diff options
author | Zephyron <zephyron@citron-emu.org> | 2024-12-31 16:19:25 +1000 |
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committer | Zephyron <zephyron@citron-emu.org> | 2024-12-31 16:19:25 +1000 |
commit | 9427e27e24a7135880ee2881c3c44988e174b41a (patch) | |
tree | 83f0062a35be144f6b162eaa823c5b3c7620146e /src/citron/game_list.cpp | |
parent | b35ae725d20960411e8588b11c12a2d55f86c9d0 (diff) |
chore: update project branding to citron
Diffstat (limited to 'src/citron/game_list.cpp')
-rw-r--r-- | src/citron/game_list.cpp | 970 |
1 files changed, 970 insertions, 0 deletions
diff --git a/src/citron/game_list.cpp b/src/citron/game_list.cpp new file mode 100644 index 000000000..b40af957c --- /dev/null +++ b/src/citron/game_list.cpp @@ -0,0 +1,970 @@ +// SPDX-FileCopyrightText: 2015 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <regex> +#include <QApplication> +#include <QDir> +#include <QFileInfo> +#include <QHeaderView> +#include <QJsonArray> +#include <QJsonDocument> +#include <QJsonObject> +#include <QList> +#include <QMenu> +#include <QThreadPool> +#include <QToolButton> +#include <fmt/format.h> +#include "common/common_types.h" +#include "common/logging/log.h" +#include "core/core.h" +#include "core/file_sys/patch_manager.h" +#include "core/file_sys/registered_cache.h" +#include "yuzu/compatibility_list.h" +#include "yuzu/game_list.h" +#include "yuzu/game_list_p.h" +#include "yuzu/game_list_worker.h" +#include "yuzu/main.h" +#include "yuzu/uisettings.h" +#include "yuzu/util/controller_navigation.h" + +GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent) + : QObject(parent), gamelist{gamelist_} {} + +// EventFilter in order to process systemkeys while editing the searchfield +bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) { + // If it isn't a KeyRelease event then continue with standard event processing + if (event->type() != QEvent::KeyRelease) + return QObject::eventFilter(obj, event); + + QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event); + QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower(); + + // If the searchfield's text hasn't changed special function keys get checked + // If no function key changes the searchfield's text the filter doesn't need to get reloaded + if (edit_filter_text == edit_filter_text_old) { + switch (keyEvent->key()) { + // Escape: Resets the searchfield + case Qt::Key_Escape: { + if (edit_filter_text_old.isEmpty()) { + return QObject::eventFilter(obj, event); + } else { + gamelist->search_field->edit_filter->clear(); + edit_filter_text.clear(); + } + break; + } + // Return and Enter + // If the enter key gets pressed first checks how many and which entry is visible + // If there is only one result launch this game + case Qt::Key_Return: + case Qt::Key_Enter: { + if (gamelist->search_field->visible == 1) { + const QString file_path = gamelist->GetLastFilterResultItem(); + + // To avoid loading error dialog loops while confirming them using enter + // Also users usually want to run a different game after closing one + gamelist->search_field->edit_filter->clear(); + edit_filter_text.clear(); + emit gamelist->GameChosen(file_path); + } else { + return QObject::eventFilter(obj, event); + } + break; + } + default: + return QObject::eventFilter(obj, event); + } + } + edit_filter_text_old = edit_filter_text; + return QObject::eventFilter(obj, event); +} + +void GameListSearchField::setFilterResult(int visible_, int total_) { + visible = visible_; + total = total_; + + label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible)); +} + +QString GameListSearchField::filterText() const { + return edit_filter->text(); +} + +QString GameList::GetLastFilterResultItem() const { + QString file_path; + + for (int i = 1; i < item_model->rowCount() - 1; ++i) { + const QStandardItem* folder = item_model->item(i, 0); + const QModelIndex folder_index = folder->index(); + const int children_count = folder->rowCount(); + + for (int j = 0; j < children_count; ++j) { + if (tree_view->isRowHidden(j, folder_index)) { + continue; + } + + const QStandardItem* child = folder->child(j, 0); + file_path = child->data(GameListItemPath::FullPathRole).toString(); + } + } + + return file_path; +} + +void GameListSearchField::clear() { + edit_filter->clear(); +} + +void GameListSearchField::setFocus() { + if (edit_filter->isVisible()) { + edit_filter->setFocus(); + } +} + +GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} { + auto* const