + // } + // if ((qt_modifiers & 0x20) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::RightControl; + // } + // if ((qt_modifiers & 0x40) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::RightAlt; + // } + // if ((qt_modifiers & 0x80) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::RightMeta; + // } + // if ((qt_modifiers & 0x100) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::CapsLock; + // } + // if ((qt_modifiers & 0x200) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::NumLock; + // } + // if ((qt_modifiers & ???) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::ScrollLock; + // } + // if ((qt_modifiers & ???) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::Katakana; + // } + // if ((qt_modifiers & ???) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::Hiragana; + // } + return modifier; +} + +void GRenderWindow::keyPressEvent(QKeyEvent* event) { + /** + * This feature can be enhanced with the following functions, but they do not provide + * cross-platform behavior. + * + * event->nativeVirtualKey() can distinguish between keys on the numpad. + * event->nativeModifiers() can distinguish between left and right keys and numlock, + * capslock, scroll lock. + */ + if (!event->isAutoRepeat()) { + const auto modifier = QtModifierToSwitchModifier(event->modifiers()); + const auto key = QtKeyToSwitchKey(Qt::Key(event->key())); + input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier); + input_subsystem->GetKeyboard()->PressKeyboardKey(key); + // This is used for gamepads that can have any key mapped + input_subsystem->GetKeyboard()->PressKey(event->key()); + } +} + +void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { + /** + * This feature can be enhanced with the following functions, but they do not provide + * cross-platform behavior. + * + * event->nativeVirtualKey() can distinguish between keys on the numpad. + * event->nativeModifiers() can distinguish between left and right buttons and numlock, + * capslock, scroll lock. + */ + if (!event->isAutoRepeat()) { + const auto modifier = QtModifierToSwitchModifier(event->modifiers()); + const auto key = QtKeyToSwitchKey(Qt::Key(event->key())); + input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier); + input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key); + // This is used for gamepads that can have any key mapped + input_subsystem->GetKeyboard()->ReleaseKey(event->key()); + } +} + +InputCommon::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) { + switch (button) { + case Qt::LeftButton: + return InputCommon::MouseButton::Left; + case Qt::RightButton: + return InputCommon::MouseButton::Right; + case Qt::MiddleButton: + return InputCommon::MouseButton::Wheel; + case Qt::BackButton: + return InputCommon::MouseButton::Backward; + case Qt::ForwardButton: + return InputCommon::MouseButton::Forward; + case Qt::TaskButton: + return InputCommon::MouseButton::Task; + default: + return InputCommon::MouseButton::Extra; + } +} + +void GRenderWindow::mousePressEvent(QMouseEvent* event) { + // Touch input is handled in TouchBeginEvent + if (event->source() == Qt::MouseEventSynthesizedBySystem) { + return; + } + // Qt sometimes returns the parent coordinates. To avoid this we read the global mouse + // coordinates and map them to the current render area + const auto pos = mapFromGlobal(QCursor::pos()); + const auto [x, y] = ScaleTouch(pos); + const auto [touch_x, touch_y] = MapToTouchScreen(x, y); + const auto button = QtButtonToMouseButton(event->button()); + + input_subsystem->GetMouse()->PressMouseButton(button); + input_subsystem->GetMouse()->PressButton(pos.x(), pos.y(), button); + input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, button); + + emit MouseActivity(); +} + +void GRenderWindow::mouseMoveEvent(QMouseEvent* event) { + // Touch input is handled in TouchUpdateEvent + if (event->source() == Qt::MouseEventSynthesizedBySystem) { + return; + } + // Qt sometimes returns the parent coordinates. To avoid this we read the global mouse + // coordinates and map them to the current render area + const auto pos = mapFromGlobal(QCursor::pos()); + const auto [x, y] = ScaleTouch(pos); + const auto [touch_x, touch_y] = MapToTouchScreen(x, y); + const int center_x = width() / 2; + const int center_y = height() / 2; + + input_subsystem->GetMouse()->MouseMove(touch_x, touch_y); + input_subsystem->GetMouse()->TouchMove(touch_x, touch_y); + input_subsystem->GetMouse()->Move(pos.x(), pos.y(), center_x, center_y); + + // Center mouse for mouse panning + if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) { + QCursor::setPos(mapToGlobal(QPoint{center_x, center_y})); + } + + // Constrain mouse for mouse emulation with mouse panning + if (Settings::values.mouse_panning && Settings::values.mouse_enabled) { + const