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authorZephyron <zephyron@citron-emu.org>2025-01-27 15:36:29 +1000
committerZephyron <zephyron@citron-emu.org>2025-01-27 15:36:29 +1000
commit2e4db14bc143fdb31db1ceadcf9db0740825e118 (patch)
treecb616d7a6c60e0d50d5c17412364bd7b6bf1ff02 /src/citron/configuration/configure_ui.cpp
parentc36151d6e33a3efa36d2c138f14abe4b4c9650ad (diff)
qt: Replace deprecated stateChanged with checkStateChanged
Updates QCheckBox signal connections to use checkStateChanged instead of the deprecated stateChanged signal. This change affects: - qt_controller.cpp - configure_filesystem.cpp - configure_input.cpp - configure_input_advanced.cpp - configure_system.cpp - configure_ui.cpp - shared_widget.cpp Also updates lambda signatures to use Qt::CheckState instead of int for the state parameter where needed.
Diffstat (limited to 'src/citron/configuration/configure_ui.cpp')
-rw-r--r--src/citron/configuration/configure_ui.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/citron/configuration/configure_ui.cpp b/src/citron/configuration/configure_ui.cpp
index 2faf25896..21c741471 100644
--- a/src/citron/configuration/configure_ui.cpp
+++ b/src/citron/configuration/configure_ui.cpp
@@ -119,11 +119,11 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
SetConfiguration();
// Force game list reload if any of the relevant settings are changed.
- connect(ui->show_add_ons, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
- connect(ui->show_compat, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
- connect(ui->show_size, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
- connect(ui->show_types, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
- connect(ui->show_play_time, &QCheckBox::stateChanged, this,
+ connect(ui->show_add_ons, &QCheckBox::checkStateChanged, this, &ConfigureUi::RequestGameListUpdate);
+ connect(ui->show_compat, &QCheckBox::checkStateChanged, this, &ConfigureUi::RequestGameListUpdate);
+ connect(ui->show_size, &QCheckBox::checkStateChanged, this, &ConfigureUi::RequestGameListUpdate);
+ connect(ui->show_types, &QCheckBox::checkStateChanged, this, &ConfigureUi::RequestGameListUpdate);
+ connect(ui->show_play_time, &QCheckBox::checkStateChanged, this,
&ConfigureUi::RequestGameListUpdate);
connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureUi::RequestGameListUpdate);