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authorZephyron <zephyron@citron-emu.org>2024-12-31 16:19:25 +1000
committerZephyron <zephyron@citron-emu.org>2024-12-31 16:19:25 +1000
commit9427e27e24a7135880ee2881c3c44988e174b41a (patch)
tree83f0062a35be144f6b162eaa823c5b3c7620146e /src/citron/hotkeys.cpp
parentb35ae725d20960411e8588b11c12a2d55f86c9d0 (diff)
chore: update project branding to citron
Diffstat (limited to 'src/citron/hotkeys.cpp')
-rw-r--r--src/citron/hotkeys.cpp214
1 files changed, 214 insertions, 0 deletions
diff --git a/src/citron/hotkeys.cpp b/src/citron/hotkeys.cpp
new file mode 100644
index 000000000..1931dcd1f
--- /dev/null
+++ b/src/citron/hotkeys.cpp
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+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <sstream>
+#include <QShortcut>
+#include <QTreeWidgetItem>
+#include <QtGlobal>
+
+#include "hid_core/frontend/emulated_controller.h"
+#include "yuzu/hotkeys.h"
+#include "yuzu/uisettings.h"
+
+HotkeyRegistry::HotkeyRegistry() = default;
+HotkeyRegistry::~HotkeyRegistry() = default;
+
+void HotkeyRegistry::SaveHotkeys() {
+ UISettings::values.shortcuts.clear();
+ for (const auto& group : hotkey_groups) {
+ for (const auto& hotkey : group.second) {
+ UISettings::values.shortcuts.push_back(
+ {hotkey.first, group.first,
+ UISettings::ContextualShortcut({hotkey.second.keyseq.toString().toStdString(),
+ hotkey.second.controller_keyseq,
+ hotkey.second.context, hotkey.second.repeat})});
+ }
+ }
+}
+
+void HotkeyRegistry::LoadHotkeys() {
+ // Make sure NOT to use a reference here because it would become invalid once we call
+ // beginGroup()
+ for (auto shortcut : UISettings::values.shortcuts) {
+ Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name];
+ if (!shortcut.shortcut.keyseq.empty()) {
+ hk.keyseq = QKeySequence::fromString(QString::fromStdString(shortcut.shortcut.keyseq),
+ QKeySequence::NativeText);
+ hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
+ }
+ if (!shortcut.shortcut.controller_keyseq.empty()) {
+ hk.controller_keyseq = shortcut.shortcut.controller_keyseq;
+ }
+ if (hk.shortcut) {
+ hk.shortcut->disconnect();
+ hk.shortcut->setKey(hk.keyseq);
+ }
+ if (hk.controller_shortcut) {
+ hk.controller_shortcut->disconnect();
+ hk.controller_shortcut->SetKey(hk.controller_keyseq);
+ }
+ hk.repeat = shortcut.shortcut.repeat;
+ }
+}
+
+QShortcut* HotkeyRegistry::GetHotkey(const std::string& group, const std::string& action,
+ QWidget* widget) {
+ Hotkey& hk = hotkey_groups[group][action];
+
+ if (!hk.shortcut) {
+ hk.shortcut = new QShortcut(hk.keyseq, widget, nullptr, nullptr, hk.context);
+ }
+
+ hk.shortcut->setAutoRepeat(hk.repeat);
+ return hk.shortcut;
+}
+
+ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const std::string& group,
+ const std::string& action,
+ Core::HID::EmulatedController* controller) {
+ Hotkey& hk = hotkey_groups[group][action];
+
+ if (!hk.controller_shortcut) {
+ hk.controller_shortcut = new ControllerShortcut(controller);
+ hk.controller_shortcut->SetKey(hk.controller_keyseq);
+ }
+
+ return hk.controller_shortcut;
+}
+
+QKeySequence HotkeyRegistry::GetKeySequence(const std::string& group, const std::string& action) {
+ return hotkey_groups[group][action].keyseq;
+}
+
+Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const std::string& group,