auto [clamped_mouse_x, clamped_mouse_y] = ClipToTouchScreen(x, y); + QCursor::setPos(mapToGlobal( + QPoint{static_cast<int>(clamped_mouse_x), static_cast<int>(clamped_mouse_y)})); + } + + mouse_constrain_timer.stop(); + emit MouseActivity(); +} + +void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) { + // Touch input is handled in TouchEndEvent + if (event->source() == Qt::MouseEventSynthesizedBySystem) { + return; + } + + const auto button = QtButtonToMouseButton(event->button()); + input_subsystem->GetMouse()->ReleaseButton(button); +} + +void GRenderWindow::ConstrainMouse() { + if (emu_thread == nullptr || !Settings::values.mouse_panning) { + mouse_constrain_timer.stop(); + return; + } + if (!this->isActiveWindow()) { + mouse_constrain_timer.stop(); + return; + } + + if (Settings::values.mouse_enabled) { + const auto pos = mapFromGlobal(QCursor::pos()); + const int new_pos_x = std::clamp(pos.x(), 0, width()); + const int new_pos_y = std::clamp(pos.y(), 0, height()); + + QCursor::setPos(mapToGlobal(QPoint{new_pos_x, new_pos_y})); + return; + } + + const int center_x = width() / 2; + const int center_y = height() / 2; + + QCursor::setPos(mapToGlobal(QPoint{center_x, center_y})); +} + +void GRenderWindow::wheelEvent(QWheelEvent* event) { + const int x = event->angleDelta().x(); + const int y = event->angleDelta().y(); + input_subsystem->GetMouse()->MouseWheelChange(x, y); +} + +void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) { + QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints(); + for (const auto& touch_point : touch_points) { + const auto [x, y] = ScaleTouch(touch_point.pos()); + const auto [touch_x, touch_y] = MapToTouchScreen(x, y); + input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, touch_point.id()); + } +} + +void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) { + QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints(); + input_subsystem->GetTouchScreen()->ClearActiveFlag(); + for (const auto& touch_point : touch_points) { + const auto [x, y] = ScaleTouch(touch_point.pos()); + const auto [touch_x, touch_y] = MapToTouchScreen(x, y); + input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, touch_point.id()); + } + input_subsystem->GetTouchScreen()->ReleaseInactiveTouch(); +} + +void GRenderWindow::TouchEndEvent() { + input_subsystem->GetTouchScreen()->ReleaseAllTouch(); +} + +void GRenderWindow::InitializeCamera() { +#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA + constexpr auto camera_update_ms = std::chrono::milliseconds{50}; // (50ms, 20Hz) + if (!Settings::values.enable_ir_sensor) { + return; + } + + bool camera_found = false; + const QList<QCameraInfo> cameras = QCameraInfo::availableCameras(); + for (const QCameraInfo& cameraInfo : cameras) { + if (Settings::values.ir_sensor_device.GetValue() == cameraInfo.deviceName().toStdString() || + Settings::values.ir_sensor_device.GetValue() == "Auto") { + camera = std::make_unique<QCamera>(cameraInfo); + if (!camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureViewfinder) && + !camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureStillImage)) { + LOG_ERROR(Frontend, + "Camera doesn't support CaptureViewfinder or CaptureStillImage"); + continue; + } + camera_found = true; + break; + } + } + + if (!camera_found) { + return; + } + + camera_capture = std::make_unique<QCameraImageCapture>(camera.get()); + + if (!camera_capture->isCaptureDestinationSupported( + QCameraImageCapture::CaptureDestination::CaptureToBuffer)) { + LOG_ERROR(Frontend, "Camera doesn't support saving to buffer"); + return; + } + + const auto camera_width = input_subsystem->GetCamera()->getImageWidth(); + const auto camera_height = input_subsystem->GetCamera()->getImageHeight(); + camera_data.resize(camera_width * camera_height); + camera_capture->setCaptureDestination(QCameraImageCapture::CaptureDestination::CaptureToBuffer); + connect(camera_capture.get(), &QCameraImageCapture::imageCaptured, this, + &GRenderWindow::OnCameraCapture); + camera->unload(); + if (camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureViewfinder)) { + camera->setCaptureMode(QCamera::CaptureViewfinder); + } else if (camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureStillImage)) { + camera->setCaptureMode(QCamera::CaptureStillImage); + } + camera->load(); + camera->start(); + + pending_camera_snapshots = 0; + is_virtual_camera = false; + + camera_timer = std::make_unique<QTimer>(); + connect(camera_timer.get(), &QTimer::timeout, [this] { RequestCameraCapture(); }); + // This timer should be dependent of camera resolution 5ms for every 100 pixels + camera_timer->start(camera_update_ms); +#endif +} + +void GRenderWindow::FinalizeCamera() { +#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA + if (camera_timer) { + camera_timer->stop(); + } + if (camera) { + camera->unload(); + } +#endif +} + +void GRenderWindow::RequestCameraCapture() { +#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA + if (!Settings::values.enable_ir_sensor) { + return; + } + + // If the camera doesn't capture, test for virtual cameras + if (pending_camera_snapshots > 5) { + is_virtual_camera = true; + } + // Virtual cameras like obs need to reset the camera every capture + if (is_virtual_camera) { + camera->stop(); + camera->start(); + } + + pending_camera_snapshots++; + camera_capture->capture(); +#endif +} + +void GRenderWindow::OnCameraCapture(int requestId, const QImage& img) { +#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA + // TODO: Capture directly in the format and resolution needed + const auto camera_width = input_subsystem->GetCamera()->getImageWidth(); + const auto camera_height = input_subsystem->GetCamera()->getImageHeight(); + const auto converted = + img.scaled(static_cast<int>(camera_width), static_cast<int>(camera_height), + Qt::AspectRatioMode::IgnoreAspectRatio, + Qt::TransformationMode::SmoothTransformation) + .mirrored(false, true); + if (camera_data.size() != camera_width * camera_height) { + camera_data.resize(camera_width * camera_height); + } + std::memcpy(camera_data.data(), converted.bits(), camera_width * camera_height * sizeof(u32)); + input_subsystem->GetCamera()->SetCameraData(camera_width, camera_height, camera_data); + pending_camera_snapshots = 0; +#endif +} + +bool GRenderWindow::event(QEvent* event) { + if (event->type() == QEvent::TouchBegin) { + TouchBeginEvent(static_cast<QTouchEvent*>(event)); + return true; + } else if (event->type() == QEvent::TouchUpdate) { + TouchUpdateEvent(static_cast<QTouchEvent*>(event)); + return true; + } else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) { + TouchEndEvent(); + return true; + } + + return QWidget::event(event); +} + +void GRenderWindow::focusOutEvent(QFocusEvent* event) { + QWidget::focusOutEvent(event); + input_subsystem->GetKeyboard()->ReleaseAllKeys(); + input_subsystem->GetMouse()->ReleaseAllButtons(); + input_subsystem->GetTouchScreen()->ReleaseAllTouch(); +} + +void GRenderWindow::resizeEvent(QResizeEvent* event) { + QWidget::resizeEvent(event); + OnFramebufferSizeChanged(); +} + +std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const { +#ifdef HAS_OPENGL + if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) { + auto c = static_cast<OpenGLSharedContext*>(main_context.get()); + // Bind the shared contexts to the main surface in case the backend wants to take over + // presentation + return std::make_unique<OpenGLSharedContext>(c->GetShareContext(), + child_widget->windowHandle()); + } +#endif + return std::make_unique<DummyContext>(); +} + +bool GRenderWindow::InitRenderTarget() { + ReleaseRenderTarget(); + + { + // Create a dummy render widget so that Qt + // places the render window at the correct position. + const RenderWidget dummy_widget{this}; + } + + first_frame = false; + + switch (Settings::values.renderer_backend.GetValue()) { + case Settings::RendererBackend::OpenGL: + if (!InitializeOpenGL()) { + return false; + } + break; + case Settings::RendererBackend::Vulkan: + if (!InitializeVulkan()) { + return false; + } + break; + case Settings::RendererBackend::Null: + InitializeNull(); + break; + } + + // Update the Window System information with the new render target + window_info = QtCommon::GetWindowSystemInfo(child_widget->windowHandle()); + + child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); + layout()->addWidget(child_widget); + // Reset minimum required size to avoid resizing issues on the main window after restarting. + setMinimumSize(1, 1); + + resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); + + OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); + OnFramebufferSizeChanged(); + BackupGeometry(); + + if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) { + if (!LoadOpenGL()) { + return false; + } + } + + return true; +} + +void GRenderWindow::ReleaseRenderTarget() { + if (child_widget) { + layout()->removeWidget(child_widget); + child_widget->deleteLater(); + child_widget = nullptr; + } + main_context.reset(); +} + +void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) { + auto& renderer = system.Renderer(); + + if (renderer.IsScreenshotPending()) { + LOG_WARNING(Render, + "A screenshot is already requested or in progress, ignoring the request"); + return; + } + + const Layout::FramebufferLayout layout{[]() { + u32 height = UISettings::values.screenshot_height.GetValue(); + if (height == 0) { + height = Settings::IsDockedMode() ? Layout::ScreenDocked::Height + : Layout::ScreenUndocked::Height; + height *= Settings::values.resolution_info.up_factor; + } + const