key_release_eater = new KeyReleaseEater(parent, this); + layout_filter = new QHBoxLayout; + layout_filter->setContentsMargins(8, 8, 8, 8); + label_filter = new QLabel; + edit_filter = new QLineEdit; + edit_filter->clear(); + edit_filter->installEventFilter(key_release_eater); + edit_filter->setClearButtonEnabled(true); + connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged); + label_filter_result = new QLabel; + button_filter_close = new QToolButton(this); + button_filter_close->setText(QStringLiteral("X")); + button_filter_close->setCursor(Qt::ArrowCursor); + button_filter_close->setStyleSheet( + QStringLiteral("QToolButton{ border: none; padding: 0px; color: " + "#000000; font-weight: bold; background: #F0F0F0; }" + "QToolButton:hover{ border: none; padding: 0px; color: " + "#EEEEEE; font-weight: bold; background: #E81123}")); + connect(button_filter_close, &QToolButton::clicked, parent, &GameList::OnFilterCloseClicked); + layout_filter->setSpacing(10); + layout_filter->addWidget(label_filter); + layout_filter->addWidget(edit_filter); + layout_filter->addWidget(label_filter_result); + layout_filter->addWidget(button_filter_close); + setLayout(layout_filter); + RetranslateUI(); +} + +/** + * Checks if all words separated by spaces are contained in another string + * This offers a word order insensitive search function + * + * @param haystack String that gets checked if it contains all words of the userinput string + * @param userinput String containing all words getting checked + * @return true if the haystack contains all words of userinput + */ +static bool ContainsAllWords(const QString& haystack, const QString& userinput) { + const QStringList userinput_split = userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts); + + return std::all_of(userinput_split.begin(), userinput_split.end(), + [&haystack](const QString& s) { return haystack.contains(s); }); +} + +// Syncs the expanded state of Game Directories with settings to persist across sessions +void GameList::OnItemExpanded(const QModelIndex& item) { + const auto type = item.data(GameListItem::TypeRole).value<GameListItemType>(); + const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir || + type == GameListItemType::UserNandDir || + type == GameListItemType::SysNandDir; + const bool is_fave = type == GameListItemType::Favorites; + if (!is_dir && !is_fave) { + return; + } + const bool is_expanded = tree_view->isExpanded(item); + if (is_fave) { + UISettings::values.favorites_expanded = is_expanded; + return; + } + const int item_dir_index = item.data(GameListDir::GameDirRole).toInt(); + UISettings::values.game_dirs[item_dir_index].expanded = is_expanded; +} + +// Event in order to filter the gamelist after editing the searchfield +void GameList::OnTextChanged(const QString& new_text) { + QString edit_filter_text = new_text.toLower(); + QStandardItem* folder; + int children_total = 0; + + // If the searchfield is empty every item is visible + // Otherwise the filter gets applied + if (edit_filter_text.isEmpty()) { + tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), + UISettings::values.favorited_ids.size() == 0); + for (int i = 1; i < item_model->rowCount() - 1; ++i) { + folder = item_model->item(i, 0); + const QModelIndex folder_index = folder->index(); + const int children_count = folder->rowCount(); + for (int j = 0; j < children_count; ++j) { + ++children_total; + tree_view->setRowHidden(j, folder_index, false); + } + } + search_field->setFilterResult(children_total, children_total); + } else { + tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true); + int result_count = 0; + for (int i = 1; i < item_model->rowCount() - 1; ++i) { + folder = item_model->item(i, 0); + const QModelIndex folder_index = folder->index(); + const int children_count = folder->rowCount(); + for (int j = 0; j < children_count; ++j) { + ++children_total; + + const QStandardItem* child = folder->child(j, 0); + + const auto program_id = child->data(GameListItemPath::ProgramIdRole).toULongLong(); + + const QString file_path = + child->data(GameListItemPath::FullPathRole).toString().toLower(); + const QString file_title = + child->data(GameListItemPath::TitleRole).toString().toLower(); + const QString file_program_id = + QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'}); + + // Only items which filename in combination with its title contains all words + // that are in the