diff options
author | Zephyron <zephyron@citron-emu.org> | 2024-12-31 16:19:25 +1000 |
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committer | Zephyron <zephyron@citron-emu.org> | 2024-12-31 16:19:25 +1000 |
commit | 9427e27e24a7135880ee2881c3c44988e174b41a (patch) | |
tree | 83f0062a35be144f6b162eaa823c5b3c7620146e /src/citron/main.cpp | |
parent | b35ae725d20960411e8588b11c12a2d55f86c9d0 (diff) |
chore: update project branding to citron
Diffstat (limited to 'src/citron/main.cpp')
-rw-r--r-- | src/citron/main.cpp | 5343 |
1 files changed, 5343 insertions, 0 deletions
diff --git a/src/citron/main.cpp b/src/citron/main.cpp new file mode 100644 index 000000000..19aaff7c6 --- /dev/null +++ b/src/citron/main.cpp @@ -0,0 +1,5343 @@ +// SPDX-FileCopyrightText: 2014 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <cinttypes> +#include <clocale> +#include <cmath> +#include <fstream> +#include <iostream> +#include <memory> +#include <thread> +#include "core/hle/service/am/applet_manager.h" +#include "core/loader/nca.h" +#include "core/tools/renderdoc.h" + +#ifdef __APPLE__ +#include <unistd.h> // for chdir +#endif +#ifdef __unix__ +#include <csignal> +#include <sys/socket.h> +#include "common/linux/gamemode.h" +#endif + +#include <boost/container/flat_set.hpp> + +// VFS includes must be before glad as they will conflict with Windows file api, which uses defines. +#include "applets/qt_amiibo_settings.h" +#include "applets/qt_controller.h" +#include "applets/qt_error.h" +#include "applets/qt_profile_select.h" +#include "applets/qt_software_keyboard.h" +#include "applets/qt_web_browser.h" +#include "common/nvidia_flags.h" +#include "common/settings_enums.h" +#include "configuration/configure_input.h" +#include "configuration/configure_per_game.h" +#include "configuration/configure_tas.h" +#include "core/file_sys/romfs_factory.h" +#include "core/file_sys/vfs/vfs.h" +#include "core/file_sys/vfs/vfs_real.h" +#include "core/frontend/applets/cabinet.h" +#include "core/frontend/applets/controller.h" +#include "core/frontend/applets/general.h" +#include "core/frontend/applets/mii_edit.h" +#include "core/frontend/applets/software_keyboard.h" +#include "core/hle/service/acc/profile_manager.h" +#include "core/hle/service/am/frontend/applets.h" +#include "core/hle/service/set/system_settings_server.h" +#include "frontend_common/content_manager.h" +#include "hid_core/frontend/emulated_controller.h" +#include "hid_core/hid_core.h" +#include "yuzu/multiplayer/state.h" +#include "yuzu/util/controller_navigation.h" + +// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows +// defines. +static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper( + const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::OpenMode mode) { + return vfs->CreateDirectory(path, mode); +} + +static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir, + const std::string& path) { + return dir->CreateFile(path); +} + +#include <fmt/ostream.h> +#include <glad/glad.h> + +#define QT_NO_OPENGL +#include <QClipboard> +#include <QDesktopServices> +#include <QDir> +#include <QFile> +#include <QFileDialog> +#include <QInputDialog> +#include <QMessageBox> +#include <QProgressBar> +#include <QProgressDialog> +#include <QPushButton> +#include <QScreen> +#include <QShortcut> +#include <QStandardPaths> +#include <QStatusBar> +#include <QString> +#include <QSysInfo> +#include <QUrl> +#include <QtConcurrent/QtConcurrent> + +#ifdef HAVE_SDL2 +#include <SDL.h> // For SDL ScreenSaver functions +#endif + +#include <fmt/format.h> +#include "common/detached_tasks.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" +#include "common/literals.h" +#include "common/logging/backend.h" +#include "common/logging/log.h" +#include "common/memory_detect.h" +#include "common/microprofile.h" +#include "common/scm_rev.h" +#include "common/scope_exit.h" +#ifdef _WIN32 +#include <shlobj.h> +#include "common/windows/timer_resolution.h" +#endif +#ifdef ARCHITECTURE_x86_64 +#include "common/x64/cpu_detect.h" +#endif +#include "common/settings.h" +#include "common/telemetry.h" +#include "core/core.h" +#include "core/core_timing.h" +#include "core/crypto/key_manager.h" +#include "core/file_sys/card_image.h" +#include "core/file_sys/common_funcs.h" +#include "core/file_sys/content_archive.h" +#include "core/file_sys/control_metadata.h" +#include "core/file_sys/patch_manager.h" +#include "core/file_sys/registered_cache.h" +#include "core/file_sys/romfs.h" +#include "core/file_sys/savedata_factory.h" +#include "core/file_sys/submission_package.h" +#include "core/hle/kernel/k_process.h" +#include "core/hle/service/am/am.h" +#include "core/hle/service/filesystem/filesystem.h" +#include "core/hle/service/sm/sm.h" +#include "core/loader/loader.h" +#include "core/perf_stats.h" +#include "core/telemetry_session.h" +#include "frontend_common/config.h" +#include "input_common/drivers/tas_input.h" +#include "input_common/drivers/virtual_amiibo.h" +#include "input_common/main.h" +#include "ui_main.h" +#include "util/overlay_dialog.h" +#include "video_core/gpu.h" +#include "video_core/renderer_base.h" +#include "video_core/shader_notify.h" +#include "yuzu/about_dialog.h" +#include "yuzu/bootmanager.h" +#include "yuzu/compatdb.h" +#include "yuzu/compatibility_list.h" +#include "yuzu/configuration/configure_dialog.h" +#include "yuzu/configuration/configure_input_per_game.h" +#include "yuzu/configuration/qt_config.h" +#include "yuzu/debugger/console.h" +#include "yuzu/debugger/controller.h" +#include "yuzu/debugger/profiler.h" +#include "yuzu/debugger/wait_tree.h" +#include "yuzu/discord.h" +#include "yuzu/game_list.h" +#include "yuzu/game_list_p.h" +#include "yuzu/hotkeys.h" +#include "yuzu/install_dialog.h" +#include "yuzu/loading_screen.h" +#include "yuzu/main.h" +#include "yuzu/play_time_manager.h" +#include "yuzu/startup_checks.h" +#include "yuzu/uisettings.h" +#include "yuzu/util/clickable_label.h" +#include "yuzu/vk_device_info.h" + +#ifdef YUZU_CRASH_DUMPS +#include "yuzu/breakpad.h" +#endif + +using namespace Common::Literals; + +#ifdef USE_DISCORD_PRESENCE +#include "yuzu/discord_impl.h" +#endif + +#ifdef QT_STATICPLUGIN +Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); +#endif + +#ifdef _WIN32 +#include <windows.h> +extern "C" { +// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable +// graphics +__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; +__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; +} +#endif + +constexpr int default_mouse_hide_timeout = 2500; +constexpr int default_input_update_timeout = 1; + +constexpr size_t CopyBufferSize = 1_MiB; + +/** + * "Callouts" are one-time instructional messages shown to the user. In the config settings, there + * is a bitfield "callout_flags" options, used to track if a message has already been shown to the + * user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones. + */ +enum class CalloutFlag : uint32_t { + Telemetry = 0x1, + DRDDeprecation = 0x2, +}; + +void GMainWindow::ShowTelemetryCallout() { + if (UISettings::values.callout_flags.GetValue() & + static_cast<uint32_t>(CalloutFlag::Telemetry)) { + return; + } + + UISettings::values.callout_flags = + UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry); + const QString telemetry_message = + tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous " + "data is collected</a> to help improve yuzu. " + "<br/><br/>Would you like to share your usage data with us?"); + if (!question(this, tr("Telemetry"), telemetry_message)) { + Settings::values.enable_telemetry = false; + system->ApplySettings(); + } +} + +const int GMainWindow::max_recent_files_item; + +static void RemoveCachedContents() { + const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir); + const auto offline_fonts = cache_dir / "fonts"; + const auto offline_manual = cache_dir / "offline_web_applet_manual"; + const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information"; + const auto offline_system_data = cache_dir / "offline_web_applet_system_data"; + + Common::FS::RemoveDirRecursively(offline_fonts); + Common::FS::RemoveDirRecursively(offline_manual); + Common::FS::RemoveDirRecursively(offline_legal_information); + Common::FS::RemoveDirRecursively(offline_system_data); +} + +static void LogRuntimes() { +#ifdef _MSC_VER + // It is possible that the name of the dll will change. + // vcruntime140.dll is for 2015 and onwards + static constexpr char runtime_dll_name[] = "vcruntime140.dll"; + UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr); + bool runtime_version_inspection_worked = false; + if (sz > 0) { + std::vector<u8> buf(sz); + if (GetFileVersionInfoA(runtime_dll_name, 0, sz, buf.data())) { + VS_FIXEDFILEINFO* pvi; + sz = sizeof(VS_FIXEDFILEINFO); + if (VerQueryValueA(buf.data(), "\\", reinterpret_cast<LPVOID*>(&pvi), &sz)) { + if (pvi->dwSignature == VS_FFI_SIGNATURE) { + runtime_version_inspection_worked = true; + LOG_INFO(Frontend, "MSVC Compiler: {} Runtime: {}.{}.{}.{}", _MSC_VER, + pvi->dwProductVersionMS >> 16, pvi->dwProductVersionMS & 0xFFFF, + pvi->dwProductVersionLS >> 16, pvi->dwProductVersionLS & 0xFFFF); + } + } + } + } + if (!runtime_version_inspection_worked) { + LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name); + } +#endif + LOG_INFO(Frontend, "Qt Compile: {} Runtime: {}", QT_VERSION_STR, qVersion()); +} + +static QString PrettyProductName() { +#ifdef _WIN32 + // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2 + // With that notation change they changed the registry key used to denote the current version + QSettings windows_registry( + QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"), + QSettings::NativeFormat); + const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString(); + if (release_id == QStringLiteral("2009")) { + const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt(); + const QString display_version = + windows_registry.value(QStringLiteral("DisplayVersion")).toString(); + const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt(); + u32 version = 10; + if (current_build >= 22000) { + version = 11; + } + return QStringLiteral("Windows %1 Version %2 (Build %3.%4)") + .arg(QString::number(version), display_version, QString::number(current_build), + QString::number(ubr)); + } +#endif + return QSysInfo::prettyProductName(); +} + +#ifdef _WIN32 +static void OverrideWindowsFont() { + // Qt5 chooses these fonts on Windows and they have fairly ugly alphanumeric/cyrillic characters + // Asking to use "MS Shell Dlg 2" gives better other chars while leaving the Chinese Characters. + const QString startup_font = QApplication::font().family(); + const QStringList ugly_fonts = {QStringLiteral("SimSun"), QStringLiteral("PMingLiU")}; + if (ugly_fonts.contains(startup_font)) { + QApplication::setFont(QFont(QStringLiteral("MS Shell Dlg 2"), 9, QFont::Normal)); + } +} +#endif + +bool GMainWindow::CheckDarkMode() { +#ifdef __unix__ + const QPalette test_palette(qApp->palette()); + const QColor text_color = test_palette.color(QPalette::Active, QPalette::Text); + const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window); + return (text_color.value() > window_color.value()); +#else + // TODO: Windows + return false; +#endif // __unix__ +} + +GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan) + : ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()}, + input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)}, + vfs{std::make_shared<FileSys::RealVfsFilesystem>()}, + provider{std::make_unique<FileSys::ManualContentProvider>()} { +#ifdef __unix__ + SetupSigInterrupts(); + SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); +#endif + system->Initialize(); + + Common::Log::Initialize(); + Common::Log::Start(); + + LoadTranslation(); + + setAcceptDrops(true); + ui->setupUi(this); + statusBar()->hide(); + + // Check dark mode before a theme is loaded + os_dark_mode = CheckDarkMode(); + startup_icon_theme = QIcon::themeName(); + // fallback can only be set once, colorful theme icons are okay on both light/dark + QIcon::setFallbackThemeName(QStringLiteral("colorful")); + QIcon::setFallbackSearchPaths(QStringList(QStringLiteral(":/icons"))); + + default_theme_paths = QIcon::themeSearchPaths(); + UpdateUITheme(); + + SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); + discord_rpc->Update(); + + play_time_manager = std::make_unique<PlayTime::PlayTimeManager>(system->GetProfileManager()); + + system->GetRoomNetwork().Init(); + + RegisterMetaTypes(); + + InitializeWidgets(); + InitializeDebugWidgets(); + InitializeRecentFileMenuActions(); + InitializeHotkeys(); + + SetDefaultUIGeometry(); + RestoreUIState(); + + ConnectMenuEvents(); + ConnectWidgetEvents(); + + system->HIDCore().ReloadInputDevices(); + controller_dialog->refreshConfiguration(); + + const auto branch_name = std::string(Common::g_scm_branch); + const auto description = std::string(Common::g_scm_desc); + const auto build_id = std::string(Common::g_build_id); + + const auto yuzu_build = fmt::format("yuzu Development Build | {}-{}", branch_name, description); + const auto override_build = + fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id); + const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build; + const auto processor_count = std::thread::hardware_concurrency(); + + LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version); + LogRuntimes(); +#ifdef ARCHITECTURE_x86_64 + const auto& caps = Common::GetCPUCaps(); + std::string cpu_string = caps.cpu_string; + if (caps.avx || caps.avx2 || caps.avx512f) { + cpu_string += " | AVX"; + if (caps.avx512f) { + cpu_string += "512"; + } else if (caps.avx2) { + cpu_string += '2'; + } + if (caps.fma || caps.fma4) { + cpu_string += " | FMA"; + } + } + LOG_INFO(Frontend, "Host CPU: {}", cpu_string); + if (std::optional<int> processor_core = Common::GetProcessorCount()) { + LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core); + } +#endif + LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count); + LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString()); + LOG_INFO(Frontend, "Host RAM: {:.2f} GiB", + Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB}); + LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB}); +#ifdef _WIN32 + LOG_INFO(Frontend, "Host Timer Resolution: {:.4f} ms", + std::chrono::duration_cast<std::chrono::duration<f64, std::milli>>( + Common::Windows::SetCurrentTimerResolutionToMaximum()) + .count()); + system->CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution()); +#endif + UpdateWindowTitle(); + + show(); + + system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>()); + system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual, + provider.get()); + system->GetFileSystemController().CreateFactories(*vfs); + + // Remove cached contents generated during the previous session + RemoveCachedContents(); + + // Gen keys if necessary + OnCheckFirmwareDecryption(); + + game_list->LoadCompatibilityList(); + game_list->PopulateAsync(UISettings::values.game_dirs); + + // Show one-time "callout" messages to the user + ShowTelemetryCallout(); + + // make sure menubar has the arrow cursor instead of inheriting from this + ui->menubar->setCursor(QCursor()); + statusBar()->setCursor(QCursor()); + + mouse_hide_timer.setInterval(default_mouse_hide_timeout); + connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor); + connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor); + + update_input_timer.setInterval(default_input_update_timeout); + connect(&update_input_timer, &QTimer::timeout, this, &GMainWindow::UpdateInputDrivers); + update_input_timer.start(); + + MigrateConfigFiles(); + + if (has_broken_vulkan) { + UISettings::values.has_broken_vulkan = true; + + QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"), + tr("Vulkan initialization failed during boot.<br><br>Click <a " + "href='https://yuzu-emu.org/wiki/faq/" + "#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>" + "here for instructions to fix the issue</a>.")); + +#ifdef HAS_OPENGL + Settings::values.renderer_backend = Settings::RendererBackend::OpenGL; +#else + Settings::values.renderer_backend = Settings::RendererBackend::Null; +#endif + + UpdateAPIText(); + renderer_status_button->setDisabled(true); + renderer_status_button->setChecked(false); + } else { + VkDeviceInfo::PopulateRecords(vk_device_records, this->window()->windowHandle()); + } + +#if defined(HAVE_SDL2) && !defined(_WIN32) + SDL_InitSubSystem(SDL_INIT_VIDEO); + + // Set a screensaver inhibition reason string. Currently passed to DBus by SDL and visible to + // the user through their desktop environment. + //: TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the + //: computer from sleeping + QByteArray wakelock_reason = tr("Running a game").toUtf8(); + SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, wakelock_reason.data()); + + // SDL disables the screen saver by default, and setting the hint + // SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver + // for now. + SDL_EnableScreenSaver(); +#endif + + SetupPrepareForSleep(); + + QStringList args = QApplication::arguments(); + + if (args.size() < 2) { + return; + } + + QString game_path; + bool has_gamepath = false; + bool is_fullscreen = false; + + for (int i = 1; i < args.size(); ++i) { + // Preserves drag/drop functionality + if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) { + game_path = args[1]; + has_gamepath = true; + break; + } + + // Launch game in fullscreen mode + if (args[i] == QStringLiteral("-f")) { + is_fullscreen = true; + continue; + } + + // Launch game with a specific user + if (args[i] == QStringLiteral("-u")) { + if (i >= args.size() - 1) { + continue; + } + + if (args[i + 1].startsWith(QChar::fromLatin1('-'))) { + continue; + } + + int user_arg_idx = ++i; + bool argument_ok; + std::size_t selected_user = args[user_arg_idx].toUInt(&argument_ok); + + if (!argument_ok) { + // try to look it up by username, only finds the first username that matches. + const std::string user_arg_str = args[user_arg_idx].toStdString(); + const auto user_idx = system->GetProfileManager().GetUserIndex(user_arg_str); + + if (user_idx == std::nullopt) { + LOG_ERROR(Frontend, "Invalid user argument"); + continue; + } + + selected_user = user_idx.value(); + } + + if (!system->GetProfileManager().UserExistsIndex(selected_user)) { + LOG_ERROR(Frontend, "Selected user doesn't exist"); + continue; + } + + Settings::values.current_user = static_cast<s32>(selected_user); + + user_flag_cmd_line = true; + continue; + } + + // Launch game at path + if (args[i] == QStringLiteral("-g")) { + if (i >= args.size() - 1) { + continue; + } + + if (args[i + 1].startsWith(QChar::fromLatin1('-'))) { + continue; + } + + game_path = args[++i]; + has_gamepath = true; + } + } + + // Override fullscreen setting if gamepath or argument is provided + if (has_gamepath || is_fullscreen) { + ui->action_Fullscreen->setChecked(is_fullscreen); + } + + if (!game_path.isEmpty()) { + BootGame(game_path, ApplicationAppletParameters()); + } +} + +GMainWindow::~GMainWindow() { + // will get automatically deleted otherwise + if (render_window->parent() == nullptr) { + delete render_window; + } + +#ifdef __unix__ + ::close(sig_interrupt_fds[0]); + ::close(sig_interrupt_fds[1]); +#endif +} + +void GMainWindow::RegisterMetaTypes() { + // Register integral and floating point types + qRegisterMetaType<u8>("u8"); + qRegisterMetaType<u16>("u16"); + qRegisterMetaType<u32>("u32"); + qRegisterMetaType<u64>("u64"); + qRegisterMetaType<u128>("u128"); + qRegisterMetaType<s8>("s8"); + qRegisterMetaType<s16>("s16"); + qRegisterMetaType<s32>("s32"); + qRegisterMetaType<s64>("s64"); + qRegisterMetaType<f32>("f32"); + qRegisterMetaType<f64>("f64"); + + // Register string types + qRegisterMetaType<std::string>("std::string"); + qRegisterMetaType<std::wstring>("std::wstring"); + qRegisterMetaType<std::u8string>("std::u8string"); + qRegisterMetaType<std::u16string>("std::u16string"); + qRegisterMetaType<std::u32string>("std::u32string"); + qRegisterMetaType<std::string_view>("std::string_view"); + qRegisterMetaType<std::wstring_view>("std::wstring_view"); + qRegisterMetaType<std::u8string_view>("std::u8string_view"); + qRegisterMetaType<std::u16string_view>("std::u16string_view"); + qRegisterMetaType<std::u32string_view>("std::u32string_view"); + + // Register applet types + + // Cabinet Applet + qRegisterMetaType<Core::Frontend::CabinetParameters>("Core::Frontend::CabinetParameters"); + qRegisterMetaType<std::shared_ptr<Service::NFC::NfcDevice>>( + "std::shared_ptr<Service::NFC::NfcDevice>"); + + // Controller Applet + qRegisterMetaType<Core::Frontend::ControllerParameters>("Core::Frontend::ControllerParameters"); + + // Profile Select Applet + qRegisterMetaType<Core::Frontend::ProfileSelectParameters>( + "Core::Frontend::ProfileSelectParameters"); + + // Software Keyboard Applet + qRegisterMetaType<Core::Frontend::KeyboardInitializeParameters>( + "Core::Frontend::KeyboardInitializeParameters"); + qRegisterMetaType<Core::Frontend::InlineAppearParameters>( + "Core::Frontend::InlineAppearParameters"); + qRegisterMetaType<Core::Frontend::InlineTextParameters>("Core::Frontend::InlineTextParameters"); + qRegisterMetaType<Service::AM::Frontend::SwkbdResult>("Service::AM::Frontend::SwkbdResult"); + qRegisterMetaType<Service::AM::Frontend::SwkbdTextCheckResult>( + "Service::AM::Frontend::SwkbdTextCheckResult"); + qRegisterMetaType<Service::AM::Frontend::SwkbdReplyType>( + "Service::AM::Frontend::SwkbdReplyType"); + + // Web