u32 width = + UISettings::CalculateWidth(height, Settings::values.aspect_ratio.GetValue()); + return Layout::DefaultFrameLayout(width, height); + }()}; + + screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32); + renderer.RequestScreenshot( + screenshot_image.bits(), + [=, this](bool invert_y) { + const std::string std_screenshot_path = screenshot_path.toStdString(); + if (screenshot_image.mirrored(false, invert_y).save(screenshot_path)) { + LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path); + } else { + LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path); + } + }, + layout); +} + +bool GRenderWindow::IsLoadingComplete() const { + return first_frame; +} + +void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) { + setMinimumSize(minimal_size.first, minimal_size.second); +} + +bool GRenderWindow::InitializeOpenGL() { +#ifdef HAS_OPENGL + if (!QOpenGLContext::supportsThreadedOpenGL()) { + QMessageBox::warning(this, tr("OpenGL not available!"), + tr("OpenGL shared contexts are not supported.")); + return false; + } + + // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, + // WA_DontShowOnScreen, WA_DeleteOnClose + auto child = new OpenGLRenderWidget(this); + child_widget = child; + child_widget->windowHandle()->create(); + auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle()); + main_context = context; + child->SetContext( + std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle())); + + return true; +#else + QMessageBox::warning(this, tr("OpenGL not available!"), + tr("yuzu has not been compiled with OpenGL support.")); + return false; +#endif +} + +bool GRenderWindow::InitializeVulkan() { + auto child = new VulkanRenderWidget(this); + child_widget = child; + child_widget->windowHandle()->create(); + main_context = std::make_unique<DummyContext>(); + + return true; +} + +void GRenderWindow::InitializeNull() { + child_widget = new NullRenderWidget(this); + main_context = std::make_unique<DummyContext>(); +} + +bool GRenderWindow::LoadOpenGL() { + auto context = CreateSharedContext(); + auto scope = context->Acquire(); + if (!gladLoadGL()) { + QMessageBox::warning( + this, tr("Error while initializing OpenGL!"), + tr("Your GPU may not support OpenGL, or you do not have the latest graphics driver.")); + return false; + } + + const QString renderer = + QString::fromUtf8(reinterpret_cast<const char*>(glGetString(GL_RENDERER))); + + if (!GLAD_GL_VERSION_4_6) { + LOG_ERROR(Frontend, "GPU does not support OpenGL 4.6: {}", renderer.toStdString()); + QMessageBox::warning(this, tr("Error while initializing OpenGL 4.6!"), + tr("Your GPU may not support OpenGL 4.6, or you do not have the " + "latest graphics driver.<br><br>GL Renderer:<br>%1") + .arg(renderer)); + return false; + } + + QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions(); + if (!unsupported_gl_extensions.empty()) { + QMessageBox::warning( + this, tr("Error while initializing OpenGL!"), + tr("Your GPU may not support one or more required OpenGL extensions. Please ensure you " + "have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported " + "extensions:<br>%2") + .arg(renderer) + .arg(unsupported_gl_extensions.join(QStringLiteral("<br>")))); + return false; + } + return true; +} + +QStringList GRenderWindow::GetUnsupportedGLExtensions() const { + QStringList unsupported_ext; + + // Extensions required to support some texture formats. + if (!GLAD_GL_EXT_texture_compression_s3tc) { + unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc")); + } + if (!GLAD_GL_ARB_texture_compression_rgtc) { + unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc")); + } + + if (!unsupported_ext.empty()) { + const std::string gl_renderer{reinterpret_cast<const char*>(glGetString(GL_RENDERER))}; + LOG_ERROR(Frontend, "GPU does not support all required extensions: {}", gl_renderer); + } + for (const QString& ext : unsupported_ext) { + LOG_ERROR(Frontend, "Unsupported GL extension: {}", ext.toStdString()); + } + + return unsupported_ext; +} + +void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread_) { + emu_thread = emu_thread_; +} + +void GRenderWindow::OnEmulationStopping() { + emu_thread = nullptr; +} + +void GRenderWindow::showEvent(QShowEvent* event) { + QWidget::showEvent(event); + + // windowHandle() is not initialized until the Window is shown, so we connect it here. + connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged, + Qt::UniqueConnection); +} + +bool GRenderWindow::eventFilter(QObject* object, QEvent* event) { + if (event->type() == QEvent::HoverMove) { + if (Settings::values.mouse_panning || Settings::values.mouse_enabled) { + auto* hover_event = static_cast<QMouseEvent*>(event); + mouseMoveEvent(hover_event); + return false; + } + emit MouseActivity(); + } + return false; +} |