searchfield will be visible in the gamelist + // The search is case insensitive because of toLower() + // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent + // multiple conversions of edit_filter_text for each game in the gamelist + const QString file_name = + file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} + + file_title; + if (ContainsAllWords(file_name, edit_filter_text) || + (file_program_id.count() == 16 && file_program_id.contains(edit_filter_text))) { + tree_view->setRowHidden(j, folder_index, false); + ++result_count; + } else { + tree_view->setRowHidden(j, folder_index, true); + } + } + } + search_field->setFilterResult(result_count, children_total); + } +} + +void GameList::OnUpdateThemedIcons() { + for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) { + QStandardItem* child = item_model->invisibleRootItem()->child(i); + + const int icon_size = UISettings::values.folder_icon_size.GetValue(); + + switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) { + case GameListItemType::SdmcDir: + child->setData( + QIcon::fromTheme(QStringLiteral("sd_card")) + .pixmap(icon_size) + .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + break; + case GameListItemType::UserNandDir: + child->setData( + QIcon::fromTheme(QStringLiteral("chip")) + .pixmap(icon_size) + .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + break; + case GameListItemType::SysNandDir: + child->setData( + QIcon::fromTheme(QStringLiteral("chip")) + .pixmap(icon_size) + .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + break; + case GameListItemType::CustomDir: { + const UISettings::GameDir& game_dir = + UISettings::values.game_dirs[child->data(GameListDir::GameDirRole).toInt()]; + const QString icon_name = QFileInfo::exists(QString::fromStdString(game_dir.path)) + ? QStringLiteral("folder") + : QStringLiteral("bad_folder"); + child->setData( + QIcon::fromTheme(icon_name).pixmap(icon_size).scaled( + icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + break; + } + case GameListItemType::AddDir: + child->setData( + QIcon::fromTheme(QStringLiteral("list-add")) + .pixmap(icon_size) + .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + break; + case GameListItemType::Favorites: + child->setData( + QIcon::fromTheme(QStringLiteral("star")) + .pixmap(icon_size) + .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + break; + default: + break; + } + } +} + +void GameList::OnFilterCloseClicked() { + main_window->filterBarSetChecked(false); +} + +GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_, + PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_, + GMainWindow* parent) + : QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_}, + play_time_manager{play_time_manager_}, system{system_} { + watcher = new QFileSystemWatcher(this); + connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory); + + this->main_window = parent; + layout = new QVBoxLayout; + tree_view = new QTreeView; + controller_navigation = new ControllerNavigation(system.HIDCore(), this); + search_field = new GameListSearchField(this); + item_model = new QStandardItemModel(tree_view); + tree_view->setModel(item_model); + + tree_view->setAlternatingRowColors(true); + tree_view->setSelectionMode(QHeaderView::SingleSelection); + tree_view->setSelectionBehavior(QHeaderView::SelectRows); + tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel); + tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel); + tree_view->setSortingEnabled(true); + tree_view->setEditTriggers(QHeaderView::NoEditTriggers); + tree_view->setContextMenuPolicy(Qt::CustomContextMenu); + tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }")); + + item_model->insertColumns(0, COLUMN_COUNT); + RetranslateUI(); + + tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons); + tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat); + tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time); + item_model->setSortRole(GameListItemPath::SortRole); + + connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons); + connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); + connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); + connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded); + connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded); + connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent, + [this](Qt::Key key) { + // Avoid pressing buttons while playing + if (system.IsPoweredOn()) { + return; + } + if (!this->isActiveWindow()) { + return; + } + QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier); + QCoreApplication::postEvent(tree_view, event); + }); + + // We must register all custom types with the Qt Automoc system so that we are able to use + // it with signals/slots. In this case, QList falls under the umbrells of custom types. + qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); + + layout->setContentsMargins(0, 0, 0, 0); + layout->setSpacing(0); + layout->addWidget(tree_view); + layout->addWidget(search_field); + setLayout(layout); +} + +void GameList::UnloadController() { + controller_navigation->UnloadController(); +} + +GameList::~GameList() { + UnloadController(); +} + +void GameList::SetFilterFocus() { + if (tree_view->model()->rowCount() > 0) { + search_field->setFocus(); + } +} + +void GameList::SetFilterVisible(bool visibility) { + search_field->setVisible(visibility); +} + +void GameList::ClearFilter() { + search_field->clear(); +} + +void GameList::WorkerEvent() { + current_worker->ProcessEvents(this); +} + +void GameList::AddDirEntry(GameListDir* entry_items) { + item_model->invisibleRootItem()->appendRow(entry_items); + tree_view->setExpanded( + entry_items->index(), + UISettings::values.game_dirs[entry_items->data(GameListDir::GameDirRole).toInt()].expanded); +} + +void GameList::AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent) { + parent->appendRow(entry_items); +} + +void GameList::ValidateEntry(const QModelIndex& item) { + const auto selected = item.sibling(item.row(), 0); + + switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) { + case GameListItemType::Game: { + const QString file_path = selected.data(GameListItemPath::FullPathRole).toString(); + if (file_path.isEmpty()) + return; + const QFileInfo file_info(file_path); + if (!file_info.exists()) + return; + + if (file_info.isDir()) { + const QDir dir{file_path}; + const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files); + if (matching_main.size() == 1) { + emit GameChosen(dir.path() + QDir::separator() + matching_main[0]); + } + return; + } + + const auto title_id = selected.data(GameListItemPath::ProgramIdRole).toULongLong(); + + // Users usually want to run a different game after closing one + search_field->clear(); + emit GameChosen(file_path, title_id); + break; + } + case GameListItemType::AddDir: + emit AddDirectory(); + break; + default: + break; + } +} + +bool GameList::IsEmpty() const { + for (int i = 0; i < item_model->rowCount(); i++) { + const QStandardItem* child = item_model->invisibleRootItem()->child(i); + const auto type = static_cast<GameListItemType>(child->type()); + + if (!child->hasChildren() && + (type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir || + type == GameListItemType::SysNandDir)) { + item_model->invisibleRootItem()->removeRow(child->row()); + i--; + } + } + + return !item_model->invisibleRootItem()->hasChildren(); +} + +void GameList::DonePopulating(const QStringList& watch_list) { + emit ShowList(!IsEmpty()); + + item_model->invisibleRootItem()->appendRow(new GameListAddDir()); + + // Add favorites row + item_model->invisibleRootItem()->insertRow(0, new GameListFavorites()); + tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), + UISettings::values.favorited_ids.size() == 0); + tree_view->setExpanded(item_model->invisibleRootItem()->child(0)->index(), + UISettings::values.favorites_expanded.GetValue()); + for (const auto id : UISettings::values.favorited_ids) { + AddFavorite(id); + } + + // Clear out the old directories to watch for changes and add the new ones + auto watch_dirs = watcher->directories(); + if (!watch_dirs.isEmpty()) { + watcher->removePaths(watch_dirs); + } + // Workaround: Add the watch paths in chunks to allow the gui to refresh + // This prevents the UI from stalling when a large number of watch paths are added + // Also artificially caps the watcher to a certain number of directories + constexpr int LIMIT_WATCH_DIRECTORIES = 5000; + constexpr int SLICE_SIZE = 25; + int len = std::min(static_cast<int>(watch_list.size()), LIMIT_WATCH_DIRECTORIES); + for (int i = 0; i < len; i += SLICE_SIZE) { + watcher->addPaths(watch_list.mid(i, i + SLICE_SIZE)); + QCoreApplication::processEvents(); + } + tree_view->setEnabled(true); + int children_total = 0; + for (int i = 1; i < item_model->rowCount() - 1; ++i) { + children_total += item_model->item(i, 