Browser Applet + qRegisterMetaType<Service::AM::Frontend::WebExitReason>("Service::AM::Frontend::WebExitReason"); + + // Register loader types + qRegisterMetaType<Core::SystemResultStatus>("Core::SystemResultStatus"); +} + +void GMainWindow::AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters, + std::shared_ptr<Service::NFC::NfcDevice> nfp_device) { + cabinet_applet = + new QtAmiiboSettingsDialog(this, parameters, input_subsystem.get(), nfp_device); + SCOPE_EXIT { + cabinet_applet->deleteLater(); + cabinet_applet = nullptr; + }; + + cabinet_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint | + Qt::WindowTitleHint | Qt::WindowSystemMenuHint); + cabinet_applet->setWindowModality(Qt::WindowModal); + + if (cabinet_applet->exec() == QDialog::Rejected) { + emit AmiiboSettingsFinished(false, {}); + return; + } + + emit AmiiboSettingsFinished(true, cabinet_applet->GetName()); +} + +void GMainWindow::AmiiboSettingsRequestExit() { + if (cabinet_applet) { + cabinet_applet->reject(); + } +} + +void GMainWindow::ControllerSelectorReconfigureControllers( + const Core::Frontend::ControllerParameters& parameters) { + controller_applet = + new QtControllerSelectorDialog(this, parameters, input_subsystem.get(), *system); + SCOPE_EXIT { + controller_applet->deleteLater(); + controller_applet = nullptr; + }; + + controller_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | + Qt::WindowStaysOnTopHint | Qt::WindowTitleHint | + Qt::WindowSystemMenuHint); + controller_applet->setWindowModality(Qt::WindowModal); + bool is_success = controller_applet->exec() != QDialog::Rejected; + + // Don't forget to apply settings. + system->HIDCore().DisableAllControllerConfiguration(); + system->ApplySettings(); + config->SaveAllValues(); + + UpdateStatusButtons(); + + emit ControllerSelectorReconfigureFinished(is_success); +} + +void GMainWindow::ControllerSelectorRequestExit() { + if (controller_applet) { + controller_applet->reject(); + } +} + +void GMainWindow::ProfileSelectorSelectProfile( + const Core::Frontend::ProfileSelectParameters& parameters) { + profile_select_applet = new QtProfileSelectionDialog(*system, this, parameters); + SCOPE_EXIT { + profile_select_applet->deleteLater(); + profile_select_applet = nullptr; + }; + + profile_select_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | + Qt::WindowStaysOnTopHint | Qt::WindowTitleHint | + Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); + profile_select_applet->setWindowModality(Qt::WindowModal); + if (profile_select_applet->exec() == QDialog::Rejected) { + emit ProfileSelectorFinishedSelection(std::nullopt); + return; + } + + const auto uuid = system->GetProfileManager().GetUser( + static_cast<std::size_t>(profile_select_applet->GetIndex())); + if (!uuid.has_value()) { + emit ProfileSelectorFinishedSelection(std::nullopt); + return; + } + + emit ProfileSelectorFinishedSelection(uuid); +} + +void GMainWindow::ProfileSelectorRequestExit() { + if (profile_select_applet) { + profile_select_applet->reject(); + } +} + +void GMainWindow::SoftwareKeyboardInitialize( + bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters) { + if (software_keyboard) { + LOG_ERROR(Frontend, "The software keyboard is already initialized!"); + return; + } + + software_keyboard = new QtSoftwareKeyboardDialog(render_window, *system, is_inline, + std::move(initialize_parameters)); + + if (is_inline) { + connect( + software_keyboard, &QtSoftwareKeyboardDialog::SubmitInlineText, this, + [this](Service::AM::Frontend::SwkbdReplyType reply_type, std::u16string submitted_text, + s32 cursor_position) { + emit SoftwareKeyboardSubmitInlineText(reply_type, submitted_text, cursor_position); + }, + Qt::QueuedConnection); + } else { + connect( + software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this, + [this](Service::AM::Frontend::SwkbdResult result, std::u16string submitted_text, + bool confirmed) { + emit SoftwareKeyboardSubmitNormalText(result, submitted_text, confirmed); + }, + Qt::QueuedConnection); + } +} + +void GMainWindow::SoftwareKeyboardShowNormal() { + if (!software_keyboard) { + LOG_ERROR(Frontend, "The software keyboard is not initialized!"); + return; + } + + const auto& layout = render_window->GetFramebufferLayout(); + + const auto x = layout.screen.left; + const auto y = layout.screen.top; + const auto w = layout.screen.GetWidth(); + const auto h = layout.screen.GetHeight(); + const auto scale_ratio = devicePixelRatioF(); + + software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y) / scale_ratio), + QSize(w, h) / scale_ratio); +} + +void GMainWindow::SoftwareKeyboardShowTextCheck( + Service::AM::Frontend::SwkbdTextCheckResult text_check_result, + std::u16string text_check_message) { + if (!software_keyboard) { + LOG_ERROR(Frontend, "The software keyboard is not initialized!"); + return; + } + + software_keyboard->ShowTextCheckDialog(text_check_result, text_check_message); +} + +void GMainWindow::SoftwareKeyboardShowInline( + Core::Frontend::InlineAppearParameters appear_parameters) { + if (!software_keyboard) { + LOG_ERROR(Frontend, "The software keyboard is not initialized!"); + return; + } + + const auto& layout = render_window->GetFramebufferLayout(); + + const auto x = + static_cast<int>(layout.screen.left + (0.5f * layout.screen.GetWidth() * + ((2.0f * appear_parameters.key_top_translate_x) + + (1.0f - appear_parameters.key_top_scale_x)))); + const auto y = + static_cast<int>(layout.screen.top + (layout.screen.GetHeight() * + ((2.0f * appear_parameters.key_top_translate_y) + + (1.0f - appear_parameters.key_top_scale_y)))); + const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x); + const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y); + const auto scale_ratio = devicePixelRatioF(); + + software_keyboard->ShowInlineKeyboard(std::move(appear_parameters), + render_window->mapToGlobal(QPoint(x, y) / scale_ratio), + QSize(w, h) / scale_ratio); +} + +void GMainWindow::SoftwareKeyboardHideInline() { + if (!software_keyboard) { + LOG_ERROR(Frontend, "The software keyboard is not initialized!"); + return; + } + + software_keyboard->HideInlineKeyboard(); +} + +void GMainWindow::SoftwareKeyboardInlineTextChanged( + Core::Frontend::InlineTextParameters text_parameters) { + if (!software_keyboard) { + LOG_ERROR(Frontend, "The software keyboard is not initialized!"); + return; + } + + software_keyboard->InlineTextChanged(std::move(text_parameters)); +} + +void GMainWindow::SoftwareKeyboardExit() { + if (!software_keyboard) { + return; + } + + software_keyboard->ExitKeyboard(); + + software_keyboard = nullptr; +} + +void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url, + const std::string& additional_args, bool is_local) { +#ifdef YUZU_USE_QT_WEB_ENGINE + + // Raw input breaks with the web applet, Disable web applets if enabled + if (UISettings::values.disable_web_applet || Settings::values.enable_raw_input) { + emit WebBrowserClosed(Service::AM::Frontend::WebExitReason::WindowClosed, + "http://localhost/"); + return; + } + + web_applet = new QtNXWebEngineView(this, *system, input_subsystem.get()); + + ui->action_Pause->setEnabled(false); + ui->action_Restart->setEnabled(false); + ui->action_Stop->setEnabled(false); + + { + QProgressDialog loading_progress(this); + loading_progress.setLabelText(tr("Loading Web Applet...")); + loading_progress.setRange(0, 3); + loading_progress.setValue(0); + + if (is_local && !Common::FS::Exists(main_url)) { + loading_progress.show(); + + auto future = QtConcurrent::run([this] { emit WebBrowserExtractOfflineRomFS(); }); + + while (!future.isFinished()) { + QCoreApplication::processEvents(); + + std::this_thread::sleep_for(std::chrono::milliseconds(1)); + } + } + + loading_progress.setValue(1); + + if (is_local) { + web_applet->LoadLocalWebPage(main_url, additional_args); + } else { + web_applet->LoadExternalWebPage(main_url, additional_args); + } + + if (render_window->IsLoadingComplete()) { + render_window->hide(); + } + + const auto& layout = render_window->GetFramebufferLayout(); + const auto scale_ratio = devicePixelRatioF(); + web_applet->resize(layout.screen.GetWidth() / scale_ratio, + layout.screen.GetHeight() / scale_ratio); + web_applet->move(layout.screen.left / scale_ratio, + (layout.screen.top / scale_ratio) + menuBar()->height()); + web_applet->setZoomFactor(static_cast<qreal>(layout.screen.GetWidth() / scale_ratio) / + static_cast<qreal>(Layout::ScreenUndocked::Width)); + + web_applet->setFocus(); + web_applet->show(); + + loading_progress.setValue(2); + + QCoreApplication::processEvents(); + + loading_progress.setValue(3); + } + + bool exit_check = false; + + // TODO (Morph): Remove this + QAction* exit_action = new QAction(tr("Disable Web Applet"), this); + connect(exit_action, &QAction::triggered, this, [this] { + const auto result = QMessageBox::warning( + this, tr("Disable Web Applet"), + tr("Disabling the web applet can lead to undefined behavior and should only be used " + "with Super Mario 3D All-Stars. Are you sure you want to disable the web " + "applet?\n(This can be re-enabled in the Debug settings.)"), + QMessageBox::Yes | QMessageBox::No); + if (result == QMessageBox::Yes) { + UISettings::values.disable_web_applet = true; + web_applet->SetFinished(true); + } + }); + ui->menubar->addAction(exit_action); + + while (!web_applet->IsFinished()) { + QCoreApplication::processEvents(); + + if (!exit_check) { + web_applet->page()->runJavaScript( + QStringLiteral("end_applet;"), [&](const QVariant& variant) { + exit_check = false; + if (variant.toBool()) { + web_applet->SetFinished(true); + web_applet->SetExitReason( + Service::AM::Frontend::WebExitReason::EndButtonPressed); + } + }); + + exit_check = true; + } + + if (web_applet->GetCurrentURL().contains(QStringLiteral("localhost"))) { + if (!web_applet->IsFinished()) { + web_applet->SetFinished(true); + web_applet->SetExitReason(Service::AM::Frontend::WebExitReason::CallbackURL); + } + + web_applet->SetLastURL(web_applet->GetCurrentURL().toStdString()); + } + + std::this_thread::sleep_for(std::chrono::milliseconds(1)); + } + + const auto exit_reason = web_applet->GetExitReason(); + const auto last_url = web_applet->GetLastURL(); + + web_applet->hide(); + + render_window->setFocus(); + + if (render_window->IsLoadingComplete()) { + render_window->show(); + } + + ui->action_Pause->setEnabled(true); + ui->action_Restart->setEnabled(true); + ui->action_Stop->setEnabled(true); + + ui->menubar->removeAction(exit_action); + + QCoreApplication::processEvents(); + + emit WebBrowserClosed(exit_reason, last_url); + +#else + + // Utilize the same fallback as the default web browser applet. + emit WebBrowserClosed(Service::AM::Frontend::WebExitReason::WindowClosed, "http://localhost/"); + +#endif +} + +void GMainWindow::WebBrowserRequestExit() { +#ifdef YUZU_USE_QT_WEB_ENGINE + if (web_applet) { + web_applet->SetExitReason(Service::AM::Frontend::WebExitReason::ExitRequested); + web_applet->SetFinished(true); + } +#endif +} + +void GMainWindow::InitializeWidgets() { +#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING + ui->action_Report_Compatibility->setVisible(true); +#endif + render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system); + render_window->hide(); + + game_list = new GameList(vfs, provider.get(), *play_time_manager, *system, this); + ui->horizontalLayout->addWidget(game_list); + + game_list_placeholder = new GameListPlaceholder(this); + ui->horizontalLayout->addWidget(game_list_placeholder); + game_list_placeholder->setVisible(false); + + loading_screen = new LoadingScreen(this); + loading_screen->hide(); + ui->horizontalLayout->addWidget(loading_screen); + connect(loading_screen, &LoadingScreen::Hidden, [&] { + loading_screen->Clear(); + if (emulation_running) { + render_window->show(); + render_window->setFocus(); + } + }); + + multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room, + ui->action_Show_Room, *system); + multiplayer_state->setVisible(false); + + // Create status bar + message_label = new QLabel(); + // Configured separately for left alignment + message_label->setFrameStyle(QFrame::NoFrame); + message_label->setContentsMargins(4, 0, 4, 0); + message_label->setAlignment(Qt::AlignLeft); + statusBar()->addPermanentWidget(message_label, 1); + + shader_building_label = new QLabel(); + shader_building_label->setToolTip(tr("The amount of shaders currently being built")); + res_scale_label = new QLabel(); + res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier.")); + emu_speed_label = new QLabel(); + emu_speed_label->setToolTip( + tr("Current emulation speed. Values higher or lower than 100% " + "indicate emulation is running faster or slower than a Switch.")); + game_fps_label = new QLabel(); + game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " + "This will vary from game to game and scene to scene.")); + emu_frametime_label = new QLabel(); + emu_frametime_label->setToolTip( + tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For " + "full-speed emulation this should be at most 16.67 ms.")); + + for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label, + emu_frametime_label}) { + label->setVisible(false); + label->setFrameStyle(QFrame::NoFrame); + label->setContentsMargins(4, 0, 4, 0); + statusBar()->addPermanentWidget(label); + } + + firmware_label = new QLabel(); + firmware_label->setObjectName(QStringLiteral("FirmwareLabel")); + firmware_label->setVisible(false); + firmware_label->setFocusPolicy(Qt::NoFocus); + statusBar()->addPermanentWidget(firmware_label); + + statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0); + statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0); + + tas_label = new QLabel(); + tas_label->setObjectName(QStringLiteral("TASlabel")); + tas_label->setFocusPolicy(Qt::NoFocus); + statusBar()->insertPermanentWidget(0, tas_label); + + volume_popup = new QWidget(this); + volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup); + volume_popup->setLayout(new QVBoxLayout()); + volume_popup->setMinimumWidth(200); + + volume_slider = new QSlider(Qt::Horizontal); + volume_slider->setObjectName(QStringLiteral("volume_slider")); + volume_slider->setMaximum(200); + volume_slider->setPageStep(5); + volume_popup->layout()->addWidget(volume_slider); + + volume_button = new VolumeButton(); + volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); + volume_button->setFocusPolicy(Qt::NoFocus); + volume_button->setCheckable(true); + UpdateVolumeUI(); + connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) { + Settings::values.audio_muted = false; + const auto volume = static_cast<u8>(percentage); + Settings::values.volume.SetValue(volume); + UpdateVolumeUI(); + }); + connect(volume_button, &QPushButton::clicked, this, [&] { + UpdateVolumeUI(); + volume_popup->setVisible(!volume_popup->isVisible()); + QRect rect = volume_button->geometry(); + QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft()); + bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height()); + volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height()))); + }); + volume_button->setContextMenuPolicy(Qt::CustomContextMenu); + connect(volume_button, &QPushButton::customContextMenuRequested, + [this](const QPoint& menu_location) { + QMenu context_menu; + context_menu.addAction( + Settings::values.audio_muted ? tr("Unmute") : tr("Mute"), [this] { + Settings::values.audio_muted = !Settings::values.audio_muted; + UpdateVolumeUI(); + }); + + context_menu.addAction(tr("Reset Volume"), [this] { + Settings::values.volume.SetValue(100); + UpdateVolumeUI(); + }); + + context_menu.exec(volume_button->mapToGlobal(menu_location)); + volume_button->repaint(); + }); + connect(volume_button, &VolumeButton::VolumeChanged, this, &GMainWindow::UpdateVolumeUI); + + statusBar()->insertPermanentWidget(0, volume_button); + + // setup AA button + aa_status_button = new QPushButton(); + aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); + aa_status_button->setFocusPolicy(Qt::NoFocus); + connect(aa_status_button, &QPushButton::clicked, [&] { + auto aa_mode = Settings::values.anti_aliasing.GetValue(); + aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1); + if (aa_mode == Settings::AntiAliasing::MaxEnum) { + aa_mode = Settings::AntiAliasing::None; + } + Settings::values.anti_aliasing.SetValue(aa_mode); + aa_status_button->setChecked(true); + UpdateAAText(); + }); + UpdateAAText(); + aa_status_button->setCheckable(true); + aa_status_button->setChecked(true); + aa_status_button->setContextMenuPolicy(Qt::CustomContextMenu); + connect(aa_status_button, &QPushButton::customContextMenuRequested, + [this](const QPoint& menu_location) { + QMenu context_menu; + for (auto const& aa_text_pair : ConfigurationShared::anti_aliasing_texts_map) { + context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] { + Settings::values.anti_aliasing.SetValue(aa_text_pair.first); + UpdateAAText(); + }); + } + context_menu.exec(aa_status_button->mapToGlobal(menu_location)); + aa_status_button->repaint(); + }); + statusBar()->insertPermanentWidget(0, aa_status_button); + + // Setup Filter button + filter_status_button = new QPushButton(); + filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); + filter_status_button->setFocusPolicy(Qt::NoFocus); + connect(filter_status_button, &QPushButton::clicked, this, + &GMainWindow::OnToggleAdaptingFilter); + UpdateFilterText(); + filter_status_button->setCheckable(true); + filter_status_button->setChecked(true); + filter_status_button->setContextMenuPolicy(Qt::CustomContextMenu); + connect(filter_status_button, &QPushButton::customContextMenuRequested, + [this](const QPoint& menu_location) { + QMenu context_menu; + for (auto const& filter_text_pair : ConfigurationShared::scaling_filter_texts_map) { + context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] { + Settings::values.scaling_filter.SetValue(filter_text_pair.first); + UpdateFilterText(); + }); + } + context_menu.exec(filter_status_button->mapToGlobal(menu_location)); + filter_status_button->repaint(); + }); + statusBar()->insertPermanentWidget(0, filter_status_button); + + // Setup Dock button + dock_status_button = new QPushButton(); + dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton")); + dock_status_button->setFocusPolicy(Qt::NoFocus); + connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode); + dock_status_button->setCheckable(true); + UpdateDockedButton(); + dock_status_button->setContextMenuPolicy(Qt::CustomContextMenu); + connect(dock_status_button, &QPushButton::customContextMenuRequested, + [this](const QPoint& menu_location) { + QMenu context_menu; + + for (auto const& pair : ConfigurationShared::use_docked_mode_texts_map) { + context_menu.addAction(pair.second, [this, &pair] { + if (pair.first != Settings::values.use_docked_mode.GetValue()) { + OnToggleDockedMode(); + } + }); + } + context_menu.exec(dock_status_button->mapToGlobal(menu_location)); + dock_status_button->repaint(); + }); + statusBar()->insertPermanentWidget(0, dock_status_button); + + // Setup GPU Accuracy button + gpu_accuracy_button = new QPushButton(); + gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton")); + gpu_accuracy_button->setCheckable(true); + gpu_accuracy_button->setFocusPolicy(Qt::NoFocus); + connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy); + UpdateGPUAccuracyButton(); + gpu_accuracy_button->setContextMenuPolicy(Qt::CustomContextMenu); + connect(gpu_accuracy_button, &QPushButton::customContextMenuRequested, + [this](const QPoint& menu_location) { + QMenu context_menu; + + for (auto const& gpu_accuracy_pair : ConfigurationShared::gpu_accuracy_texts_map) { + if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) { + continue; + } + context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] { + Settings::values.gpu_accuracy.SetValue(gpu_accuracy_pair.first); + UpdateGPUAccuracyButton(); + }); + } + context_menu.exec(gpu_accuracy_button->mapToGlobal(menu_location)); + gpu_accuracy_button->repaint(); + }); + statusBar()->insertPermanentWidget(0, gpu_accuracy_button); + + // Setup Renderer API button + renderer_status_button = new QPushButton(); + renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton")); + renderer_status_button->setCheckable(true); + renderer_status_button->setFocusPolicy(Qt::NoFocus); + connect(renderer_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGraphicsAPI); + UpdateAPIText(); + renderer_status_button->setCheckable(true); + renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() == + Settings::RendererBackend::Vulkan); + renderer_status_button->setContextMenuPolicy(Qt::CustomContextMenu); + connect(renderer_status_button, &QPushButton::customContextMenuRequested, + [this](const QPoint& menu_location) { + QMenu context_menu; + + for (auto const& renderer_backend_pair : + ConfigurationShared::renderer_backend_texts_map) { + if (renderer_backend_pair.first == Settings::RendererBackend::Null) { + continue; + } + context_menu.addAction( + renderer_backend_pair.second, [this, renderer_backend_pair] { + Settings::values.renderer_backend.SetValue(renderer_backend_pair.first); + UpdateAPIText(); + }); + } + context_menu.exec(renderer_status_button->mapToGlobal(menu_location)); + renderer_status_button->repaint(); + }); + statusBar()->insertPermanentWidget(0, renderer_status_button); + + statusBar()->setVisible(true); + setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}")); +} + +void GMainWindow::InitializeDebugWidgets() { + QMenu* debug_menu = ui->menu_View_Debugging; + +#if MICROPROFILE_ENABLED + microProfileDialog = new MicroProfileDialog(this); + microProfileDialog->hide(); + debug_menu->addAction(microProfileDialog->toggleViewAction()); +#endif + + waitTreeWidget = new WaitTreeWidget(*system, this); + addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); + waitTreeWidget->hide(); + debug_menu->addAction(waitTreeWidget->toggleViewAction()); + + controller_dialog = new ControllerDialog(system->HIDCore(), input_subsystem, this); + controller_dialog->hide(); + debug_menu->addAction(controller_dialog->toggleViewAction()); + + connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, + &WaitTreeWidget::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, + &WaitTreeWidget::OnEmulationStopping); +} + +void GMainWindow::InitializeRecentFileMenuActions() { + for (int i = 0; i < max_recent_files_item; ++i) { + actions_recent_files[i] = new QAction(this); + actions_recent_files[i]->setVisible(false); + connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); + + ui->menu_recent_files->addAction(actions_recent_files[i]); + } + ui->menu_recent_files->addSeparator(); + QAction* action_clear_recent_files = new QAction(this); + action_clear_recent_files->setText(tr("&Clear Recent Files")); + connect(action_clear_recent_files, &QAction::triggered, this, [this] { + UISettings::values.recent_files.clear(); + UpdateRecentFiles(); + }); + ui->menu_recent_files->addAction(action_clear_recent_files); + + UpdateRecentFiles(); +} + +void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name, + const bool tas_allowed) { + static const auto main_window = std::string("Main Window"); + action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name.toStdString())); + action->setShortcutContext( + hotkey_registry.GetShortcutContext(main_window, action_name.toStdString())); + action->setAutoRepeat(false); + + this->addAction(action); + + auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); + const auto* controller_hotkey = + hotkey_registry.GetControllerHotkey(main_window, action_name.toStdString(), controller); + connect( + controller_hotkey, &ControllerShortcut::Activated, this, + [action, tas_allowed, this] { + auto [tas_status, current_tas_frame, total_tas_frames] = + input_subsystem->GetTas()->GetStatus(); + if (tas_allowed || tas_status == InputCommon::TasInput::TasState::Stopped) { + action->trigger(); + } + }, + Qt::QueuedConnection); +} + +void GMainWindow::InitializeHotkeys() { + hotkey_registry.LoadHotkeys(); + + LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File")); + LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo")); + LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu")); + LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation")); + LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation")); + LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation")); + LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar")); + LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar")); + LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen")); + LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot")); + LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true); + LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"), true); + LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"), true); + LinkActionShortcut(ui->action_View_Lobby, + QStringLiteral("Multiplayer Browse Public Game Lobby")); + LinkActionShortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room")); + LinkActionShortcut(ui->action_Connect_To_Room, + QStringLiteral("Multiplayer Direct Connect to Room")); + LinkActionShortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room")); + LinkActionShortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room")); + + static const QString main_window = QStringLiteral("Main Window"); + const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) { + const auto* hotkey = + hotkey_registry.GetHotkey(main_window.toStdString(), action_name.toStdString(), this); + auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); + const auto* controller_hotkey = hotkey_registry.GetControllerHotkey( + main_window.toStdString(), action_name.toStdString(), controller); + connect(hotkey, &QShortcut::activated, this, function); + connect(controller_hotkey, &ControllerShortcut::Activated, this, function, + Qt::QueuedConnection); + }; + + connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] { + if (emulation_running && ui->action_Fullscreen->isChecked()) { + ui->action_Fullscreen->setChecked(false); + ToggleFullscreen(); + } + }); + connect_shortcut(QStringLiteral("Change Adapting Filter"), + &GMainWindow::OnToggleAdaptingFilter); + connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode); + connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy); + connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute); + connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume); + connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume); + connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] { + Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue()); + }); + connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [this] { + if (Settings::values.enable_renderdoc_hotkey) { + system->GetRenderdocAPI().ToggleCapture(); + } + }); + connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] { + Settings::values.mouse_panning = !Settings::values.mouse_panning; + if (Settings::values.mouse_panning) { + render_window->installEventFilter(render_window); + render_window->setAttribute(Qt::WA_Hover, true); + } + }); +} + +void GMainWindow::SetDefaultUIGeometry() { + // geometry: 53% of the window contents are in the upper screen half, 47% in the lower half + const QRect screenRect = QGuiApplication::primaryScreen()->geometry(); + + const int w = screenRect.width() * 2 / 3; + const int h = screenRect.height() * 2 / 3; + const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; + const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100; + + setGeometry(x, y, w, h); +} + +void GMainWindow::RestoreUIState() { + setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint); + restoreGeometry(UISettings::values.geometry); + // Work-around because the games list isn't supposed to be full screen + if (isFullScreen()) { + showNormal(); + } + restoreState(UISettings::values.state); + render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint); + render_window->restoreGeometry(UISettings::values.renderwindow_geometry); +#if MICROPROFILE_ENABLED + microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); + microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue()); +#endif + + game_list->LoadInterfaceLayout(); + + ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue()); + ToggleWindowMode(); + + ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue()); + + ui->action_Display_Dock_Widget_Headers->setChecked( + UISettings::values.display_titlebar.GetValue()); + OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked()); + + ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue()); + game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); + + ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); + statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); + Debugger::ToggleConsole(); +} + +void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { + if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive && + state != Qt::ApplicationActive) { + LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); + } + if (!emulation_running) { + return; + } + if (UISettings::values.pause_when_in_background) { + if (emu_thread->IsRunning() && + (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { + auto_paused = true; + OnPauseGame(); + } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) { + auto_paused = false; + OnStartGame(); + } + } + if (UISettings::values.mute_when_in_background) { + if (!Settings::values.audio_muted && + (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { + Settings::values.audio_muted = true; + auto_muted = true; + } else if (auto_muted && state == Qt::ApplicationActive) { + Settings::values.audio_muted = false; + auto_muted = false; + } + UpdateVolumeUI(); + } +} + +void GMainWindow::ConnectWidgetEvents() { + connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGameFromList); + connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); + connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory); + connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); + connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this, + &GMainWindow::OnTransferableShaderCacheOpenFile); + connect(game_list, &GameList::RemoveInstalledEntryRequested, this, + &GMainWindow::OnGameListRemoveInstalledEntry); + connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile); + connect(game_list, &GameList::RemovePlayTimeRequested, this, + &GMainWindow::OnGameListRemovePlayTimeData); + connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); + connect(game_list, &GameList::VerifyIntegrityRequested, this, + &GMainWindow::OnGameListVerifyIntegrity); + connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID); + connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, + &GMainWindow::OnGameListNavigateToGamedbEntry); + connect(game_list, &GameList::CreateShortcut, this, &GMainWindow::OnGameListCreateShortcut); + connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); + connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, + &GMainWindow::OnGameListAddDirectory); + connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); + connect(game_list, &GameList::PopulatingCompleted, + [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); }); + connect(game_list, &GameList::SaveConfig, this, &GMainWindow::OnSaveConfig); + + connect(game_list, &GameList::OpenPerGameGeneralRequested, this, + &GMainWindow::OnGameListOpenPerGameProperties); + + connect(this, &GMainWindow::UpdateInstallProgress, this, + &GMainWindow::IncrementInstallProgress); + + connect(this, &GMainWindow::EmulationStarting, render_window, + &GRenderWindow::OnEmulationStarting); + connect(this, &GMainWindow::EmulationStopping, render_window, + &GRenderWindow::OnEmulationStopping); + + // Software Keyboard Applet + connect(this, &GMainWindow::EmulationStarting, this, &GMainWindow::SoftwareKeyboardExit); + connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit); + + connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); + + connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state, + &MultiplayerState::UpdateThemedIcons); +} + +void GMainWindow::ConnectMenuEvents() { + const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) { + connect(action, &QAction::triggered, this, event_fn); + // Add actions to this window so that hiding menus in fullscreen won't disable them + addAction(action); + // Add actions to the render window so that they work outside of single window mode + render_window->addAction(action); + }; + + // File + connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile); + connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder); + connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND); + connect_menu(ui->action_Exit, &QMainWindow::close); + connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo); + + // Emulation + connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame); + connect_menu(ui->action_Stop, &GMainWindow::OnStopGame); + connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility); + connect_menu(ui->action_Open_Mods_Page, &GMainWindow::OnOpenModsPage); + connect_menu(ui->action_Open_Quickstart_Guide, &GMainWindow::OnOpenQuickstartGuide); + connect_menu(ui->action_Open_FAQ, &GMainWindow::OnOpenFAQ); + connect_menu(ui->action_Restart, &GMainWindow::OnRestartGame); + connect_menu(ui->action_Configure, &GMainWindow::OnConfigure); + connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame); + + // View + connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen); + connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode); + connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars); + connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar); + connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar); + + connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720); + connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900); + connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080); + ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720, + ui->action_Reset_Window_Size_900, + ui->action_Reset_Window_Size_1080}); + + // Multiplayer + connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnViewLobby); + connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnCreateRoom); + connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnCloseRoom); + connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnDirectConnectToRoom); + connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state, + &MultiplayerState::OnOpenNetworkRoom); + connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &GMainWindow::OnSaveConfig); + + // Tools + connect_menu(ui->action_Load_Album, &GMainWindow::OnAlbum); + connect_menu(ui->action_Load_Cabinet_Nickname_Owner, + [this]() { OnCabinet(Service::NFP::CabinetMode::StartNicknameAndOwnerSettings); }); + connect_menu(ui->action_Load_Cabinet_Eraser, + [this]() { OnCabinet(Service::NFP::CabinetMode::StartGameDataEraser); }); + connect_menu(ui->action_Load_Cabinet_Restorer, + [this]() { OnCabinet(Service::NFP::CabinetMode::StartRestorer); }); + connect_menu(ui->action_Load_Cabinet_Formatter, + [this]() { OnCabinet(Service::NFP::CabinetMode::StartFormatter); }); + connect_menu(ui->action_Load_Mii_Edit, &GMainWindow::OnMiiEdit); + connect_menu(ui->action_Open_Controller_Menu, &GMainWindow::OnOpenControllerMenu); + connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot); + + // TAS + connect_menu(ui->action_TAS_Start, &GMainWindow::OnTasStartStop); + connect_menu(ui->action_TAS_Record, &GMainWindow::OnTasRecord); + connect_menu(ui->action_TAS_Reset, &GMainWindow::OnTasReset); + connect_menu(ui->action_Configure_Tas, &GMainWindow::OnConfigureTas); + + // Help + connect_menu(ui->action_Open_yuzu_Folder, &GMainWindow::OnOpenYuzuFolder); + connect_menu(ui->action_Verify_installed_contents, &GMainWindow::OnVerifyInstalledContents); + connect_menu(ui->action_Install_Firmware, &GMainWindow::OnInstallFirmware); + connect_menu(ui->action_Install_Keys, &GMainWindow::OnInstallDecryptionKeys); + connect_menu(ui->action_About, &GMainWindow::OnAbout); +} + +void GMainWindow::UpdateMenuState() { + const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning(); + const bool is_firmware_available = CheckFirmwarePresence(); + + const std::array running_actions{ + ui->action_Stop, + ui->action_Restart, + ui->action_Configure_Current_Game, + ui->action_Report_Compatibility, + ui->action_Load_Amiibo, + ui->action_Pause, + }; + + const std::array applet_actions{ui->action_Load_Album, + ui->action_Load_Cabinet_Nickname_Owner, + ui->action_Load_Cabinet_Eraser, + ui->action_Load_Cabinet_Restorer, + ui->action_Load_Cabinet_Formatter, + ui->action_Load_Mii_Edit, + ui->action_Open_Controller_Menu}; + + for (QAction* action : running_actions) { + action->setEnabled(emulation_running); + } + + ui->action_Install_Firmware->setEnabled(!emulation_running); + ui->action_Install_Keys->setEnabled(!emulation_running); + + for (QAction* action : applet_actions) { + action->setEnabled(is_firmware_available && !emulation_running); + } + + ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused); + + if (emulation_running && is_paused) { + ui->action_Pause->setText(tr("&Continue")); + } else { + ui->action_Pause->setText(tr("&Pause")); + } + + multiplayer_state->UpdateNotificationStatus(); +} + +void GMainWindow::OnDisplayTitleBars(bool show) { + QList<QDockWidget*> widgets = findChildren<QDockWidget*>(); + + if (show) { + for (QDockWidget* widget : widgets) { + QWidget* old = widget->titleBarWidget(); + widget->setTitleBarWidget(nullptr); + if (old != nullptr) + delete old; + } + } else { + for (QDockWidget* widget : widgets) { + QWidget* old = widget->titleBarWidget(); + widget->setTitleBarWidget(new QWidget()); + if (old != nullptr) + delete old; + } + } +} + +void GMainWindow::SetupPrepareForSleep() { +#ifdef __unix__ + auto bus = QDBusConnection::systemBus(); + if (bus.isConnected()) { + const bool success = bus.connect( + QStringLiteral("org.freedesktop.login1"), QStringLiteral("/org/freedesktop/login1"), + QStringLiteral("org.freedesktop.login1.Manager"), QStringLiteral("PrepareForSleep"), + QStringLiteral("b"), this, SLOT(OnPrepareForSleep(bool))); + + if (!success) { + LOG_WARNING(Frontend, "Couldn't register PrepareForSleep signal"); + } + } else { + LOG_WARNING(Frontend, "QDBusConnection system bus is not connected"); + } +#endif // __unix__ +} + +void GMainWindow::OnPrepareForSleep(bool prepare_sleep) { + if (emu_thread == nullptr) { + return; + } + + if (prepare_sleep) { + if (emu_thread->IsRunning()) { + auto_paused = true; + OnPauseGame(); + } + } else { + if (!emu_thread->IsRunning() && auto_paused) { + auto_paused = false; + OnStartGame(); + } + } +} + +#ifdef __unix__ +std::array<int, 3> GMainWindow::sig_interrupt_fds{0, 0, 0}; + +void GMainWindow::SetupSigInterrupts() { + if (sig_interrupt_fds[2] == 1) { + return; + } + socketpair(AF_UNIX, SOCK_STREAM, 0, sig_interrupt_fds.data()); + sig_interrupt_fds[2] = 1; + + struct sigaction sa; + sa.sa_handler = &GMainWindow::HandleSigInterrupt; + sigemptyset(&sa.sa_mask); + sa.sa_flags = SA_RESETHAND; + sigaction(SIGINT, &sa, nullptr); + sigaction(SIGTERM, &sa, nullptr); + + sig_interrupt_notifier = new QSocketNotifier(sig_interrupt_fds[1], QSocketNotifier::Read, this); + connect(sig_interrupt_notifier, &QSocketNotifier::activated, this, + &GMainWindow::OnSigInterruptNotifierActivated); + connect(this, &GMainWindow::SigInterrupt, this, &GMainWindow::close); +} + +void GMainWindow::HandleSigInterrupt(int sig) { + if (sig == SIGINT) { + _exit(1); + } + + // Calling into Qt directly from a signal handler is not safe, + // so wake up a QSocketNotifier with this hacky write call instead. + char a = 1; + int ret = write(sig_interrupt_fds[0], &a, sizeof(a)); + (void)ret; +} + +void GMainWindow::OnSigInterruptNotifierActivated() { + sig_interrupt_notifier->setEnabled(false); + + char a; + int ret = read(sig_interrupt_fds[1], &a, sizeof(a)); + (void)ret; + + sig_interrupt_notifier->setEnabled(true); + + emit SigInterrupt(); +} +#endif // __unix__ + +void GMainWindow::PreventOSSleep() { +#ifdef _WIN32 + SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); +#elif defined(HAVE_SDL2) + SDL_DisableScreenSaver(); +#endif +} + +void GMainWindow::AllowOSSleep() { +#ifdef _WIN32 + SetThreadExecutionState(ES_CONTINUOUS); +#elif defined(HAVE_SDL2) + SDL_EnableScreenSaver(); +#endif +} + +bool GMainWindow::LoadROM(const QString& filename, Service::AM::FrontendAppletParameters params) { + // Shutdown previous session if the emu thread is still active... + if (emu_thread != nullptr) { + ShutdownGame(); + } + + if (!render_window->InitRenderTarget()) { + return false; + } + + system->SetFilesystem(vfs); + + if (params.launch_type == Service::AM::LaunchType::FrontendInitiated) { + system->GetUserChannel().clear(); + } + + system->SetFrontendAppletSet({ + std::make_unique<QtAmiiboSettings>(*this), // Amiibo Settings + (UISettings::values.controller_applet_disabled.GetValue() == true) + ? nullptr + : std::make_unique<QtControllerSelector>(*this), // Controller Selector + std::make_unique<QtErrorDisplay>(*this), // Error Display + nullptr, // Mii Editor + nullptr, // Parental Controls + nullptr, // Photo Viewer + std::make_unique<QtProfileSelector>(*this), // Profile Selector + std::make_unique<QtSoftwareKeyboard>(*this), // Software Keyboard + std::make_unique<QtWebBrowser>(*this), // Web Browser + }); + + const Core::SystemResultStatus result{ + system->Load(*render_window, filename.toStdString(), params)}; + + const auto drd_callout = (UISettings::values.callout_flags.GetValue() & + static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0; + + if (result == Core::SystemResultStatus::Success && + system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory && + drd_callout) { + UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() | + static_cast<u32>(CalloutFlag::DRDDeprecation); + QMessageBox::warning( + this, tr("Warning Outdated Game Format"), + tr("You are using the deconstructed ROM directory format for this game, which is an " + "outdated format that has been superseded by others such as NCA, NAX, XCI, or " + "NSP. Deconstructed ROM directories lack icons, metadata, and update " + "support.