+ const std::string& action) {
+ return hotkey_groups[group][action].context;
+}
+
+ControllerShortcut::ControllerShortcut(Core::HID::EmulatedController* controller) {
+ emulated_controller = controller;
+ Core::HID::ControllerUpdateCallback engine_callback{
+ .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); },
+ .is_npad_service = false,
+ };
+ callback_key = emulated_controller->SetCallback(engine_callback);
+ is_enabled = true;
+}
+
+ControllerShortcut::~ControllerShortcut() {
+ emulated_controller->DeleteCallback(callback_key);
+}
+
+void ControllerShortcut::SetKey(const ControllerButtonSequence& buttons) {
+ button_sequence = buttons;
+}
+
+void ControllerShortcut::SetKey(const std::string& buttons_shortcut) {
+ ControllerButtonSequence sequence{};
+ name = buttons_shortcut;
+ std::istringstream command_line(buttons_shortcut);
+ std::string line;
+ while (std::getline(command_line, line, '+')) {
+ if (line.empty()) {
+ continue;
+ }
+ if (line == "A") {
+ sequence.npad.a.Assign(1);
+ }
+ if (line == "B") {
+ sequence.npad.b.Assign(1);
+ }
+ if (line == "X") {
+ sequence.npad.x.Assign(1);
+ }
+ if (line == "Y") {
+ sequence.npad.y.Assign(1);
+ }
+ if (line == "L") {
+ sequence.npad.l.Assign(1);
+ }
+ if (line == "R") {
+ sequence.npad.r.Assign(1);
+ }
+ if (line == "ZL") {
+ sequence.npad.zl.Assign(1);
+ }
+ if (line == "ZR") {
+ sequence.npad.zr.Assign(1);
+ }
+ if (line == "Dpad_Left") {
+ sequence.npad.left.Assign(1);
+ }
+ if (line == "Dpad_Right") {
+ sequence.npad.right.Assign(1);
+ }
+ if (line == "Dpad_Up") {
+ sequence.npad.up.Assign(1);
+ }
+ if (line == "Dpad_Down") {
+ sequence.npad.down.Assign(1);
+ }
+ if (line == "Left_Stick") {
+ sequence.npad.stick_l.Assign(1);
+ }
+ if (line == "Right_Stick") {
+ sequence.npad.stick_r.Assign(1);
+ }
+ if (line == "Minus") {
+ sequence.npad.minus.Assign(1);
+ }
+ if (line == "Plus") {
+ sequence.npad.plus.Assign(1);
+ }
+ if (line == "Home") {
+ sequence.home.home.Assign(1);
+ }
+ if (line == "Screenshot") {
+ sequence.capture.capture.Assign(1);
+ }
+ }
+
+ button_sequence = sequence;
+}
+
+ControllerButtonSequence ControllerShortcut::ButtonSequence() const {
+ return button_sequence;
+}
+
+void ControllerShortcut::SetEnabled(bool enable) {
+ is_enabled = enable;
+}
+
+bool ControllerShortcut::IsEnabled() const {
+ return is_enabled;
+}
+
+void ControllerShortcut::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) {
+ if (!is_enabled) {
+ return;
+ }
+ if (type != Core::HID::ControllerTriggerType::Button) {
+ return;
+ }
+ if (button_sequence.npad.raw == Core::HID::NpadButton::None &&
+ button_sequence.capture.raw == 0 && button_sequence.home.raw == 0) {
+ return;
+ }
+
+ const auto player_npad_buttons =
+ emulated_controller->GetNpadButtons().raw & button_sequence.npad.raw;
+ const u64 player_capture_buttons =
+ emulated_controller->GetCaptureButtons().raw & button_sequence.capture.raw;
+ const u64 player_home_buttons =
+ emulated_controller->GetHomeButtons().raw & button_sequence.home.raw;
+
+ if (player_npad_buttons == button_sequence.npad.raw &&
+ player_capture_buttons == button_sequence.capture.raw &&
+ player_home_buttons == button_sequence.home.raw && !active) {
+ // Force user to press the home or capture button again
+ active = true;
+ emit Activated();
+ return;
+ }
+ active = false;
+}