0)->rowCount(); + } + search_field->setFilterResult(children_total, children_total); + if (children_total > 0) { + search_field->setFocus(); + } + item_model->sort(tree_view->header()->sortIndicatorSection(), + tree_view->header()->sortIndicatorOrder()); + + emit PopulatingCompleted(); +} + +void GameList::PopupContextMenu(const QPoint& menu_location) { + QModelIndex item = tree_view->indexAt(menu_location); + if (!item.isValid()) + return; + + const auto selected = item.sibling(item.row(), 0); + QMenu context_menu; + switch (selected.data(GameListItem::TypeRole).value<GameListItemType>()) { + case GameListItemType::Game: + AddGamePopup(context_menu, selected.data(GameListItemPath::ProgramIdRole).toULongLong(), + selected.data(GameListItemPath::FullPathRole).toString().toStdString()); + break; + case GameListItemType::CustomDir: + AddPermDirPopup(context_menu, selected); + AddCustomDirPopup(context_menu, selected); + break; + case GameListItemType::SdmcDir: + case GameListItemType::UserNandDir: + case GameListItemType::SysNandDir: + AddPermDirPopup(context_menu, selected); + break; + case GameListItemType::Favorites: + AddFavoritesPopup(context_menu); + break; + default: + break; + } + context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); +} + +void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) { + QAction* favorite = context_menu.addAction(tr("Favorite")); + context_menu.addSeparator(); + QAction* start_game = context_menu.addAction(tr("Start Game")); + QAction* start_game_global = + context_menu.addAction(tr("Start Game without Custom Configuration")); + context_menu.addSeparator(); + QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); + QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location")); + QAction* open_transferable_shader_cache = + context_menu.addAction(tr("Open Transferable Pipeline Cache")); + context_menu.addSeparator(); + QMenu* remove_menu = context_menu.addMenu(tr("Remove")); + QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update")); + QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC")); + QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration")); + QAction* remove_play_time_data = remove_menu->addAction(tr("Remove Play Time Data")); + QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage")); + QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache")); + QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache")); + remove_menu->addSeparator(); + QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches")); + QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents")); + QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS")); + QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS")); + QAction* dump_romfs_sdmc = dump_romfs_menu->addAction(tr("Dump RomFS to SDMC")); + QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity")); + QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard")); + QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry")); +// TODO: Implement shortcut creation for macOS +#if !defined(__APPLE__) + QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut")); + QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop")); + QAction* create_applications_menu_shortcut = + shortcut_menu->addAction(tr("Add to Applications Menu")); +#endif + context_menu.addSeparator(); + QAction* properties = context_menu.addAction(tr("Properties")); + + favorite->setVisible(program_id != 0); + favorite->setCheckable(true); + favorite->setChecked(UISettings::values.favorited_ids.contains(program_id)); + open_save_location->setVisible(program_id != 0); + open_mod_location->setVisible(program_id != 0); + open_transferable_shader_cache->setVisible(program_id != 0); + remove_update->setVisible(program_id != 0); + remove_dlc->setVisible(program_id != 0); + remove_gl_shader_cache->setVisible(program_id != 0); + remove_vk_shader_cache->setVisible(program_id != 0); + remove_shader_cache->setVisible(program_id != 0); + remove_all_content->setVisible(program_id != 0); + auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); + navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0); + + connect(favorite, &QAction::triggered, [this, program_id]() { ToggleFavorite(program_id); }); + connect(open_save_location, &QAction::triggered, [this, program_id, path]() { + emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path); + }); + connect(start_game, &QAction::triggered, + [this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Normal); }); + connect(start_game_global, &QAction::triggered, + [this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Global); }); + connect(open_mod_location, &QAction::triggered, [this, program_id, path]() { + emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path); + }); + connect(open_transferable_shader_cache, &QAction::triggered, + [this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); }); + connect(remove_all_content, &QAction::triggered, [this, program_id]() { + emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Game); + }); + connect(remove_update, &QAction::triggered, [this, program_id]() { + emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::Update); + }); + connect(remove_dlc, &QAction::triggered, [this, program_id]() { + emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent); + }); + connect(remove_gl_shader_cache, &QAction::triggered, [this, program_id, path]() { + emit RemoveFileRequested(program_id, GameListRemoveTarget::GlShaderCache, path); + }); + connect(remove_vk_shader_cache, &QAction::triggered, [this, program_id, path]() { + emit RemoveFileRequested(program_id, GameListRemoveTarget::VkShaderCache, path); + }); + connect(remove_shader_cache, &QAction::triggered, [this, program_id, path]() { + emit RemoveFileRequested(program_id, GameListRemoveTarget::AllShaderCache, path); + }); + connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() { + emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path); + }); + connect(remove_play_time_data, &QAction::triggered, + [this, program_id]() { emit RemovePlayTimeRequested(program_id); }); + connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] { + emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path); + }); + connect(dump_romfs, &QAction::triggered, [this, program_id, path]() { + emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::Normal); + }); + connect(dump_romfs_sdmc, &QAction::triggered, [this, program_id, path]() { + emit DumpRomFSRequested(program_id, path, DumpRomFSTarget::SDMC); + }); + connect(verify_integrity, &QAction::triggered, + [this, path]() { emit VerifyIntegrityRequested(path); }); + connect(copy_tid, &QAction::triggered, + [this, program_id]() { emit CopyTIDRequested(program_id); }); + connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() { + emit NavigateToGamedbEntryRequested(program_id, compatibility_list); + }); +// TODO: Implement shortcut creation for macOS +#if !defined(__APPLE__) + connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() { + emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop); + }); + connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() { + emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications); + }); +#endif + connect(properties, &QAction::triggered, + [this, path]() { emit OpenPerGameGeneralRequested(path); }); +}; + +void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) { + UISettings::GameDir& game_dir = + UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()]; + + QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders")); + QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory")); + + deep_scan->setCheckable(true); + deep_scan->setChecked(game_dir.deep_scan); + + connect(deep_scan, &QAction::triggered, [this, &game_dir] { + game_dir.deep_scan = !game_dir.deep_scan; + PopulateAsync(UISettings::values.game_dirs); + }); + connect(delete_dir, &QAction::triggered, [this, &game_dir, selected] { + UISettings::values.game_dirs.removeOne(game_dir); + item_model->invisibleRootItem()->removeRow(selected.row()); + OnTextChanged(search_field->filterText()); + }); +} + +void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { + const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt(); + + QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up")); + QAction* move_down = context_menu.addAction(tr("\u25bc Move Down")); + QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location")); + + const int row = selected.row(); + + move_up->setEnabled(row > 1); + move_down->setEnabled(row < item_model->rowCount() - 2); + + connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] { + const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt(); + // swap the items in the settings + std::swap(UISettings::values.game_dirs[game_dir_index], + UISettings::values.game_dirs[other_index]); + // swap the indexes held by the QVariants + item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole); + item_model->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index), + GameListDir::GameDirRole); + // move the treeview items + QList<QStandardItem*> item = item_model->takeRow(row); + item_model->invisibleRootItem()->insertRow(row - 1, item); + tree_view->setExpanded(selected.sibling(row - 1, 0), + UISettings::values.game_dirs[other_index].expanded); + }); + + connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] { + const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt(); + // swap the items in the settings + std::swap(UISettings::values.game_dirs[game_dir_index], + UISettings::values.game_dirs[other_index]); + // swap the indexes held by the QVariants + item_model->setData(selected, QVariant(other_index), GameListDir::GameDirRole); + item_model->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index), + GameListDir::GameDirRole); + // move the treeview items + const QList<QStandardItem*> item = item_model->takeRow(row); + item_model->invisibleRootItem()->insertRow(row + 1, item); + tree_view->setExpanded(selected.sibling(row + 1, 0), + UISettings::values.game_dirs[other_index].expanded); + }); + + connect(open_directory_location, &QAction::triggered, [this, game_dir_index] { + emit OpenDirectory( + QString::fromStdString(UISettings::values.game_dirs[game_dir_index].path)); + }); +} + +void GameList::AddFavoritesPopup(QMenu& context_menu) { + QAction* clear = context_menu.addAction(tr("Clear")); + + connect(clear, &QAction::triggered, [this] { + for (const auto id : UISettings::values.favorited_ids) { + RemoveFavorite(id); + } + UISettings::values.favorited_ids.clear(); + tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true); + }); +} + +void GameList::LoadCompatibilityList() { + QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")}; + + if (!compat_list.open(QFile::ReadOnly | QFile::Text)) { + LOG_ERROR(Frontend, "Unable to open game compatibility list"); + return; + } + + if (compat_list.size() == 0) { + LOG_WARNING(Frontend, "Game compatibility list is empty"); + return; + } + + const QByteArray content = compat_list.readAll(); + if (content.isEmpty()) { + LOG_ERROR(Frontend, "Unable to completely read game compatibility list"); + return; + } + + const QJsonDocument json = QJsonDocument::fromJson(content); + const QJsonArray arr = json.array(); + + for (const QJsonValue value : arr) { + const QJsonObject game = value.toObject(); + const QString compatibility_key = QStringLiteral("compatibility"); + + if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) { + continue; + } + + const int compatibility = game[compatibility_key].toInt(); + const QString directory = game[QStringLiteral("directory")].toString(); + const QJsonArray ids = game[QStringLiteral("releases")].toArray(); + + for (const QJsonValue id_ref : ids) { + const QJsonObject id_object = id_ref.toObject(); + const QString id = id_object[QStringLiteral("id")].toString(); + + compatibility_list.emplace(id.toUpper().toStdString(), + std::make_pair(QString::number(compatibility), directory)); + } + } +} + +void GameList::changeEvent(QEvent* event) { + if (event->type() == QEvent::LanguageChange) { + RetranslateUI(); + } + + QWidget::changeEvent(event); +} + +void GameList::RetranslateUI() { + item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name")); + item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility")); + item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons")); + item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type")); + item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size")); + item_model->setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time")); +} + +void GameListSearchField::changeEvent(QEvent* event) { + if (event->type() == QEvent::LanguageChange) { + RetranslateUI(); + } + + QWidget::changeEvent(event); +} + +void GameListSearchField::RetranslateUI() { + label_filter->setText(tr("Filter:")); + edit_filter->setPlaceholderText(tr("Enter pattern to filter")); +} + +QStandardItemModel* GameList::GetModel() const { + return item_model; +} + +void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) { + tree_view->setEnabled(false); + + // Update the columns in case UISettings has changed + tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons); + tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat); + tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_types); + tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size); + tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time); + + // Cancel