<br><br>For an explanation of the various Switch formats yuzu supports, <a " + "href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our " + "wiki</a>. This message will not be shown again.")); + } + + if (result != Core::SystemResultStatus::Success) { + switch (result) { + case Core::SystemResultStatus::ErrorGetLoader: + LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString()); + QMessageBox::critical(this, tr("Error while loading ROM!"), + tr("The ROM format is not supported.")); + break; + case Core::SystemResultStatus::ErrorVideoCore: + QMessageBox::critical( + this, tr("An error occurred initializing the video core."), + tr("yuzu has encountered an error while running the video core. " + "This is usually caused by outdated GPU drivers, including integrated ones. " + "Please see the log for more details. " + "For more information on accessing the log, please see the following page: " + "<a href='https://yuzu-emu.org/help/reference/log-files/'>" + "How to Upload the Log File</a>. ")); + break; + default: + if (result > Core::SystemResultStatus::ErrorLoader) { + const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader); + const u16 error_id = static_cast<u16>(result) - loader_id; + const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id); + LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code); + + const auto title = + tr("Error while loading ROM! %1", "%1 signifies a numeric error code.") + .arg(QString::fromStdString(error_code)); + const auto description = + tr("%1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the " + "yuzu quickstart guide</a> to redump your files.<br>You can refer " + "to the yuzu wiki</a> or the yuzu Discord</a> for help.", + "%1 signifies an error string.") + .arg(QString::fromStdString( + GetResultStatusString(static_cast<Loader::ResultStatus>(error_id)))); + + QMessageBox::critical(this, title, description); + } else { + QMessageBox::critical( + this, tr("Error while loading ROM!"), + tr("An unknown error occurred. Please see the log for more details.")); + } + break; + } + return false; + } + current_game_path = filename; + + system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt"); + return true; +} + +bool GMainWindow::SelectAndSetCurrentUser( + const Core::Frontend::ProfileSelectParameters& parameters) { + QtProfileSelectionDialog dialog(*system, this, parameters); + dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | + Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); + dialog.setWindowModality(Qt::WindowModal); + + if (dialog.exec() == QDialog::Rejected) { + return false; + } + + Settings::values.current_user = dialog.GetIndex(); + return true; +} + +void GMainWindow::ConfigureFilesystemProvider(const std::string& filepath) { + // Ensure all NCAs are registered before launching the game + const auto file = vfs->OpenFile(filepath, FileSys::OpenMode::Read); + if (!file) { + return; + } + + auto loader = Loader::GetLoader(*system, file); + if (!loader) { + return; + } + + const auto file_type = loader->GetFileType(); + if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) { + return; + } + + u64 program_id = 0; + const auto res2 = loader->ReadProgramId(program_id); + if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) { + provider->AddEntry(FileSys::TitleType::Application, + FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()), program_id, + file); + } else if (res2 == Loader::ResultStatus::Success && + (file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) { + const auto nsp = file_type == Loader::FileType::NSP + ? std::make_shared<FileSys::NSP>(file) + : FileSys::XCI{file}.GetSecurePartitionNSP(); + for (const auto& title : nsp->GetNCAs()) { + for (const auto& entry : title.second) { + provider->AddEntry(entry.first.first, entry.first.second, title.first, + entry.second->GetBaseFile()); + } + } + } +} + +void GMainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletParameters params, + StartGameType type) { + LOG_INFO(Frontend, "yuzu starting..."); + + if (params.program_id == 0 || + params.program_id > static_cast<u64>(Service::AM::AppletProgramId::MaxProgramId)) { + StoreRecentFile(filename); // Put the filename on top of the list + } + + // Save configurations + UpdateUISettings(); + game_list->SaveInterfaceLayout(); + config->SaveAllValues(); + + u64 title_id{0}; + + last_filename_booted = filename; + + ConfigureFilesystemProvider(filename.toStdString()); + const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData()); + const auto loader = Loader::GetLoader(*system, v_file, params.program_id, params.program_index); + + if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success && + type == StartGameType::Normal) { + // Load per game settings + const auto file_path = + std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}; + const auto config_file_name = title_id == 0 + ? Common::FS::PathToUTF8String(file_path.filename()) + : fmt::format("{:016X}", title_id); + QtConfig per_game_config(config_file_name, Config::ConfigType::PerGameConfig); + system->HIDCore().ReloadInputDevices(); + system->ApplySettings(); + } + + Settings::LogSettings(); + + if (UISettings::values.select_user_on_boot && !user_flag_cmd_line) { + const Core::Frontend::ProfileSelectParameters parameters{ + .mode = Service::AM::Frontend::UiMode::UserSelector, + .invalid_uid_list = {}, + .display_options = {}, + .purpose = Service::AM::Frontend::UserSelectionPurpose::General, + }; + if (SelectAndSetCurrentUser(parameters) == false) { + return; + } + } + + // If the user specifies -u (successfully) on the cmd line, don't prompt for a user on first + // game startup only. If the user stops emulation and starts a new one, go back to the expected + // behavior of asking. + user_flag_cmd_line = false; + + if (!LoadROM(filename, params)) { + return; + } + + system->SetShuttingDown(false); + game_list->setDisabled(true); + + // Create and start the emulation thread + emu_thread = std::make_unique<EmuThread>(*system); + emit EmulationStarting(emu_thread.get()); + emu_thread->start(); + + // Register an ExecuteProgram callback such that Core can execute a sub-program + system->RegisterExecuteProgramCallback( + [this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); }); + + system->RegisterExitCallback([this] { + emu_thread->ForceStop(); + render_window->Exit(); + }); + + connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); + connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); + // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views + // before the CPU continues + connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget, + &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); + connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, + &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); + + connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen, + &LoadingScreen::OnLoadProgress, Qt::QueuedConnection); + + // Update the GUI + UpdateStatusButtons(); + if (ui->action_Single_Window_Mode->isChecked()) { + game_list->hide(); + game_list_placeholder->hide(); + } + status_bar_update_timer.start(500); + renderer_status_button->setDisabled(true); + + if (UISettings::values.hide_mouse || Settings::values.mouse_panning) { + render_window->installEventFilter(render_window); + render_window->setAttribute(Qt::WA_Hover, true); + } + + if (UISettings::values.hide_mouse) { + mouse_hide_timer.start(); + } + + render_window->InitializeCamera(); + + std::string title_name; + std::string title_version; + const auto res = system->GetGameName(title_name); + + const auto metadata = [this, title_id] { + const FileSys::PatchManager pm(title_id, system->GetFileSystemController(), + system->GetContentProvider()); + return pm.GetControlMetadata(); + }(); + if (metadata.first != nullptr) { + title_version = metadata.first->GetVersionString(); + title_name = metadata.first->GetApplicationName(); + } + if (res != Loader::ResultStatus::Success || title_name.empty()) { + title_name = Common::FS::PathToUTF8String( + std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())} + .filename()); + } + const bool is_64bit = system->Kernel().ApplicationProcess()->Is64Bit(); + const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)"); + title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit") + .arg(QString::fromStdString(title_name), instruction_set_suffix) + .toStdString(); + LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version); + const auto gpu_vendor = system->GPU().Renderer().GetDeviceVendor(); + UpdateWindowTitle(title_name, title_version, gpu_vendor); + + loading_screen->Prepare(system->GetAppLoader()); + loading_screen->show(); + + emulation_running = true; + if (ui->action_Fullscreen->isChecked()) { + ShowFullscreen(); + } + OnStartGame(); +} + +void GMainWindow::BootGameFromList(const QString& filename, StartGameType with_config) { + BootGame(filename, ApplicationAppletParameters(), with_config); +} + +bool GMainWindow::OnShutdownBegin() { + if (!emulation_running) { + return false; + } + + if (ui->action_Fullscreen->isChecked()) { + HideFullscreen(); + } + + AllowOSSleep(); + + // Disable unlimited frame rate + Settings::values.use_speed_limit.SetValue(true); + + if (system->IsShuttingDown()) { + return false; + } + + system->SetShuttingDown(true); + discord_rpc->Pause(); + + RequestGameExit(); + emu_thread->disconnect(); + emu_thread->SetRunning(true); + + emit EmulationStopping(); + + int shutdown_time = 1000; + + if (system->DebuggerEnabled()) { + shutdown_time = 0; + } else if (system->GetExitLocked()) { + shutdown_time = 5000; + } + + shutdown_timer.setSingleShot(true); + shutdown_timer.start(shutdown_time); + connect(&shutdown_timer, &QTimer::timeout, this, &GMainWindow::OnEmulationStopTimeExpired); + connect(emu_thread.get(), &QThread::finished, this, &GMainWindow::OnEmulationStopped); + + // Disable everything to prevent anything from being triggered here + ui->action_Pause->setEnabled(false); + ui->action_Restart->setEnabled(false); + ui->action_Stop->setEnabled(false); + + return true; +} + +void GMainWindow::OnShutdownBeginDialog() { + shutdown_dialog = new OverlayDialog(this, *system, QString{}, tr("Closing software..."), + QString{}, QString{}, Qt::AlignHCenter | Qt::AlignVCenter); + shutdown_dialog->open(); +} + +void GMainWindow::OnEmulationStopTimeExpired() { + if (emu_thread) { + emu_thread->ForceStop(); + } +} + +void GMainWindow::OnEmulationStopped() { + shutdown_timer.stop(); + if (emu_thread) { + emu_thread->disconnect(); + emu_thread->wait(); + emu_thread.reset(); + } + + if (shutdown_dialog) { + shutdown_dialog->deleteLater(); + shutdown_dialog = nullptr; + } + + emulation_running = false; + + discord_rpc->Update(); + +#ifdef __unix__ + Common::Linux::StopGamemode(); +#endif + + // The emulation is stopped, so closing the window or not does not matter anymore + disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); + + // Update the GUI + UpdateMenuState(); + + render_window->hide(); + loading_screen->hide(); + loading_screen->Clear(); + if (game_list->IsEmpty()) { + game_list_placeholder->show(); + } else { + game_list->show(); + } + game_list->SetFilterFocus(); + tas_label->clear(); + input_subsystem->GetTas()->Stop(); + OnTasStateChanged(); + render_window->FinalizeCamera(); + + system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::None); + + // Enable all controllers + system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All}); + + render_window->removeEventFilter(render_window); + render_window->setAttribute(Qt::WA_Hover, false); + + UpdateWindowTitle(); + + // Disable status bar updates + status_bar_update_timer.stop(); + shader_building_label->setVisible(false); + res_scale_label->setVisible(false); + emu_speed_label->setVisible(false); + game_fps_label->setVisible(false); + emu_frametime_label->setVisible(false); + renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan); + + if (!firmware_label->text().isEmpty()) { + firmware_label->setVisible(true); + } + + current_game_path.clear(); + + // When closing the game, destroy the GLWindow to clear the context after the game is closed + render_window->ReleaseRenderTarget(); + + // Enable game list + game_list->setEnabled(true); + + Settings::RestoreGlobalState(system->IsPoweredOn()); + system->HIDCore().ReloadInputDevices(); + UpdateStatusButtons(); +} + +void GMainWindow::ShutdownGame() { + if (!emulation_running) { + return; + } + + play_time_manager->Stop(); + OnShutdownBegin(); + OnEmulationStopTimeExpired(); + OnEmulationStopped(); +} + +void GMainWindow::StoreRecentFile(const QString& filename) { + UISettings::values.recent_files.prepend(filename); + UISettings::values.recent_files.removeDuplicates(); + while (UISettings::values.recent_files.size() > max_recent_files_item) { + UISettings::values.recent_files.removeLast(); + } + + UpdateRecentFiles(); +} + +void GMainWindow::UpdateRecentFiles() { + const int num_recent_files = + std::min(static_cast<int>(UISettings::values.recent_files.size()), max_recent_files_item); + + for (int i = 0; i < num_recent_files; i++) { + const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg( + QFileInfo(UISettings::values.recent_files[i]).fileName()); + actions_recent_files[i]->setText(text); + actions_recent_files[i]->setData(UISettings::values.recent_files[i]); + actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]); + actions_recent_files[i]->setVisible(true); + } + + for (int j = num_recent_files; j < max_recent_files_item; ++j) { + actions_recent_files[j]->setVisible(false); + } + + // Enable the recent files menu if the list isn't empty + ui->menu_recent_files->setEnabled(num_recent_files != 0); +} + +void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) { + auto params = ApplicationAppletParameters(); + params.program_id = program_id; + + BootGame(game_path, params); +} + +void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target, + const std::string& game_path) { + std::filesystem::path path; + QString open_target; + + const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] { + const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), + system->GetContentProvider()}; + const auto control = pm.GetControlMetadata().first; + if (control != nullptr) { + return std::make_pair(control->GetDefaultNormalSaveSize(), + control->GetDeviceSaveDataSize()); + } else { + const auto file = Core::GetGameFileFromPath(vfs, game_path); + const auto loader = Loader::GetLoader(*system, file); + + FileSys::NACP nacp{}; + loader->ReadControlData(nacp); + return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize()); + } + }(); + + const bool has_user_save{user_save_size > 0}; + const bool has_device_save{device_save_size > 0}; + + ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?"); + + switch (target) { + case GameListOpenTarget::SaveData: { + open_target = tr("Save Data"); + const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir); + auto vfs_nand_dir = + vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read); + + if (has_user_save) { + // User save data + const auto select_profile = [this] { + const Core::Frontend::ProfileSelectParameters parameters{ + .mode = Service::AM::Frontend::UiMode::UserSelector, + .invalid_uid_list = {}, + .display_options = {}, + .purpose = Service::AM::Frontend::UserSelectionPurpose::General, + }; + QtProfileSelectionDialog dialog(*system, this, parameters); + dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | + Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); + dialog.setWindowModality(Qt::WindowModal); + + if (dialog.exec() == QDialog::Rejected) { + return -1; + } + + return dialog.GetIndex(); + }; + + const auto index = select_profile(); + if (index == -1) { + return; + } + + const auto user_id = + system->GetProfileManager().GetUser(static_cast<std::size_t>(index)); + ASSERT(user_id); + + const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath( + {}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account, + program_id, user_id->AsU128(), 0); + + path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path); + } else { + // Device save data + const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath( + {}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account, + program_id, {}, 0); + + path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path); + } + + if (!Common::FS::CreateDirs(path)) { + LOG_ERROR(Frontend, "Unable to create the directories for save data"); + } + + break; + } + case GameListOpenTarget::ModData: { + open_target = tr("Mod Data"); + path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir) / + fmt::format("{:016X}", program_id); + break; + } + default: + UNIMPLEMENTED(); + break; + } + + const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path)); + const QDir dir(qpath); + if (!dir.exists()) { + QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target), + tr("Folder does not exist!")); + return; + } + LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(), + program_id); + QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); +} + +void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { + const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); + const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)}; + if (!Common::FS::CreateDirs(shader_cache_folder_path)) { + QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"), + tr("Failed to create the shader cache directory for this title.")); + return; + } + const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)}; + const auto qt_shader_cache_path = QString::fromStdString(shader_path_string); + QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path)); +} + +static bool RomFSRawCopy(size_t total_size, size_t& read_size, QProgressDialog& dialog, + const FileSys::VirtualDir& src, const FileSys::VirtualDir& dest, + bool full) { + if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable()) + return false; + if (dialog.wasCanceled()) + return false; + + std::vector<u8> buffer(CopyBufferSize); + auto last_timestamp = std::chrono::steady_clock::now(); + + const auto QtRawCopy = [&](const FileSys::VirtualFile& src_file, + const FileSys::VirtualFile& dest_file) { + if (src_file == nullptr || dest_file == nullptr) { + return false; + } + if (!dest_file->Resize(src_file->GetSize())) { + return false; + } + + for (std::size_t i = 0; i < src_file->GetSize(); i += buffer.size()) { + if (dialog.wasCanceled()) { + dest_file->Resize(0); + return false; + } + + using namespace std::literals::chrono_literals; + const auto new_timestamp = std::chrono::steady_clock::now(); + + if ((new_timestamp - last_timestamp) > 33ms) { + last_timestamp = new_timestamp; + dialog.setValue( + static_cast<int>(std::min(read_size, total_size) * 100 / total_size)); + QCoreApplication::processEvents(); + } + + const auto read = src_file->Read(buffer.data(), buffer.size(), i); + dest_file->Write(buffer.data(), read, i); + + read_size += read; + } + + return true; + }; + + if (full) { + for (const auto& file : src->GetFiles()) { + const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName()); + if (!QtRawCopy(file, out)) + return false; + } + } + + for (const auto& dir : src->GetSubdirectories()) { + const auto out = dest->CreateSubdirectory(dir->GetName()); + if (!RomFSRawCopy(total_size, read_size, dialog, dir, out, full)) + return false; + } + + return true; +} + +QString GMainWindow::GetGameListErrorRemoving(InstalledEntryType type) const { + switch (type) { + case InstalledEntryType::Game: + return tr("Error Removing Contents"); + case InstalledEntryType::Update: + return tr("Error Removing Update"); + case InstalledEntryType::AddOnContent: + return tr("Error Removing DLC"); + default: + return QStringLiteral("Error Removing <Invalid Type>"); + } +} +void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) { + const QString entry_question = [type] { + switch (type) { + case InstalledEntryType::Game: + return tr("Remove Installed Game Contents?"); + case InstalledEntryType::Update: + return tr("Remove Installed Game Update?"); + case InstalledEntryType::AddOnContent: + return tr("Remove Installed Game DLC?"); + default: + return QStringLiteral("Remove Installed Game <Invalid Type>?"); + } + }(); + + if (!question(this, tr("Remove Entry"), entry_question, QMessageBox::Yes | QMessageBox::No, + QMessageBox::No)) { + return; + } + + switch (type) { + case InstalledEntryType::Game: + RemoveBaseContent(program_id, type); + [[fallthrough]]; + case InstalledEntryType::Update: + RemoveUpdateContent(program_id, type); + if (type != InstalledEntryType::Game) { + break; + } + [[fallthrough]]; + case InstalledEntryType::AddOnContent: + RemoveAddOnContent(program_id, type); + break; + } + Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / + "game_list"); + game_list->PopulateAsync(UISettings::values.game_dirs); +} + +void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) { + const auto res = + ContentManager::RemoveBaseContent(system->GetFileSystemController(), program_id); + if (res) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the installed base game.")); + } else { + QMessageBox::warning( + this, GetGameListErrorRemoving(type), + tr("The base game is not installed in the NAND and cannot be removed.")); + } +} + +void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) { + const auto res = ContentManager::RemoveUpdate(system->GetFileSystemController(), program_id); + if (res) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the installed update.")); + } else { + QMessageBox::warning(this, GetGameListErrorRemoving(type), + tr("There is no update installed for this title.")); + } +} + +void GMainWindow::RemoveAddOnContent(u64 program_id, InstalledEntryType type) { + const size_t count = ContentManager::RemoveAllDLC(*system, program_id); + if (count == 0) { + QMessageBox::warning(this, GetGameListErrorRemoving(type), + tr("There are no DLC installed for this title.")); + return; + } + + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed %1 installed DLC.").arg(count)); +} + +void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target, + const std::string& game_path) { + const QString question = [target] { + switch (target) { + case GameListRemoveTarget::GlShaderCache: + return tr("Delete OpenGL Transferable Shader Cache?"); + case GameListRemoveTarget::VkShaderCache: + return tr("Delete Vulkan Transferable Shader Cache?"); + case GameListRemoveTarget::AllShaderCache: + return tr("Delete All Transferable Shader Caches?"); + case GameListRemoveTarget::CustomConfiguration: + return tr("Remove Custom Game Configuration?"); + case GameListRemoveTarget::CacheStorage: + return tr("Remove Cache Storage?"); + default: + return QString{}; + } + }(); + + if (!GMainWindow::question(this, tr("Remove File"), question, + QMessageBox::Yes | QMessageBox::No, QMessageBox::No)) { + return; + } + + switch (target) { + case GameListRemoveTarget::VkShaderCache: + RemoveVulkanDriverPipelineCache(program_id); + [[fallthrough]]; + case GameListRemoveTarget::GlShaderCache: + RemoveTransferableShaderCache(program_id, target); + break; + case GameListRemoveTarget::AllShaderCache: + RemoveAllTransferableShaderCaches(program_id); + break; + case GameListRemoveTarget::CustomConfiguration: + RemoveCustomConfiguration(program_id, game_path); + break; + case GameListRemoveTarget::CacheStorage: + RemoveCacheStorage(program_id); + break; + } +} + +void GMainWindow::OnGameListRemovePlayTimeData(u64 program_id) { + if (QMessageBox::question(this, tr("Remove Play Time Data"), tr("Reset play time?"), + QMessageBox::Yes | QMessageBox::No, + QMessageBox::No) != QMessageBox::Yes) { + return; + } + + play_time_manager->ResetProgramPlayTime(program_id); + game_list->PopulateAsync(UISettings::values.game_dirs); +} + +void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) { + const auto target_file_name = [target] { + switch (target) { + case GameListRemoveTarget::GlShaderCache: + return "opengl.bin"; + case GameListRemoveTarget::VkShaderCache: + return "vulkan.bin"; + default: + return ""; + } + }(); + const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); + const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id); + const auto target_file = shader_cache_folder_path / target_file_name; + + if (!Common::FS::Exists(target_file)) { + QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"), + tr("A shader cache for this title does not exist.")); + return; + } + if (Common::FS::RemoveFile(target_file)) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the transferable shader cache.")); + } else { + QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"), + tr("Failed to remove the transferable shader cache.")); + } +} + +void GMainWindow::RemoveVulkanDriverPipelineCache(u64 program_id) { + static constexpr std::string_view target_file_name = "vulkan_pipelines.bin"; + + const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); + const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id); + const auto target_file = shader_cache_folder_path / target_file_name; + + if (!Common::FS::Exists(target_file)) { + return; + } + if (!Common::FS::RemoveFile(target_file)) { + QMessageBox::warning(this, tr("Error Removing Vulkan Driver Pipeline Cache"), + tr("Failed to remove the driver pipeline cache.")); + } +} + +void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) { + const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); + const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id); + + if (!Common::FS::Exists(program_shader_cache_dir)) { + QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"), + tr("A shader cache for this title does not exist.")); + return; + } + if (Common::FS::RemoveDirRecursively(program_shader_cache_dir)) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the transferable shader caches.")); + } else { + QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"), + tr("Failed to remove the transferable shader cache directory.")); + } +} + +void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) { + const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path)); + const auto config_file_name = + program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini") + : fmt::format("{:016X}.ini", program_id); + const auto custom_config_file_path = + Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name; + + if (!Common::FS::Exists(custom_config_file_path)) { + QMessageBox::warning(this, tr("Error Removing Custom Configuration"), + tr("A custom configuration for this title does not exist.")); + return; + } + + if (Common::FS::RemoveFile(custom_config_file_path)) { + QMessageBox::information(this, tr("Successfully Removed"), + tr("Successfully removed the custom game configuration.")); + } else { + QMessageBox::warning(this, tr("Error Removing Custom Configuration"), + tr("Failed to remove the custom game configuration.")); + } +} + +void GMainWindow::RemoveCacheStorage(u64 program_id) { + const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir); + auto vfs_nand_dir = + vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read); + + const auto cache_storage_path = FileSys::SaveDataFactory::GetFullPath( + {}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Cache, + 0 /* program_id */, {}, 0); + + const auto path = Common::FS::ConcatPathSafe(nand_dir, cache_storage_path); + + // Not an error if it wasn't cleared. + Common::FS::RemoveDirRecursively(path); +} + +void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path, + DumpRomFSTarget target) { + const auto failed = [this] { + QMessageBox::warning(this, tr("RomFS Extraction Failed!"), + tr("There was an error copying the RomFS files or the user " + "cancelled the operation.")); + }; + + const auto loader = + Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::OpenMode::Read)); + if (loader == nullptr) { + failed(); + return; + } + + FileSys::VirtualFile packed_update_raw{}; + loader->ReadUpdateRaw(packed_update_raw); + + const auto& installed = system->GetContentProvider(); + + u64 title_id{}; + u8 raw_type{}; + if (!SelectRomFSDumpTarget(installed, program_id, &title_id, &raw_type)) { + failed(); + return; + } + + const auto type = static_cast<FileSys::ContentRecordType>(raw_type); + const auto base_nca = installed.GetEntry(title_id, type); + if (!base_nca) { + failed(); + return; + } + + const FileSys::NCA update_nca{packed_update_raw, nullptr}; + if (type != FileSys::ContentRecordType::Program || + update_nca.GetStatus() != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS || + update_nca.GetTitleId() != FileSys::GetUpdateTitleID(title_id)) { + packed_update_raw = {}; + } + + const auto base_romfs = base_nca->GetRomFS(); + const auto dump_dir = + target == DumpRomFSTarget::Normal + ? Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir) + : Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "atmosphere" / "contents"; + const auto romfs_dir = fmt::format("{:016X}/romfs", title_id); + + const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir); + + const FileSys::PatchManager pm{title_id, system->GetFileSystemController(), installed}; + auto romfs = pm.PatchRomFS(base_nca.get(), base_romfs, type, packed_update_raw, false); + + const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::OpenMode::ReadWrite); + + if (out == nullptr) { + failed(); + vfs->DeleteDirectory(path); + return; + } + + bool ok = false; + const QStringList selections{tr("Full"), tr("Skeleton")}; + const auto res = QInputDialog::getItem( + this, tr("Select RomFS Dump Mode"), + tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the " + "files into the new directory while <br>skeleton will only create the directory " + "structure."), + selections, 0, false, &ok); + if (!ok) { + failed(); + vfs->DeleteDirectory(path); + return; + } + + const auto extracted = FileSys::ExtractRomFS(romfs); + if (extracted == nullptr) { + failed(); + return; + } + + const auto full = res == selections.constFirst(); + + // The expected required space is the size of the RomFS + 1 GiB + const auto minimum_free_space = romfs->GetSize() + 0x40000000; + + if (full && Common::FS::GetFreeSpaceSize(path) < minimum_free_space) { + QMessageBox::warning(this, tr("RomFS Extraction Failed!"), + tr("There is not enough free space at %1 to extract the RomFS. Please " + "free up space or select a different dump directory at " + "Emulation > Configure > System > Filesystem > Dump Root") + .arg(QString::fromStdString(path))); + return; + } + + QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0, 100, this); + progress.setWindowModality(Qt::WindowModal); + progress.setMinimumDuration(100); + progress.setAutoClose(false); + progress.setAutoReset(false); + + size_t read_size = 0; + + if (RomFSRawCopy(romfs->GetSize(), read_size, progress, extracted, out, full)) { + progress.close(); + QMessageBox::information(this, tr("RomFS Extraction Succeeded!"), + tr("The operation completed successfully.")); + QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path))); + } else { + progress.close(); + failed(); + vfs->DeleteDirectory(path); + } +} + +void GMainWindow::OnGameListVerifyIntegrity(const std::string& game_path) { + const auto NotImplemented = [this] { + QMessageBox::warning(this, tr("Integrity verification couldn't be performed!"), + tr("File contents were not checked for validity.")); + }; + + QProgressDialog progress(tr("Verifying integrity..."), tr("Cancel"), 0, 100, this); + progress.setWindowModality(Qt::WindowModal); + progress.setMinimumDuration(100); + progress.setAutoClose(false); + progress.setAutoReset(false); + + const auto QtProgressCallback = [&](size_t total_size, size_t processed_size) { + progress.setValue(static_cast<int>((processed_size * 100) / total_size)); + return progress.wasCanceled(); + }; + + const auto result = ContentManager::VerifyGameContents(*system, game_path, QtProgressCallback); + progress.close(); + switch (result) { + case ContentManager::GameVerificationResult::Success: + QMessageBox::information(this, tr("Integrity verification succeeded!"), + tr("The operation completed successfully.")); + break; + case ContentManager::GameVerificationResult::Failed: + QMessageBox::critical(this, tr("Integrity verification failed!"), + tr("File contents may be corrupt.")); + break; + case ContentManager::GameVerificationResult::NotImplemented: + NotImplemented(); + } +} + +void GMainWindow::OnGameListCopyTID(u64 program_id) { + QClipboard* clipboard = QGuiApplication::clipboard(); + clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id))); +} + +void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, + const CompatibilityList& compatibility_list) { + const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); + + QString directory; + if (it != compatibility_list.end()) { + directory = it->second.second; + } + + QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory)); +} + +bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path, + const std::string& comment, + const std::filesystem::path& icon_path, + const std::filesystem::path& command, + const std::string& arguments, const std::string& categories, + const std::string& keywords, const std::string& name) try { +#if defined(__linux__) || defined(__FreeBSD__) // Linux and FreeBSD + std::filesystem::path shortcut_path_full = shortcut_path / (name + ".desktop"); + std::ofstream shortcut_stream(shortcut_path_full, std::ios::binary | std::ios::trunc); + if (!shortcut_stream.is_open()) { + LOG_ERROR(Frontend, "Failed to create shortcut"); + return false; + } + // TODO: Migrate fmt::print to std::print in futures STD C++ 23. + fmt::print(shortcut_stream, "[Desktop Entry]\n"); + fmt::print(shortcut_stream, "Type=Application\n"); + fmt::print(shortcut_stream, "Version=1.0\n"); + fmt::print(shortcut_stream, "Name={}\n", name); + if (!comment.empty()) { + fmt::print(shortcut_stream, "Comment={}\n", comment); + } + if (std::filesystem::is_regular_file(icon_path)) { + fmt::print(shortcut_stream, "Icon={}\n", icon_path.string()); + } + fmt::print(shortcut_stream, "TryExec={}\n", command.string()); + fmt::print(shortcut_stream, "Exec={} {}\n", command.string(), arguments); + if (!categories.empty()) { + fmt::print(shortcut_stream, "Categories={}\n", categories); + } + if (!keywords.empty()) { + fmt::print(shortcut_stream, "Keywords={}\n", keywords); + } + return true; +#elif defined(_WIN32) // Windows + HRESULT hr = CoInitialize(nullptr); + if (FAILED(hr)) { + LOG_ERROR(Frontend, "CoInitialize failed"); + return false; + } + SCOPE_EXIT { + CoUninitialize(); + }; + IShellLinkW* ps1 = nullptr; + IPersistFile* persist_file = nullptr; + SCOPE_EXIT { + if (persist_file != nullptr) { + persist_file->Release(); + } + if (ps1 != nullptr) { + ps1->Release(); + } + }; + HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLinkW, + reinterpret_cast<void**>(&ps1)); + if (FAILED(hres)) { + LOG_ERROR(Frontend, "Failed to create IShellLinkW instance"); + return false; + } + hres = ps1->SetPath(command.c_str()); + if (FAILED(hres)) { + LOG_ERROR(Frontend, "Failed to set path"); + return false; + } + if (!arguments.empty()) { + hres = ps1->SetArguments(Common::UTF8ToUTF16W(arguments).data()); + if (FAILED(hres)) { + LOG_ERROR(Frontend, "Failed to set arguments"); + return false; + } + } + if (!comment.empty()) { + hres = ps1->SetDescription(Common::UTF8ToUTF16W(comment).data()); + if (FAILED(hres)) { + LOG_ERROR(Frontend, "Failed to set description"); + return false; + } + } + if (std::filesystem::is_regular_file(icon_path)) { + hres = ps1->SetIconLocation(icon_path.c_str(), 0); + if (FAILED(hres)) { + LOG_ERROR(Frontend, "Failed to set icon location"); + return false; + } + } + hres = ps1->QueryInterface(IID_IPersistFile, reinterpret_cast<void**>(&persist_file)); + if (FAILED(hres)) { + LOG_ERROR(Frontend, "Failed to get IPersistFile interface"); + return false; + } + hres = persist_file->Save(std::filesystem::path{shortcut_path / (name + ".lnk")}.c_str(), TRUE); + if (FAILED(hres)) { + LOG_ERROR(Frontend, "Failed to save shortcut"); + return false; + } + return true; +#else // Unsupported platform + return false; +#endif +} catch (const std::exception& e) { + LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what()); + return false; +} +// Messages in pre-defined message boxes for less code spaghetti +bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title) { + int result = 0; + QMessageBox::StandardButtons buttons; + switch (imsg) { + case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES: + buttons = QMessageBox::Yes | QMessageBox::No; + result = + QMessageBox::information(parent, tr("Create Shortcut"), + tr("Do you want to launch the game in fullscreen?"), buttons); + return result == QMessageBox::Yes; + case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS: + QMessageBox::information(parent, tr("Create Shortcut"), + tr("Successfully created a shortcut to %1").arg(game_title)); + return false; + case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING: + buttons = QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel; + result = + QMessageBox::warning(this, tr("Create Shortcut"), + tr("This will create a shortcut to the current AppImage. This may " + "not work well if you update. Continue?"), + buttons); + return result == QMessageBox::Ok; + default: + buttons = QMessageBox::Ok; + QMessageBox::critical(parent, tr("Create Shortcut"), + tr("Failed to create a shortcut to %1").arg(game_title), buttons); + return false; + } +} + +bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name, + std::filesystem::path& out_icon_path) { + // Get path to Yuzu icons directory & icon extension + std::string ico_extension = "png"; +#if defined(_WIN32) + out_icon_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::IconsDir); + ico_extension = "ico"; +#elif defined(__linux__) || defined(__FreeBSD__) + out_icon_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256"; +#endif + // Create icons directory if it doesn't exist + if (!Common::FS::CreateDirs(out_icon_path)) { + QMessageBox::critical( + this, tr("Create Icon"), + tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.") + .arg(QString::fromStdString(out_icon_path.string())), + QMessageBox::StandardButton::Ok); + out_icon_path.clear(); + return false; + } + + // Create icon file path + out_icon_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension) + : fmt::format("yuzu-{:016X}.{}", program_id, ico_extension)); + return true; +} + +void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path, + GameListShortcutTarget target) { + // Get path to yuzu executable + const QStringList args = QApplication::arguments(); + std::filesystem::path yuzu_command = args[0].toStdString(); + // If relative path, make it an absolute path + if (yuzu_command.c_str()[0] == '.') { + yuzu_command = Common::FS::GetCurrentDir() / yuzu_command; + } + // Shortcut path + std::filesystem::path shortcut_path{}; + if (target == GameListShortcutTarget::Desktop) { + shortcut_path = + QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString(); + } else if (target == GameListShortcutTarget::Applications) { + shortcut_path = + QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString(); + } + + if (!std::filesystem::exists(shortcut_path)) { + GMainWindow::CreateShortcutMessagesGUI( + this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, + QString::fromStdString(shortcut_path.generic_string())); + LOG_ERROR(Frontend, "Invalid shortcut target {}", shortcut_path.generic_string()); + return; + } + + // Get title from game file + const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), + system->GetContentProvider()}; + const auto control = pm.GetControlMetadata(); + const auto loader = + Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::OpenMode::Read)); + std::string game_title = fmt::format("{:016X}", program_id); + if (control.first != nullptr) { + game_title = control.first->GetApplicationName(); + } else { + loader->ReadTitle(game_title); + } + // Delete illegal characters from title + const std::string illegal_chars = "<>:\"/\\|?