diff options
author | Zephyron <zephyron@citron-emu.org> | 2024-12-31 16:19:25 +1000 |
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committer | Zephyron <zephyron@citron-emu.org> | 2024-12-31 16:19:25 +1000 |
commit | 9427e27e24a7135880ee2881c3c44988e174b41a (patch) | |
tree | 83f0062a35be144f6b162eaa823c5b3c7620146e /src/citron/hotkeys.h | |
parent | b35ae725d20960411e8588b11c12a2d55f86c9d0 (diff) |
chore: update project branding to citron
Diffstat (limited to 'src/citron/hotkeys.h')
-rw-r--r-- | src/citron/hotkeys.h | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/src/citron/hotkeys.h b/src/citron/hotkeys.h new file mode 100644 index 000000000..bdc081649 --- /dev/null +++ b/src/citron/hotkeys.h @@ -0,0 +1,127 @@ +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <map> +#include <QKeySequence> +#include <QString> +#include <QWidget> +#include "hid_core/hid_types.h" + +class QDialog; +class QSettings; +class QShortcut; +class ControllerShortcut; + +namespace Core::HID { +enum class ControllerTriggerType; +class EmulatedController; +} // namespace Core::HID + +struct ControllerButtonSequence { + Core::HID::CaptureButtonState capture{}; + Core::HID::HomeButtonState home{}; + Core::HID::NpadButtonState npad{}; +}; + +class ControllerShortcut : public QObject { + Q_OBJECT + +public: + explicit ControllerShortcut(Core::HID::EmulatedController* controller); + ~ControllerShortcut(); + + void SetKey(const ControllerButtonSequence& buttons); + void SetKey(const std::string& buttons_shortcut); + + ControllerButtonSequence ButtonSequence() const; + + void SetEnabled(bool enable); + bool IsEnabled() const; + +Q_SIGNALS: + void Activated(); + +private: + void ControllerUpdateEvent(Core::HID::ControllerTriggerType type); + + bool is_enabled{}; + bool active{}; + int callback_key{}; + ControllerButtonSequence button_sequence{}; + std::string name{}; + Core::HID::EmulatedController* emulated_controller = nullptr; +}; + +class HotkeyRegistry final { +public: + friend class ConfigureHotkeys; + + explicit HotkeyRegistry(); + ~HotkeyRegistry(); + + /** + * Loads hotkeys from the settings file. + * + * @note Yet unregistered hotkeys which are present in the settings will automatically be + * registered. + */ + void LoadHotkeys(); + + /** + * Saves all registered hotkeys to the settings file. + * + * @note Each hotkey group will be stored a settings group; For each hotkey inside that group, a + * settings group will be created to store the key sequence and the hotkey context. + */ + void SaveHotkeys(); + + /** + * Returns a QShortcut object whose activated() signal can be connected to other QObjects' + * slots. + * + * @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger"). + * @param action Name of the action (e.g. "Start Emulation", "Load Image"). + * @param widget Parent widget of the returned QShortcut. + * @warning If multiple QWidgets' call this function for the same action, the returned QShortcut + * will be the same. Thus, you shouldn't rely on the caller really being the + * QShortcut's parent. + */ + QShortcut* GetHotkey(const std::string& group, const std::string& action, QWidget* widget); + ControllerShortcut* GetControllerHotkey(const std::string& group, const std::string& action, + Core::HID::EmulatedController* controller); + + /** + * Returns a QKeySequence object whose signal can be connected to QAction::setShortcut. + * + * @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger"). + * @param action Name of the action (e.g. "Start Emulation", "Load Image"). + */ + QKeySequence GetKeySequence(const std::string& group, const std::string& action); + + /** + * Returns a Qt::ShortcutContext object who can be connected to other + * QAction::setShortcutContext. + * + * @param group General group this shortcut context belongs to (e.g. "Main Window", + * "Debugger"). + * @param action Name of the action (e.g. "Start Emulation", "Load Image"). + */ + Qt::ShortcutContext GetShortcutContext(const std::string& group, const std::string& action); + +private: + struct Hotkey { + QKeySequence keyseq; + std::string controller_keyseq; + QShortcut* shortcut = nullptr; + ControllerShortcut* controller_shortcut = nullptr; + Qt::ShortcutContext context = Qt::WindowShortcut; + bool repeat; + }; + + using HotkeyMap = std::map<std::string, Hotkey>; + using HotkeyGroupMap = std::map<std::string, HotkeyMap>; + + HotkeyGroupMap hotkey_groups; +}; |