any existing worker. + current_worker.reset(); + + // Delete any rows that might already exist if we're repopulating + item_model->removeRows(0, item_model->rowCount()); + search_field->clear(); + + current_worker = std::make_unique<GameListWorker>(vfs, provider, game_dirs, compatibility_list, + play_time_manager, system); + + // Get events from the worker as data becomes available + connect(current_worker.get(), &GameListWorker::DataAvailable, this, &GameList::WorkerEvent, + Qt::QueuedConnection); + + QThreadPool::globalInstance()->start(current_worker.get()); +} + +void GameList::SaveInterfaceLayout() { + UISettings::values.gamelist_header_state = tree_view->header()->saveState(); +} + +void GameList::LoadInterfaceLayout() { + auto* header = tree_view->header(); + + if (header->restoreState(UISettings::values.gamelist_header_state)) { + return; + } + + // We are using the name column to display icons and titles + // so make it as large as possible as default. + header->resizeSection(COLUMN_NAME, header->width()); +} + +const QStringList GameList::supported_file_extensions = { + QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"), + QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")}; + +void GameList::RefreshGameDirectory() { + if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) { + LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); + PopulateAsync(UISettings::values.game_dirs); + } +} + +void GameList::ToggleFavorite(u64 program_id) { + if (!UISettings::values.favorited_ids.contains(program_id)) { + tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), + !search_field->filterText().isEmpty()); + UISettings::values.favorited_ids.append(program_id); + AddFavorite(program_id); + item_model->sort(tree_view->header()->sortIndicatorSection(), + tree_view->header()->sortIndicatorOrder()); + } else { + UISettings::values.favorited_ids.removeOne(program_id); + RemoveFavorite(program_id); + if (UISettings::values.favorited_ids.size() == 0) { + tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), true); + } + } + SaveConfig(); +} + +void GameList::AddFavorite(u64 program_id) { + auto* favorites_row = item_model->item(0); + + for (int i = 1; i < item_model->rowCount() - 1; i++) { + const auto* folder = item_model->item(i); + for (int j = 0; j < folder->rowCount(); j++) { + if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() == + program_id) { + QList<QStandardItem*> list; + for (int k = 0; k < COLUMN_COUNT; k++) { + list.append(folder->child(j, k)->clone()); + } + list[0]->setData(folder->child(j)->data(GameListItem::SortRole), + GameListItem::SortRole); + list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString()); + + favorites_row->appendRow(list); + return; + } + } + } +} + +void GameList::RemoveFavorite(u64 program_id) { + auto* favorites_row = item_model->item(0); + + for (int i = 0; i < favorites_row->rowCount(); i++) { + const auto* game = favorites_row->child(i); + if (game->data(GameListItemPath::ProgramIdRole).toULongLong() == program_id) { + favorites_row->removeRow(i); + return; + } + } +} + +GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} { + connect(parent, &GMainWindow::UpdateThemedIcons, this, + &GameListPlaceholder::onUpdateThemedIcons); + + layout = new QVBoxLayout; + image = new QLabel; + text = new QLabel; + layout->setAlignment(Qt::AlignCenter); + image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200)); + + RetranslateUI(); + QFont font = text->font(); + font.setPointSize(20); + text->setFont(font); + text->setAlignment(Qt::AlignHCenter); + image->setAlignment(Qt::AlignHCenter); + + layout->addWidget(image); + layout->addWidget(text); + setLayout(layout); +} + +GameListPlaceholder::~GameListPlaceholder() = default; + +void GameListPlaceholder::onUpdateThemedIcons() { + image->setPixmap(QIcon::fromTheme(QStringLiteral("plus_folder")).pixmap(200)); +} + +void GameListPlaceholder::mouseDoubleClickEvent(QMouseEvent* event) { + emit GameListPlaceholder::AddDirectory(); +} + +void GameListPlaceholder::changeEvent(QEvent* event) { + if (event->type() == QEvent::LanguageChange) { + RetranslateUI(); + } + + QWidget::changeEvent(event); +} + +void GameListPlaceholder::RetranslateUI() { + text->setText(tr("Double-click to add a new folder to the game list")); +} |