*."; + for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) { + if (illegal_chars.find(*it) != std::string::npos) { + game_title.erase(it.base() - 1); + } + } + const QString qt_game_title = QString::fromStdString(game_title); + // Get icon from game file + std::vector<u8> icon_image_file{}; + if (control.second != nullptr) { + icon_image_file = control.second->ReadAllBytes(); + } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) { + LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path); + } + QImage icon_data = + QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size())); + std::filesystem::path out_icon_path; + if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) { + if (!SaveIconToFile(out_icon_path, icon_data)) { + LOG_ERROR(Frontend, "Could not write icon to file"); + } + } + +#if defined(__linux__) + // Special case for AppImages + // Warn once if we are making a shortcut to a volatile AppImage + const std::string appimage_ending = + std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage"); + if (yuzu_command.string().ends_with(appimage_ending) && + !UISettings::values.shortcut_already_warned) { + if (GMainWindow::CreateShortcutMessagesGUI( + this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, qt_game_title)) { + return; + } + UISettings::values.shortcut_already_warned = true; + } +#endif // __linux__ + // Create shortcut + std::string arguments = fmt::format("-g \"{:s}\"", game_path); + if (GMainWindow::CreateShortcutMessagesGUI( + this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, qt_game_title)) { + arguments = "-f " + arguments; + } + const std::string comment = fmt::format("Start {:s} with the yuzu Emulator", game_title); + const std::string categories = "Game;Emulator;Qt;"; + const std::string keywords = "Switch;Nintendo;"; + + if (GMainWindow::CreateShortcutLink(shortcut_path, comment, out_icon_path, yuzu_command, + arguments, categories, keywords, game_title)) { + GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS, + qt_game_title); + return; + } + GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, + qt_game_title); +} + +void GMainWindow::OnGameListOpenDirectory(const QString& directory) { + std::filesystem::path fs_path; + if (directory == QStringLiteral("SDMC")) { + fs_path = + Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/registered"; + } else if (directory == QStringLiteral("UserNAND")) { + fs_path = + Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "user/Contents/registered"; + } else if (directory == QStringLiteral("SysNAND")) { + fs_path = + Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/Contents/registered"; + } else { + fs_path = directory.toStdString(); + } + + const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path)); + + if (!Common::FS::IsDir(fs_path)) { + QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path), + tr("Folder does not exist!")); + return; + } + + QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path)); +} + +void GMainWindow::OnGameListAddDirectory() { + const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); + if (dir_path.isEmpty()) { + return; + } + + UISettings::GameDir game_dir{dir_path.toStdString(), false, true}; + if (!UISettings::values.game_dirs.contains(game_dir)) { + UISettings::values.game_dirs.append(game_dir); + game_list->PopulateAsync(UISettings::values.game_dirs); + } else { + LOG_WARNING(Frontend, "Selected directory is already in the game list"); + } + + OnSaveConfig(); +} + +void GMainWindow::OnGameListShowList(bool show) { + if (emulation_running && ui->action_Single_Window_Mode->isChecked()) + return; + game_list->setVisible(show); + game_list_placeholder->setVisible(!show); +}; + +void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) { + u64 title_id{}; + const auto v_file = Core::GetGameFileFromPath(vfs, file); + const auto loader = Loader::GetLoader(*system, v_file); + + if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) { + QMessageBox::information(this, tr("Properties"), + tr("The game properties could not be loaded.")); + return; + } + + OpenPerGameConfiguration(title_id, file); +} + +void GMainWindow::OnMenuLoadFile() { + if (is_load_file_select_active) { + return; + } + + is_load_file_select_active = true; + const QString extensions = + QStringLiteral("*.") + .append(GameList::supported_file_extensions.join(QStringLiteral(" *."))) + .append(QStringLiteral(" main")); + const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)", + "%1 is an identifier for the Switch executable file extensions.") + .arg(extensions); + const QString filename = QFileDialog::getOpenFileName( + this, tr("Load File"), QString::fromStdString(UISettings::values.roms_path), file_filter); + is_load_file_select_active = false; + + if (filename.isEmpty()) { + return; + } + + UISettings::values.roms_path = QFileInfo(filename).path().toStdString(); + BootGame(filename, ApplicationAppletParameters()); +} + +void GMainWindow::OnMenuLoadFolder() { + const QString dir_path = + QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory")); + + if (dir_path.isNull()) { + return; + } + + const QDir dir{dir_path}; + const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files); + if (matching_main.size() == 1) { + BootGame(dir.path() + QDir::separator() + matching_main[0], ApplicationAppletParameters()); + } else { + QMessageBox::warning(this, tr("Invalid Directory Selected"), + tr("The directory you have selected does not contain a 'main' file.")); + } +} + +void GMainWindow::IncrementInstallProgress() { + install_progress->setValue(install_progress->value() + 1); +} + +void GMainWindow::OnMenuInstallToNAND() { + const QString file_filter = + tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive " + "(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge " + "Image (*.xci)"); + + QStringList filenames = QFileDialog::getOpenFileNames( + this, tr("Install Files"), QString::fromStdString(UISettings::values.roms_path), + file_filter); + + if (filenames.isEmpty()) { + return; + } + + InstallDialog installDialog(this, filenames); + if (installDialog.exec() == QDialog::Rejected) { + return; + } + + const QStringList files = installDialog.GetFiles(); + + if (files.isEmpty()) { + return; + } + + // Save folder location of the first selected file + UISettings::values.roms_path = QFileInfo(filenames[0]).path().toStdString(); + + int remaining = filenames.size(); + + // This would only overflow above 2^51 bytes (2.252 PB) + int total_size = 0; + for (const QString& file : files) { + total_size += static_cast<int>(QFile(file).size() / CopyBufferSize); + } + if (total_size < 0) { + LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting."); + return; + } + + QStringList new_files{}; // Newly installed files that do not yet exist in the NAND + QStringList overwritten_files{}; // Files that overwrote those existing in the NAND + QStringList failed_files{}; // Files that failed to install due to errors + bool detected_base_install{}; // Whether a base game was attempted to be installed + + ui->action_Install_File_NAND->setEnabled(false); + + install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this); + install_progress->setWindowFlags(windowFlags() & ~Qt::WindowMaximizeButtonHint); + install_progress->setAttribute(Qt::WA_DeleteOnClose, true); + install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40); + install_progress->show(); + + for (const QString& file : files) { + install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining)); + install_progress->setLabelText( + tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName())); + + QFuture<ContentManager::InstallResult> future; + ContentManager::InstallResult result; + + if (file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) { + const auto progress_callback = [this](size_t size, size_t progress) { + emit UpdateInstallProgress(); + if (install_progress->wasCanceled()) { + return true; + } + return false; + }; + future = QtConcurrent::run([this, &file, progress_callback] { + return ContentManager::InstallNSP(*system, *vfs, file.toStdString(), + progress_callback); + }); + + while (!future.isFinished()) { + QCoreApplication::processEvents(); + std::this_thread::sleep_for(std::chrono::milliseconds(1)); + } + + result = future.result(); + + } else { + result = InstallNCA(file); + } + + std::this_thread::sleep_for(std::chrono::milliseconds(10)); + + switch (result) { + case ContentManager::InstallResult::Success: + new_files.append(QFileInfo(file).fileName()); + break; + case ContentManager::InstallResult::Overwrite: + overwritten_files.append(QFileInfo(file).fileName()); + break; + case ContentManager::InstallResult::Failure: + failed_files.append(QFileInfo(file).fileName()); + break; + case ContentManager::InstallResult::BaseInstallAttempted: + failed_files.append(QFileInfo(file).fileName()); + detected_base_install = true; + break; + } + + --remaining; + } + + install_progress->close(); + + if (detected_base_install) { + QMessageBox::warning( + this, tr("Install Results"), + tr("To avoid possible conflicts, we discourage users from installing base games to the " + "NAND.\nPlease, only use this feature to install updates and DLC.")); + } + + const QString install_results = + (new_files.isEmpty() ? QString{} + : tr("%n file(s) were newly installed\n", "", new_files.size())) + + (overwritten_files.isEmpty() + ? QString{} + : tr("%n file(s) were overwritten\n", "", overwritten_files.size())) + + (failed_files.isEmpty() ? QString{} + : tr("%n file(s) failed to install\n", "", failed_files.size())); + + QMessageBox::information(this, tr("Install Results"), install_results); + Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / + "game_list"); + game_list->PopulateAsync(UISettings::values.game_dirs); + ui->action_Install_File_NAND->setEnabled(true); +} + +ContentManager::InstallResult GMainWindow::InstallNCA(const QString& filename) { + const QStringList tt_options{tr("System Application"), + tr("System Archive"), + tr("System Application Update"), + tr("Firmware Package (Type A)"), + tr("Firmware Package (Type B)"), + tr("Game"), + tr("Game Update"), + tr("Game DLC"), + tr("Delta Title")}; + bool ok; + const auto item = QInputDialog::getItem( + this, tr("Select NCA Install Type..."), + tr("Please select the type of title you would like to install this NCA as:\n(In " + "most instances, the default 'Game' is fine.)"), + tt_options, 5, false, &ok); + + auto index = tt_options.indexOf(item); + if (!ok || index == -1) { + QMessageBox::warning(this, tr("Failed to Install"), + tr("The title type you selected for the NCA is invalid.")); + return ContentManager::InstallResult::Failure; + } + + // If index is equal to or past Game, add the jump in TitleType. + if (index >= 5) { + index += static_cast<size_t>(FileSys::TitleType::Application) - + static_cast<size_t>(FileSys::TitleType::FirmwarePackageB); + } + + const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application); + const auto& fs_controller = system->GetFileSystemController(); + auto* registered_cache = is_application ? fs_controller.GetUserNANDContents() + : fs_controller.GetSystemNANDContents(); + + const auto progress_callback = [this](size_t size, size_t progress) { + emit UpdateInstallProgress(); + if (install_progress->wasCanceled()) { + return true; + } + return false; + }; + return ContentManager::InstallNCA(*vfs, filename.toStdString(), *registered_cache, + static_cast<FileSys::TitleType>(index), progress_callback); +} + +void GMainWindow::OnMenuRecentFile() { + QAction* action = qobject_cast<QAction*>(sender()); + assert(action); + + const QString filename = action->data().toString(); + if (QFileInfo::exists(filename)) { + BootGame(filename, ApplicationAppletParameters()); + } else { + // Display an error message and remove the file from the list. + QMessageBox::information(this, tr("File not found"), + tr("File \"%1\" not found").arg(filename)); + + UISettings::values.recent_files.removeOne(filename); + UpdateRecentFiles(); + } +} + +void GMainWindow::OnStartGame() { + PreventOSSleep(); + + emu_thread->SetRunning(true); + + UpdateMenuState(); + OnTasStateChanged(); + + play_time_manager->SetProgramId(system->GetApplicationProcessProgramID()); + play_time_manager->Start(); + + discord_rpc->Update(); + +#ifdef __unix__ + Common::Linux::StartGamemode(); +#endif +} + +void GMainWindow::OnRestartGame() { + if (!system->IsPoweredOn()) { + return; + } + + if (ConfirmShutdownGame()) { + // Make a copy since ShutdownGame edits game_path + const auto current_game = QString(current_game_path); + ShutdownGame(); + BootGame(current_game, ApplicationAppletParameters()); + } +} + +void GMainWindow::OnPauseGame() { + emu_thread->SetRunning(false); + play_time_manager->Stop(); + UpdateMenuState(); + AllowOSSleep(); + +#ifdef __unix__ + Common::Linux::StopGamemode(); +#endif +} + +void GMainWindow::OnPauseContinueGame() { + if (emulation_running) { + if (emu_thread->IsRunning()) { + OnPauseGame(); + } else { + OnStartGame(); + } + } +} + +void GMainWindow::OnStopGame() { + if (ConfirmShutdownGame()) { + play_time_manager->Stop(); + // Update game list to show new play time + game_list->PopulateAsync(UISettings::values.game_dirs); + if (OnShutdownBegin()) { + OnShutdownBeginDialog(); + } else { + OnEmulationStopped(); + } + } +} + +bool GMainWindow::ConfirmShutdownGame() { + if (UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Always) { + if (system->GetExitLocked()) { + if (!ConfirmForceLockedExit()) { + return false; + } + } else { + if (!ConfirmChangeGame()) { + return false; + } + } + } else { + if (UISettings::values.confirm_before_stopping.GetValue() == + ConfirmStop::Ask_Based_On_Game && + system->GetExitLocked()) { + if (!ConfirmForceLockedExit()) { + return false; + } + } + } + return true; +} + +void GMainWindow::OnLoadComplete() { + loading_screen->OnLoadComplete(); +} + +void GMainWindow::OnExecuteProgram(std::size_t program_index) { + ShutdownGame(); + + auto params = ApplicationAppletParameters(); + params.program_index = static_cast<s32>(program_index); + params.launch_type = Service::AM::LaunchType::ApplicationInitiated; + BootGame(last_filename_booted, params); +} + +void GMainWindow::OnExit() { + ShutdownGame(); +} + +void GMainWindow::OnSaveConfig() { + system->ApplySettings(); + config->SaveAllValues(); +} + +void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) { + error_applet = new OverlayDialog(render_window, *system, error_code, error_text, QString{}, + tr("OK"), Qt::AlignLeft | Qt::AlignVCenter); + SCOPE_EXIT { + error_applet->deleteLater(); + error_applet = nullptr; + }; + error_applet->exec(); + + emit ErrorDisplayFinished(); +} + +void GMainWindow::ErrorDisplayRequestExit() { + if (error_applet) { + error_applet->reject(); + } +} + +void GMainWindow::OnMenuReportCompatibility() { +#if defined(ARCHITECTURE_x86_64) && !defined(__APPLE__) + const auto& caps = Common::GetCPUCaps(); + const bool has_fma = caps.fma || caps.fma4; + const auto processor_count = std::thread::hardware_concurrency(); + const bool has_4threads = processor_count == 0 || processor_count >= 4; + const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB; + const bool has_broken_vulkan = UISettings::values.has_broken_vulkan; + + if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) { + QMessageBox::critical(this, tr("Hardware requirements not met"), + tr("Your system does not meet the recommended hardware requirements. " + "Compatibility reporting has been disabled.")); + return; + } + + if (!Settings::values.yuzu_token.GetValue().empty() && + !Settings::values.yuzu_username.GetValue().empty()) { + CompatDB compatdb{system->TelemetrySession(), this}; + compatdb.exec(); + } else { + QMessageBox::critical( + this, tr("Missing yuzu Account"), + tr("In order to submit a game compatibility test case, you must link your yuzu " + "account.<br><br/>To link your yuzu account, go to Emulation > Configuration " + "> " + "Web.")); + } +#else + QMessageBox::critical(this, tr("Hardware requirements not met"), + tr("Your system does not meet the recommended hardware requirements. " + "Compatibility reporting has been disabled.")); +#endif +} + +void GMainWindow::OpenURL(const QUrl& url) { + const bool open = QDesktopServices::openUrl(url); + if (!open) { + QMessageBox::warning(this, tr("Error opening URL"), + tr("Unable to open the URL \"%1\".").arg(url.toString())); + } +} + +void GMainWindow::OnOpenModsPage() { + OpenURL(QUrl(QStringLiteral("https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods"))); +} + +void GMainWindow::OnOpenQuickstartGuide() { + OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/help/quickstart/"))); +} + +void GMainWindow::OnOpenFAQ() { + OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/wiki/faq/"))); +} + +void GMainWindow::ToggleFullscreen() { + if (!emulation_running) { + return; + } + if (ui->action_Fullscreen->isChecked()) { + ShowFullscreen(); + } else { + HideFullscreen(); + } +} + +// We're going to return the screen that the given window has the most pixels on +static QScreen* GuessCurrentScreen(QWidget* window) { + const QList<QScreen*> screens = QGuiApplication::screens(); + return *std::max_element( + screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) { + const QSize left_size = left->geometry().intersected(window->geometry()).size(); + const QSize right_size = right->geometry().intersected(window->geometry()).size(); + return (left_size.height() * left_size.width()) < + (right_size.height() * right_size.width()); + }); +} + +bool GMainWindow::UsingExclusiveFullscreen() { + return Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive || + QGuiApplication::platformName() == QStringLiteral("wayland") || + QGuiApplication::platformName() == QStringLiteral("wayland-egl"); +} + +void GMainWindow::ShowFullscreen() { + const auto show_fullscreen = [this](QWidget* window) { + if (UsingExclusiveFullscreen()) { + window->showFullScreen(); + return; + } + window->hide(); + window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint); + const auto screen_geometry = GuessCurrentScreen(window)->geometry(); + window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(), + screen_geometry.height() + 1); + window->raise(); + window->showNormal(); + }; + + if (ui->action_Single_Window_Mode->isChecked()) { + UISettings::values.geometry = saveGeometry(); + + ui->menubar->hide(); + statusBar()->hide(); + + show_fullscreen(this); + } else { + UISettings::values.renderwindow_geometry = render_window->saveGeometry(); + show_fullscreen(render_window); + } +} + +void GMainWindow::HideFullscreen() { + if (ui->action_Single_Window_Mode->isChecked()) { + if (UsingExclusiveFullscreen()) { + showNormal(); + restoreGeometry(UISettings::values.geometry); + } else { + hide(); + setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint); + restoreGeometry(UISettings::values.geometry); + raise(); + show(); + } + + statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); + ui->menubar->show(); + } else { + if (UsingExclusiveFullscreen()) { + render_window->showNormal(); + render_window->restoreGeometry(UISettings::values.renderwindow_geometry); + } else { + render_window->hide(); + render_window->setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint); + render_window->restoreGeometry(UISettings::values.renderwindow_geometry); + render_window->raise(); + render_window->show(); + } + } +} + +void GMainWindow::ToggleWindowMode() { + if (ui->action_Single_Window_Mode->isChecked()) { + // Render in the main window... + render_window->BackupGeometry(); + ui->horizontalLayout->addWidget(render_window); + render_window->setFocusPolicy(Qt::StrongFocus); + if (emulation_running) { + render_window->setVisible(true); + render_window->setFocus(); + game_list->hide(); + } + + } else { + // Render in a separate window... + ui->horizontalLayout->removeWidget(render_window); + render_window->setParent(nullptr); + render_window->setFocusPolicy(Qt::NoFocus); + if (emulation_running) { + render_window->setVisible(true); + render_window->RestoreGeometry(); + game_list->show(); + } + } +} + +void GMainWindow::ResetWindowSize(u32 width, u32 height) { + const auto aspect_ratio = Layout::EmulationAspectRatio( + static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()), + static_cast<float>(height) / width); + if (!ui->action_Single_Window_Mode->isChecked()) { + render_window->resize(height / aspect_ratio, height); + } else { + const bool show_status_bar = ui->action_Show_Status_Bar->isChecked(); + const auto status_bar_height = show_status_bar ? statusBar()->height() : 0; + resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height); + } +} + +void GMainWindow::ResetWindowSize720() { + ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); +} + +void GMainWindow::ResetWindowSize900() { + ResetWindowSize(1600U, 900U); +} + +void GMainWindow::ResetWindowSize1080() { + ResetWindowSize(Layout::ScreenDocked::Width, Layout::ScreenDocked::Height); +} + +void GMainWindow::OnConfigure() { + const auto old_theme = UISettings::values.theme; + const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); + const auto old_language_index = Settings::values.language_index.GetValue(); +#ifdef __unix__ + const bool old_gamemode = Settings::values.enable_gamemode.GetValue(); +#endif + + Settings::SetConfiguringGlobal(true); + ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), + vk_device_records, *system, + !multiplayer_state->IsHostingPublicRoom()); + connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this, + &GMainWindow::OnLanguageChanged); + + const auto result = configure_dialog.exec(); + if (result != QDialog::Accepted && !UISettings::values.configuration_applied && + !UISettings::values.reset_to_defaults) { + // Runs if the user hit Cancel or closed the window, and did not ever press the Apply button + // or `Reset to Defaults` button + return; + } else if (result == QDialog::Accepted) { + // Only apply new changes if user hit Okay + // This is here to avoid applying changes if the user hit Apply, made some changes, then hit + // Cancel + configure_dialog.ApplyConfiguration(); + } else if (UISettings::values.reset_to_defaults) { + LOG_INFO(Frontend, "Resetting all settings to defaults"); + if (!Common::FS::RemoveFile(config->GetConfigFilePath())) { + LOG_WARNING(Frontend, "Failed to remove configuration file"); + } + if (!Common::FS::RemoveDirContentsRecursively( + Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom")) { + LOG_WARNING(Frontend, "Failed to remove custom configuration files"); + } + if (!Common::FS::RemoveDirRecursively( + Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) { + LOG_WARNING(Frontend, "Failed to remove game metadata cache files"); + } + + // Explicitly save the game directories, since reinitializing config does not explicitly do + // so. + QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs); + QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids); + + Settings::values.disabled_addons.clear(); + + config = std::make_unique<QtConfig>(); + UISettings::values.reset_to_defaults = false; + + UISettings::values.game_dirs = std::move(old_game_dirs); + UISettings::values.favorited_ids = std::move(old_favorited_ids); + + InitializeRecentFileMenuActions(); + + SetDefaultUIGeometry(); + RestoreUIState(); + + ShowTelemetryCallout(); + } + InitializeHotkeys(); + + if (UISettings::values.theme != old_theme) { + UpdateUITheme(); + } + if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) { + SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); + } +#ifdef __unix__ + if (Settings::values.enable_gamemode.GetValue() != old_gamemode) { + SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue()); + } +#endif + + if (!multiplayer_state->IsHostingPublicRoom()) { + multiplayer_state->UpdateCredentials(); + } + + emit UpdateThemedIcons(); + + const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); + if (reload || Settings::values.language_index.GetValue() != old_language_index) { + game_list->PopulateAsync(UISettings::values.game_dirs); + } + + UISettings::values.configuration_applied = false; + + config->SaveAllValues(); + + if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) { + render_window->installEventFilter(render_window); + render_window->setAttribute(Qt::WA_Hover, true); + } else { + render_window->removeEventFilter(render_window); + render_window->setAttribute(Qt::WA_Hover, false); + } + + if (UISettings::values.hide_mouse) { + mouse_hide_timer.start(); + } + + // Restart camera config + if (emulation_running) { + render_window->FinalizeCamera(); + render_window->InitializeCamera(); + } + + if (!UISettings::values.has_broken_vulkan) { + renderer_status_button->setEnabled(!emulation_running); + } + + UpdateStatusButtons(); + controller_dialog->refreshConfiguration(); + system->ApplySettings(); +} + +void GMainWindow::OnConfigureTas() { + ConfigureTasDialog dialog(this); + const auto result = dialog.exec(); + + if (result != QDialog::Accepted && !UISettings::values.configuration_applied) { + Settings::RestoreGlobalState(system->IsPoweredOn()); + return; + } else if (result == QDialog::Accepted) { + dialog.ApplyConfiguration(); + OnSaveConfig(); + } +} + +void GMainWindow::OnTasStartStop() { + if (!emulation_running) { + return; + } + + // Disable system buttons to prevent TAS from executing a hotkey + auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); + controller->ResetSystemButtons(); + + input_subsystem->GetTas()->StartStop(); + OnTasStateChanged(); +} + +void GMainWindow::OnTasRecord() { + if (!emulation_running) { + return; + } + if (is_tas_recording_dialog_active) { + return; + } + + // Disable system buttons to prevent TAS from recording a hotkey + auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); + controller->ResetSystemButtons(); + + const bool is_recording = input_subsystem->GetTas()->Record(); + if (!is_recording) { + is_tas_recording_dialog_active = true; + + bool answer = question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"), + QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes); + + input_subsystem->GetTas()->SaveRecording(answer); + is_tas_recording_dialog_active = false; + } + OnTasStateChanged(); +} + +void GMainWindow::OnTasReset() { + input_subsystem->GetTas()->Reset(); +} + +void GMainWindow::OnToggleDockedMode() { + const bool is_docked = Settings::IsDockedMode(); + auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); + auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); + + if (!is_docked && handheld->IsConnected()) { + QMessageBox::warning(this, tr("Invalid config detected"), + tr("Handheld controller can't be used on docked mode. Pro " + "controller will be selected.")); + handheld->Disconnect(); + player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey); + player_1->Connect(); + controller_dialog->refreshConfiguration(); + } + + Settings::values.use_docked_mode.SetValue(is_docked ? Settings::ConsoleMode::Handheld + : Settings::ConsoleMode::Docked); + UpdateDockedButton(); + OnDockedModeChanged(is_docked, !is_docked, *system); +} + +void GMainWindow::OnToggleGpuAccuracy() { + switch (Settings::values.gpu_accuracy.GetValue()) { + case Settings::GpuAccuracy::High: { + Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::Normal); + break; + } + case Settings::GpuAccuracy::Normal: + case Settings::GpuAccuracy::Extreme: + default: { + Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::High); + break; + } + } + + system->ApplySettings(); + UpdateGPUAccuracyButton(); +} + +void GMainWindow::OnMute() { + Settings::values.audio_muted = !Settings::values.audio_muted; + UpdateVolumeUI(); +} + +void GMainWindow::OnDecreaseVolume() { + Settings::values.audio_muted = false; + const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue()); + int step = 5; + if (current_volume <= 30) { + step = 2; + } + if (current_volume <= 6) { + step = 1; + } + Settings::values.volume.SetValue(std::max(current_volume - step, 0)); + UpdateVolumeUI(); +} + +void GMainWindow::OnIncreaseVolume() { + Settings::values.audio_muted = false; + const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue()); + int step = 5; + if (current_volume < 30) { + step = 2; + } + if (current_volume < 6) { + step = 1; + } + Settings::values.volume.SetValue(current_volume + step); + UpdateVolumeUI(); +} + +void GMainWindow::OnToggleAdaptingFilter() { + auto filter = Settings::values.scaling_filter.GetValue(); + filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1); + if (filter == Settings::ScalingFilter::MaxEnum) { + filter = Settings::ScalingFilter::NearestNeighbor; + } + Settings::values.scaling_filter.SetValue(filter); + filter_status_button->setChecked(true); + UpdateFilterText(); +} + +void GMainWindow::OnToggleGraphicsAPI() { + auto api = Settings::values.renderer_backend.GetValue(); + if (api != Settings::RendererBackend::Vulkan) { + api = Settings::RendererBackend::Vulkan; + } else { +#ifdef HAS_OPENGL + api = Settings::RendererBackend::OpenGL; +#else + api = Settings::RendererBackend::Null; +#endif + } + Settings::values.renderer_backend.SetValue(api); + renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan); + UpdateAPIText(); +} + +void GMainWindow::OnConfigurePerGame() { + const u64 title_id = system->GetApplicationProcessProgramID(); + OpenPerGameConfiguration(title_id, current_game_path.toStdString()); +} + +void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) { + const auto v_file = Core::GetGameFileFromPath(vfs, file_name); + + Settings::SetConfiguringGlobal(false); + ConfigurePerGame dialog(this, title_id, file_name, vk_device_records, *system); + dialog.LoadFromFile(v_file); + const auto result = dialog.exec(); + + if (result != QDialog::Accepted && !UISettings::values.configuration_applied) { + Settings::RestoreGlobalState(system->IsPoweredOn()); + return; + } else if (result == QDialog::Accepted) { + dialog.ApplyConfiguration(); + } + + const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); + if (reload) { + game_list->PopulateAsync(UISettings::values.game_dirs); + } + + // Do not cause the global config to write local settings into the config file + const bool is_powered_on = system->IsPoweredOn(); + Settings::RestoreGlobalState(is_powered_on); + system->HIDCore().ReloadInputDevices(); + + UISettings::values.configuration_applied = false; + + if (!is_powered_on) { + config->SaveAllValues(); + } +} + +void GMainWindow::OnLoadAmiibo() { + if (emu_thread == nullptr || !emu_thread->IsRunning()) { + return; + } + if (is_amiibo_file_select_active) { + return; + } + + auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo(); + + // Remove amiibo if one is connected + if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) { + virtual_amiibo->CloseAmiibo(); + QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed")); + return; + } + + if (virtual_amiibo->GetCurrentState() != InputCommon::VirtualAmiibo::State::WaitingForAmiibo) { + QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos")); + return; + } + + is_amiibo_file_select_active = true; + const QString extensions{QStringLiteral("*.bin")}; + const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); + const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter); + is_amiibo_file_select_active = false; + + if (filename.isEmpty()) { + return; + } + + LoadAmiibo(filename); +} + +bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text, + QMessageBox::StandardButtons buttons, + QMessageBox::StandardButton defaultButton) { + QMessageBox* box_dialog = new QMessageBox(parent); + box_dialog->setWindowTitle(title); + box_dialog->setText(text); + box_dialog->setStandardButtons(buttons); + box_dialog->setDefaultButton(defaultButton); + + ControllerNavigation* controller_navigation = + new ControllerNavigation(system->HIDCore(), box_dialog); + connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent, + [box_dialog](Qt::Key key) { + QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier); + QCoreApplication::postEvent(box_dialog, event); + }); + int res = box_dialog->exec(); + + controller_navigation->UnloadController(); + return res == QMessageBox::Yes; +} + +void GMainWindow::LoadAmiibo(const QString& filename) { + auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo(); + const QString title = tr("Error loading Amiibo data"); + // Remove amiibo if one is connected + if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) { + virtual_amiibo->CloseAmiibo(); + QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed")); + return; + } + + switch (virtual_amiibo->LoadAmiibo(filename.toStdString())) { + case InputCommon::VirtualAmiibo::Info::NotAnAmiibo: + QMessageBox::warning(this, title, tr("The selected file is not a valid amiibo")); + break; + case InputCommon::VirtualAmiibo::Info::UnableToLoad: + QMessageBox::warning(this, title, tr("The selected file is already on use")); + break; + case InputCommon::VirtualAmiibo::Info::WrongDeviceState: + QMessageBox::warning(this, title, tr("The current game is not looking for amiibos")); + break; + case InputCommon::VirtualAmiibo::Info::Unknown: + QMessageBox::warning(this, title, tr("An unknown error occurred")); + break; + default: + break; + } +} + +void GMainWindow::OnOpenYuzuFolder() { + QDesktopServices::openUrl(QUrl::fromLocalFile( + QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::YuzuDir)))); +} + +void GMainWindow::OnVerifyInstalledContents() { + // Initialize a progress dialog. + QProgressDialog progress(tr("Verifying integrity..."), tr("Cancel"), 0, 100, this); + progress.setWindowModality(Qt::WindowModal); + progress.setMinimumDuration(100); + progress.setAutoClose(false); + progress.setAutoReset(false); + + // Declare progress callback. + auto QtProgressCallback = [&](size_t total_size, size_t processed_size) { + progress.setValue(static_cast<int>((processed_size * 100) / total_size)); + return progress.wasCanceled(); + }; + + const std::vector<std::string> result = + ContentManager::VerifyInstalledContents(*system, *provider, QtProgressCallback); + progress.close(); + + if (result.empty()) { + QMessageBox::information(this, tr("Integrity verification succeeded!"), + tr("The operation completed successfully.")); + } else { + const auto failed_names = + QString::fromStdString(fmt::format("{}", fmt::join(result, "\n"))); + QMessageBox::critical( + this, tr("Integrity verification failed!"), + tr("Verification failed for the following files:\n\n%1").arg(failed_names)); + } +} + +void GMainWindow::OnInstallFirmware() { + // Don't do this while emulation is running, that'd probably be a bad idea. + if (emu_thread != nullptr && emu_thread->IsRunning()) { + return; + } + + // Check for installed keys, error out, suggest restart? + if (!ContentManager::AreKeysPresent()) { + QMessageBox::information( + this, tr("Keys not installed"), + tr("Install decryption keys and restart yuzu before attempting to install firmware.")); + return; + } + + const QString firmware_source_location = QFileDialog::getExistingDirectory( + this, tr("Select Dumped Firmware Source Location"), {}, QFileDialog::ShowDirsOnly); + if (firmware_source_location.isEmpty()) { + return; + } + + QProgressDialog progress(tr("Installing Firmware..."), tr("Cancel"), 0, 100, this); + progress.setWindowModality(Qt::WindowModal); + progress.setMinimumDuration(100); + progress.setAutoClose(false); + progress.setAutoReset(false); + progress.show(); + + // Declare progress callback. + auto QtProgressCallback = [&](size_t total_size, size_t processed_size) { + progress.setValue(static_cast<int>((processed_size * 100) / total_size)); + return progress.wasCanceled(); + }; + + LOG_INFO(Frontend, "Installing firmware from {}", firmware_source_location.toStdString()); + + // Check for a reasonable number of .nca files (don't hardcode them, just see if there's some in + // there.) + std::filesystem::path firmware_source_path = firmware_source_location.toStdString(); + if (!Common::FS::IsDir(firmware_source_path)) { + progress.close(); + return; + } + + std::vector<std::filesystem::path> out; + const Common::FS::DirEntryCallable callback = + [&out](const std::filesystem::directory_entry& entry) { + if (entry.path().has_extension() && entry.path().extension() == ".nca") { + out.emplace_back(entry.path()); + } + + return true; + }; + + QtProgressCallback(100, 10); + + Common::FS::IterateDirEntries(firmware_source_path, callback, Common::FS::DirEntryFilter::File); + if (out.size() <= 0) { + progress.close(); + QMessageBox::warning(this, tr("Firmware install failed"), + tr("Unable to locate potential firmware NCA files")); + return; + } + + // Locate and erase the content of nand/system/Content/registered/*.nca, if any. + auto sysnand_content_vdir = system->GetFileSystemController().GetSystemNANDContentDirectory(); + if (!sysnand_content_vdir->CleanSubdirectoryRecursive("registered")) { + progress.close(); + QMessageBox::critical(this, tr("Firmware install failed"), + tr("Failed to delete one or more firmware file.")); + return; + } + + LOG_INFO(Frontend, + "Cleaned nand/system/Content/registered folder in preparation for new firmware."); + + QtProgressCallback(100, 20); + + auto firmware_vdir = sysnand_content_vdir->GetDirectoryRelative("registered"); + + bool success = true; + int i = 0; + for (const auto& firmware_src_path : out) { + i++; + auto firmware_src_vfile = + vfs->OpenFile(firmware_src_path.generic_string(), FileSys::OpenMode::Read); + auto firmware_dst_vfile = + firmware_vdir->CreateFileRelative(firmware_src_path.filename().string()); + + if (!VfsRawCopy(firmware_src_vfile, firmware_dst_vfile)) { + LOG_ERROR(Frontend, "Failed to copy firmware file {} to {} in registered folder!", + firmware_src_path.generic_string(), firmware_src_path.filename().string()); + success = false; + } + + if (QtProgressCallback( + 100, 20 + static_cast<int>(((i) / static_cast<float>(out.size())) * 70.0))) { + progress.close(); + QMessageBox::warning( + this, tr("Firmware install failed"), + tr("Firmware installation cancelled, firmware may be in bad state, " + "restart yuzu or re-install firmware.")); + return; + } + } + + if (!success) { + progress.close(); + QMessageBox::critical(this, tr("Firmware install failed"), + tr("One or more firmware files failed to copy into NAND.")); + return; + } + + // Re-scan VFS for the newly placed firmware files. + system->GetFileSystemController().CreateFactories(*vfs); + + auto VerifyFirmwareCallback = [&](size_t total_size, size_t processed_size) { + progress.setValue(90 + static_cast<int>((processed_size * 10) / total_size)); + return progress.wasCanceled(); + }; + + auto result = + ContentManager::VerifyInstalledContents(*system, *provider, VerifyFirmwareCallback, true); + + if (result.size() > 0) { + const auto failed_names = + QString::fromStdString(fmt::format("{}", fmt::join(result, "\n"))); + progress.close(); + QMessageBox::critical( + this, tr("Firmware integrity verification failed!"), + tr("Verification failed for the following files:\n\n%1").arg(failed_names)); + return; + } + + progress.close(); + OnCheckFirmwareDecryption(); +} + +void GMainWindow::OnInstallDecryptionKeys() { + // Don't do this while emulation is running. + if (emu_thread != nullptr && emu_thread->IsRunning()) { + return; + } + + const QString key_source_location = QFileDialog::getOpenFileName( + this, tr("Select Dumped Keys Location"), {}, QStringLiteral("prod.keys (prod.keys)"), {}, + QFileDialog::ReadOnly); + if (key_source_location.isEmpty()) { + return; + } + + // Verify that it contains prod.keys, title.keys and optionally, key_retail.bin + LOG_INFO(Frontend, "Installing key files from {}", key_source_location.toStdString()); + + const std::filesystem::path prod_key_path = key_source_location.toStdString(); + const std::filesystem::path key_source_path = prod_key_path.parent_path(); + if (!Common::FS::IsDir(key_source_path)) { + return; + } + + bool prod_keys_found = false; + std::vector<std::filesystem::path> source_key_files; + + if (Common::FS::Exists(prod_key_path)) { + prod_keys_found = true; + source_key_files.emplace_back(prod_key_path); + } + + if (Common::FS::Exists(key_source_path / "title.keys")) { + source_key_files.emplace_back(key_source_path / "title.keys"); + } + + if (Common::FS::Exists(key_source_path / "key_retail.bin")) { + source_key_files.emplace_back(key_source_path / "key_retail.bin"); + } + + // There should be at least prod.keys. + if (source_key_files.empty() || !prod_keys_found) { + QMessageBox::warning(this, tr("Decryption Keys install failed"), + tr("prod.keys is a required decryption key file.")); + return; + } + + const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir); + for (auto key_file : source_key_files) { + std::filesystem::path destination_key_file = yuzu_keys_dir / key_file.filename(); + if (!std::filesystem::copy_file(key_file, destination_key_file, + std::filesystem::copy_options::overwrite_existing)) { + LOG_ERROR(Frontend, "Failed to copy file {} to {}", key_file.string(), + destination_key_file.string()); + QMessageBox::critical(this, tr("Decryption Keys install failed"), + tr("One or more keys failed to copy.")); + return; + } + } + + // Reinitialize the key manager, re-read the vfs (for update/dlc files), + // and re-populate the game list in the UI if the user has already added + // game folders. + Core::Crypto::KeyManager::Instance().ReloadKeys(); + system->GetFileSystemController().CreateFactories(*vfs); + game_list->PopulateAsync(UISettings::values.game_dirs); + + if (ContentManager::AreKeysPresent()) { + QMessageBox::information(this, tr("Decryption Keys install succeeded"), + tr("Decryption Keys were successfully installed")); + } else { + QMessageBox::critical( + this, tr("Decryption Keys install failed"), + tr("Decryption Keys failed to initialize. Check that your dumping tools are " + "up to date and re-dump keys.")); + } + + OnCheckFirmwareDecryption(); +} + +void GMainWindow::OnAbout() { + AboutDialog aboutDialog(this); + aboutDialog.exec(); +} + +void GMainWindow::OnToggleFilterBar() { + game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); + if (ui->action_Show_Filter_Bar->isChecked()) { + game_list->SetFilterFocus(); + } else { + game_list->ClearFilter(); + } +} + +void GMainWindow::OnToggleStatusBar() { + statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); +} + +void GMainWindow::OnAlbum() { + constexpr u64 AlbumId = static_cast<u64>(Service::AM::AppletProgramId::PhotoViewer); + auto bis_system = system->GetFileSystemController().GetSystemNANDContents(); + if (!bis_system) { + QMessageBox::warning(this, tr("No firmware available"), + tr("Please install the firmware to use the Album applet.")); + return; + } + + auto album_nca = bis_system->GetEntry(AlbumId, FileSys::ContentRecordType::Program); + if (!album_nca) { + QMessageBox::warning(this, tr("Album Applet"), + tr("Album applet is not available. Please reinstall firmware.")); + return; + } + + system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::PhotoViewer); + + const auto filename = QString::fromStdString(album_nca->GetFullPath()); + UISettings::values.roms_path = QFileInfo(filename).path().toStdString(); + BootGame(filename, LibraryAppletParameters(AlbumId, Service::AM::AppletId::PhotoViewer)); +} + +void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) { + constexpr u64 CabinetId = static_cast<u64>(Service::AM::AppletProgramId::Cabinet); + auto bis_system = system->GetFileSystemController().GetSystemNANDContents(); + if (!bis_system) { + QMessageBox::warning(this, tr("No firmware available"), + tr("Please install the firmware to use the Cabinet applet.")); + return; + } + + auto cabinet_nca = bis_system->GetEntry(CabinetId, FileSys::ContentRecordType::Program); + if (!cabinet_nca) { + QMessageBox::warning(this, tr("Cabinet Applet"), + tr("Cabinet applet is not available. Please reinstall firmware.")); + return; + } + + system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::Cabinet); + system->GetFrontendAppletHolder().SetCabinetMode(mode); + + const auto filename = QString::fromStdString(cabinet_nca->GetFullPath()); + UISettings::values.roms_path = QFileInfo(filename).path().toStdString(); + BootGame(filename, LibraryAppletParameters(CabinetId, Service::AM::AppletId::Cabinet)); +} + +void GMainWindow::OnMiiEdit() { + constexpr u64 MiiEditId = static_cast<u64>(Service::AM::AppletProgramId::MiiEdit); + auto bis_system = system->GetFileSystemController().GetSystemNANDContents(); + if (!bis_system) { + QMessageBox::warning(this, tr("No firmware available"), + tr("Please install the firmware to use the Mii editor.")); + return; + } + + auto mii_applet_nca = bis_system->GetEntry(MiiEditId, FileSys::ContentRecordType::Program); + if (!mii_applet_nca) { + QMessageBox::warning(this, tr("Mii Edit Applet"), + tr("Mii editor is not available. Please reinstall firmware.")); + return; + } + + system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::MiiEdit); + + const auto filename = QString::fromStdString((mii_applet_nca->GetFullPath())); + UISettings::values.roms_path = QFileInfo(filename).path().toStdString(); + BootGame(filename, LibraryAppletParameters(MiiEditId, Service::AM::AppletId::MiiEdit)); +} + +void GMainWindow::OnOpenControllerMenu() { + constexpr u64 ControllerAppletId = static_cast<u64>(Service::AM::AppletProgramId::Controller); + auto bis_system = system->GetFileSystemController().GetSystemNANDContents(); + if (!bis_system) { + QMessageBox::warning(this, tr("No firmware available"), + tr("Please install the firmware to use the Controller Menu.")); + return; + } + + auto controller_applet_nca = + bis_system->GetEntry(ControllerAppletId, FileSys::ContentRecordType::Program); + if (!controller_applet_nca) { + QMessageBox::warning(this, tr("Controller Applet"), + tr("Controller Menu is not available. Please reinstall firmware.")); + return; + } + + system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::Controller); + + const auto filename = QString::fromStdString((controller_applet_nca->GetFullPath())); + UISettings::values.roms_path = QFileInfo(filename).path().toStdString(); + BootGame(filename, + LibraryAppletParameters(ControllerAppletId, Service::AM::AppletId::Controller)); +} + +void GMainWindow::OnCaptureScreenshot() { + if (emu_thread == nullptr || !emu_thread->IsRunning()) { + return; + } + + const u64 title_id = system->GetApplicationProcessProgramID(); + const auto screenshot_path = + QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)); + const auto date = + QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz")); + QString filename = QStringLiteral("%1/%2_%3.png") + .arg(screenshot_path) + .arg(title_id, 16, 16, QLatin1Char{'0'}) + .arg(date); + + if (!Common::FS::CreateDir(screenshot_path.toStdString())) { + return; + } + +#ifdef _WIN32 + if (UISettings::values.enable_screenshot_save_as) { + OnPauseGame(); + filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename, + tr("PNG Image (*.png)")); + OnStartGame(); + if (filename.isEmpty()) { + return; + } + } +#endif + render_window->CaptureScreenshot(filename); +} + +// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant +void GMainWindow::MigrateConfigFiles() { + const auto config_dir_fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir); + const QDir config_dir = + QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path))); + const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini"))); + + if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) { + LOG_ERROR(Frontend, "Failed to create new config file directory"); + } + + for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) { + const auto filename = it->toStdString(); + if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) { + continue; + } + const auto origin = config_dir_fs_path / filename; + const auto destination = config_dir_fs_path / "custom" / filename; + LOG_INFO(Frontend, "Migrating config file from {} to {}", origin.string(), + destination.string()); + if (!Common::FS::RenameFile(origin, destination)) { + // Delete the old config file if one already exists in the new location. + Common::FS::RemoveFile(origin); + } + } +} + +void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version, + std::string_view gpu_vendor) { + const auto branch_name = std::string(Common::g_scm_branch); + const auto description = std::string(Common::g_scm_desc); + const auto build_id = std::string(Common::g_build_id); + + const auto yuzu_title = fmt::format("yuzu | {}-{}", branch_name, description); + const auto override_title = + fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id); + const auto window_title = override_title.empty() ? yuzu_title : override_title; + + if (title_name.empty()) { + setWindowTitle(QString::fromStdString(window_title)); + } else { + const auto run_title = [window_title, title_name, title_version, gpu_vendor]() { + if (title_version.empty()) { + return fmt::format("{} | {} | {}", window_title, title_name, gpu_vendor); + } + return fmt::format("{} | {} | {} | {}", window_title, title_name, title_version, + gpu_vendor); + }(); + setWindowTitle(QString::fromStdString(run_title)); + } +} + +std::string GMainWindow::CreateTASFramesString( + std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const { + std::string string = ""; + size_t maxPlayerIndex = 0; + for (size_t i = 0; i < frames.size(); i++) { + if (frames[i] != 0) { + if (maxPlayerIndex != 0) + string += ", "; + while (maxPlayerIndex++ != i) + string += "0, "; + string += std::to_string(frames[i]); + } + } + return string; +} + +QString GMainWindow::GetTasStateDescription() const { + auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus(); + std::string tas_frames_string = CreateTASFramesString(total_tas_frames); + switch (tas_status) { + case InputCommon::TasInput::TasState::Running: + return tr("TAS state: Running %1/%2") + .arg(current_tas_frame) + .arg(QString::fromStdString(tas_frames_string)); + case InputCommon::TasInput::TasState::Recording: + return tr("TAS state: Recording %1").arg(total_tas_frames[0]); + case InputCommon::TasInput::TasState::Stopped: + return tr("TAS state: Idle %1/%2") + .arg(current_tas_frame) + .arg(QString::fromStdString(tas_frames_string)); + default: + return tr("TAS State: Invalid"); + } +} + +void GMainWindow::OnTasStateChanged() { + bool is_running = false; + bool is_recording = false; + if (emulation_running) { + const InputCommon::TasInput::TasState tas_status = + std::get<0>(input_subsystem->GetTas()->GetStatus()); + is_running = tas_status == InputCommon::TasInput::TasState::Running; + is_recording = tas_status == InputCommon::TasInput::TasState::Recording; + } + + ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start")); + ui->action_TAS_Record->setText(is_recording ? tr("Stop R&ecording") : tr("R&ecord")); + + ui->action_TAS_Start->setEnabled(emulation_running); + ui->action_TAS_Record->setEnabled(emulation_running); + ui->action_TAS_Reset->setEnabled(emulation_running); +} + +void GMainWindow::UpdateStatusBar() { + if (emu_thread == nullptr || !system->IsPoweredOn()) { + status_bar_update_timer.stop(); + return; + } + + if (Settings::values.tas_enable) { + tas_label->setText(GetTasStateDescription()); + } else { + tas_label->clear(); + } + + auto results = system->GetAndResetPerfStats(); + auto& shader_notify = system->GPU().ShaderNotify(); + const int shaders_building = shader_notify.ShadersBuilding(); + + if (shaders_building > 0) { + shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building)); + shader_building_label->setVisible(true); + } else { + shader_building_label->setVisible(false); + } + + const auto res_info = Settings::values.resolution_info; + const auto res_scale = res_info.up_factor; + res_scale_label->setText( + tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale)); + + if (Settings::values.use_speed_limit.GetValue()) { + emu_speed_label->setText(tr("Speed: %1% / %2%") + .arg(results.emulation_speed * 100.0, 0, 'f', 0) + .arg(Settings::values.speed_limit.GetValue())); + } else { + emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); + } + if (!Settings::values.use_speed_limit) { + game_fps_label->setText( + tr("Game: %1 FPS (Unlocked)").arg(std::round(results.average_game_fps), 0, 'f', 0)); + } else { + game_fps_label->setText( + tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0)); + } + emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); + + res_scale_label->setVisible(true); + emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue()); + game_fps_label->setVisible(true); + emu_frametime_label->setVisible(true); + firmware_label->setVisible(false); +} + +void GMainWindow::UpdateGPUAccuracyButton() { + const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue(); + const auto gpu_accuracy_text = + ConfigurationShared::gpu_accuracy_texts_map.find(gpu_accuracy)->second; + gpu_accuracy_button->setText(gpu_accuracy_text.toUpper()); + gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal); +} + +void GMainWindow::UpdateDockedButton() { + const auto console_mode = Settings::values.use_docked_mode.GetValue(); + dock_status_button->setChecked(Settings::IsDockedMode()); + dock_status_button->setText( + ConfigurationShared::use_docked_mode_texts_map.find(console_mode)->second.toUpper()); +} + +void GMainWindow::UpdateAPIText() { + const auto api = Settings::values.renderer_backend.GetValue(); + const auto renderer_status_text = + ConfigurationShared::renderer_backend_texts_map.find(api)->second; + renderer_status_button->setText( + api == Settings::RendererBackend::OpenGL + ? tr("%1 %2").arg(renderer_status_text.toUpper(), + ConfigurationShared::shader_backend_texts_map + .find(Settings::values.shader_backend.GetValue()) + ->second) + : renderer_status_text.toUpper()); +} + +void GMainWindow::UpdateFilterText() { + const auto filter = Settings::values.scaling_filter.GetValue(); + const auto filter_text = ConfigurationShared::scaling_filter_texts_map.find(filter)->second; + filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR") + : filter_text.toUpper()); +} + +void GMainWindow::UpdateAAText() { + const auto aa_mode = Settings::values.anti_aliasing.GetValue(); + const auto aa_text = ConfigurationShared::anti_aliasing_texts_map.find(aa_mode)->second; + aa_status_button->setText(aa_mode == Settings::AntiAliasing::None + ? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA")) + : aa_text.toUpper()); +} + +void GMainWindow::UpdateVolumeUI() { + const auto volume_value = static_cast<int>(Settings::values.volume.GetValue()); + volume_slider->setValue(volume_value); + if (Settings::values.audio_muted) { + volume_button->setChecked(false); + volume_button->setText(tr("VOLUME: MUTE")); + } else { + volume_button->setChecked(true); + volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value)); + } +} + +void GMainWindow::UpdateStatusButtons() { + renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() == + Settings::RendererBackend::Vulkan); + UpdateAPIText(); + UpdateGPUAccuracyButton(); + UpdateDockedButton(); + UpdateFilterText(); + UpdateAAText(); + UpdateVolumeUI(); +} + +void GMainWindow::UpdateUISettings() { + if (!ui->action_Fullscreen->isChecked()) { + UISettings::values.geometry = saveGeometry(); + UISettings::values.renderwindow_geometry = render_window->saveGeometry(); + } + UISettings::values.state = saveState(); +#if MICROPROFILE_ENABLED + UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); + UISettings::values.microprofile_visible = microProfileDialog->isVisible(); +#endif + UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked(); + UISettings::values.fullscreen = ui->action_Fullscreen->isChecked(); + UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked(); + UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked(); + UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked(); + UISettings::values.first_start = false; +} + +void GMainWindow::UpdateInputDrivers() { + if (!input_subsystem) { + return; + } + input_subsystem->PumpEvents(); +} + +void GMainWindow::HideMouseCursor() { + if (emu_thread == nullptr && UISettings::values.hide_mouse) { + mouse_hide_timer.stop(); + ShowMouseCursor(); + return; + } + render_window->setCursor(QCursor(Qt::BlankCursor)); +} + +void GMainWindow::ShowMouseCursor() { + render_window->unsetCursor(); + if (emu_thread != nullptr && UISettings::values.hide_mouse) { + mouse_hide_timer.start(); + } +} + +void GMainWindow::OnMouseActivity() { + if (!Settings::values.mouse_panning) { + ShowMouseCursor(); + } +} + +void GMainWindow::OnCheckFirmwareDecryption() { + system->GetFileSystemController().CreateFactories(*vfs); + if (!ContentManager::AreKeysPresent()) { + QMessageBox::warning( + this, tr("Derivation Components Missing"), + tr("Encryption keys are missing. " + "<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu " + "quickstart guide</a> to get all your keys, firmware and " + "games.")); + } + SetFirmwareVersion(); + UpdateMenuState(); +} + +bool GMainWindow::CheckFirmwarePresence() { + constexpr u64 MiiEditId = static_cast<u64>(Service::AM::AppletProgramId::MiiEdit); + + auto bis_system = system->GetFileSystemController().GetSystemNANDContents(); + if (!bis_system) { + return false; + } + + auto mii_applet_nca = bis_system->GetEntry(MiiEditId, FileSys::ContentRecordType::Program); + if (!mii_applet_nca) { + return false; + } + + return true; +} + +void GMainWindow::SetFirmwareVersion() { + Service::Set::FirmwareVersionFormat firmware_data{}; + const auto result = Service::Set::GetFirmwareVersionImpl( + firmware_data, *system, Service::Set::GetFirmwareVersionType::Version2); + + if (result.IsError() || !CheckFirmwarePresence()) { + LOG_INFO(Frontend, "Installed firmware: No firmware available"); + firmware_label->setVisible(false); + return; + } + + firmware_label->setVisible(true); + + const std::string display_version(firmware_data.display_version.data()); + const std::string display_title(firmware_data.display_title.data()); + + LOG_INFO(Frontend, "Installed firmware: {}", display_title); + + firmware_label->setText(QString::fromStdString(display_version)); + firmware_label->setToolTip(QString::fromStdString(display_title)); +} + +bool GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed, u64 program_id, + u64* selected_title_id, u8* selected_content_record_type) { + using ContentInfo = std::tuple<u64, FileSys::TitleType, FileSys::ContentRecordType>; + boost::container::flat_set<ContentInfo> available_title_ids; + + const auto RetrieveEntries = [&](FileSys::TitleType title_type, + FileSys::ContentRecordType record_type) { + const auto entries = installed.ListEntriesFilter(title_type, record_type); + for (const auto& entry : entries) { + if (FileSys::GetBaseTitleID(entry.title_id) == program_id && + installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success) { + available_title_ids.insert({entry.title_id, title_type, record_type}); + } + } + }; + + RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::Program); + RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::HtmlDocument); + RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::LegalInformation); + RetrieveEntries(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data); + + if (available_title_ids.empty()) { + return false; + } + + size_t title_index = 0; + + if (available_title_ids.size() > 1) { + QStringList list; + for (auto& [title_id, title_type, record_type] : available_title_ids) { + const auto hex_title_id = QString::fromStdString(fmt::format("{:X}", title_id)); + if (record_type == FileSys::ContentRecordType::Program) { + list.push_back(QStringLiteral("Program [%1]").arg(hex_title_id)); + } else if (record_type == FileSys::ContentRecordType::HtmlDocument) { + list.push_back(QStringLiteral("HTML document [%1]").arg(hex_title_id)); + } else if (record_type == FileSys::ContentRecordType::LegalInformation) { + list.push_back(QStringLiteral("Legal information [%1]").arg(hex_title_id)); + } else { + list.push_back( + QStringLiteral("DLC %1 [%2]").arg(title_id & 0x7FF).arg(hex_title_id)); + } + } + + bool ok; + const auto res = QInputDialog::getItem( + this, tr("Select RomFS Dump Target"), + tr("Please select which RomFS you would like to dump."), list, 0, false, &ok); + if (!ok) { + return false; + } + + title_index = list.indexOf(res); + } + + const auto& [title_id, title_type, record_type] = *available_title_ids.nth(title_index); + *selected_title_id = title_id; + *selected_content_record_type = static_cast<u8>(record_type); + return true; +} + +bool GMainWindow::ConfirmClose() { + if (emu_thread == nullptr || + UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Never) { + return true; + } + if (!system->GetExitLocked() && + UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Based_On_Game) { + return true; + } + const auto text = tr("Are you sure you want to close yuzu?"); + return question(this, tr("yuzu"), text); +} + +void GMainWindow::closeEvent(QCloseEvent* event) { + if (!ConfirmClose()) { + event->ignore(); + return; + } + + UpdateUISettings(); + game_list->SaveInterfaceLayout(); + UISettings::SaveWindowState(); + hotkey_registry.SaveHotkeys(); + + // Unload controllers early + controller_dialog->UnloadController(); + game_list->UnloadController(); + + // Shutdown session if the emu thread is active... + if (emu_thread != nullptr) { + ShutdownGame(); + } + + render_window->close(); + multiplayer_state->Close(); + system->HIDCore().UnloadInputDevices(); + system->GetRoomNetwork().Shutdown(); + + QWidget::closeEvent(event); +} + +static bool IsSingleFileDropEvent(const QMimeData* mime) { + return mime->hasUrls() && mime->urls().length() == 1; +} + +void GMainWindow::AcceptDropEvent(QDropEvent* event) { + if (IsSingleFileDropEvent(event->mimeData())) { + event->setDropAction(Qt::DropAction::LinkAction); + event->accept(); + } +} + +bool GMainWindow::DropAction(QDropEvent* event) { + if (!IsSingleFileDropEvent(event->mimeData())) { + return false; + } + + const QMimeData* mime_data = event->mimeData(); + const QString& filename = mime_data->urls().at(0).toLocalFile(); + + if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) { + // Amiibo + LoadAmiibo(filename); + } else { + // Game + if (ConfirmChangeGame()) { + BootGame(filename, ApplicationAppletParameters()); + } + } + return true; +} + +void GMainWindow::dropEvent(QDropEvent* event) { + DropAction(event); +} + +void GMainWindow::dragEnterEvent(QDragEnterEvent* event) { + AcceptDropEvent(event); +} + +void GMainWindow::dragMoveEvent(QDragMoveEvent* event) { + AcceptDropEvent(event); +} + +bool GMainWindow::ConfirmChangeGame() { + if (emu_thread == nullptr) + return true; + + // Use custom question to link controller navigation + return question( + this, tr("yuzu"), + tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."), + QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes); +} + +bool GMainWindow::ConfirmForceLockedExit() { + if (emu_thread == nullptr) { + return true; + } + const auto text = tr("The currently running application has requested yuzu to not exit.\n\n" + "Would you like to bypass this and exit anyway?"); + + return question(this, tr("yuzu"), text); +} + +void GMainWindow::RequestGameExit() { + if (!system->IsPoweredOn()) { + return; + } + + system->SetExitRequested(true); + system->GetAppletManager().RequestExit(); +} + +void GMainWindow::filterBarSetChecked(bool state) { + ui->action_Show_Filter_Bar->setChecked(state); + emit(OnToggleFilterBar()); +} + +static void AdjustLinkColor() { + QPalette new_pal(qApp->palette()); + if (UISettings::IsDarkTheme()) { + new_pal.setColor(QPalette::Link, QColor(0, 190, 255, 255)); + } else { + new_pal.setColor(QPalette::Link, QColor(0, 140, 200, 255)); + } + if (qApp->palette().color(QPalette::Link) != new_pal.color(QPalette::Link)) { + qApp->setPalette(new_pal); + } +} + +void GMainWindow::UpdateUITheme() { + const QString default_theme = QString::fromUtf8( + UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second); + QString current_theme = QString::fromStdString(UISettings::values.theme); + + if (current_theme.isEmpty()) { + current_theme = default_theme; + } + +#ifdef _WIN32 + QIcon::setThemeName(current_theme); + AdjustLinkColor(); +#else + if (current_theme == QStringLiteral("default") || current_theme == QStringLiteral("colorful")) { + QIcon::setThemeName(current_theme == QStringLiteral("colorful") ? current_theme + : startup_icon_theme); + QIcon::setThemeSearchPaths(QStringList(default_theme_paths)); + if (CheckDarkMode()) { + current_theme = QStringLiteral("default_dark"); + } + } else { + QIcon::setThemeName(current_theme); + QIcon::setThemeSearchPaths(QStringList(QStringLiteral(":/icons"))); + AdjustLinkColor(); + } +#endif + if (current_theme != default_theme) { + QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)}; + QFile f(theme_uri); + if (!f.open(QFile::ReadOnly | QFile::Text)) { + LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme", + UISettings::values.theme); + current_theme = default_theme; + } + } + + QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)}; + QFile f(theme_uri); + if (f.open(QFile::ReadOnly | QFile::Text)) { + QTextStream ts(&f); + qApp->setStyleSheet(ts.readAll()); + setStyleSheet(ts.readAll()); + } else { + LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found", + UISettings::values.theme); + qApp->setStyleSheet({}); + setStyleSheet({}); + } +} + +void GMainWindow::LoadTranslation() { + bool loaded; + + if (UISettings::values.language.GetValue().empty()) { + // If the selected language is empty, use system locale + loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/")); + } else { + // Otherwise load from the specified file + loaded = translator.load(QString::fromStdString(UISettings::values.language.GetValue()), + QStringLiteral(":/languages/")); + } + + if (loaded) { + qApp->installTranslator(&translator); + } else { + UISettings::values.language = std::string("en"); + } +} + +void GMainWindow::OnLanguageChanged(const QString& locale) { + if (UISettings::values.language.GetValue() != std::string("en")) { + qApp->removeTranslator(&translator); + } + + UISettings::values.language = locale.toStdString(); + LoadTranslation(); + ui->retranslateUi(this); + multiplayer_state->retranslateUi(); + UpdateWindowTitle(); +} + +void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { +#ifdef USE_DISCORD_PRESENCE + if (state) { + discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*system); + } else { + discord_rpc = std::make_unique<DiscordRPC::NullImpl>(); + } +#else + discord_rpc = std::make_unique<DiscordRPC::NullImpl>(); +#endif + discord_rpc->Update(); +} + +#ifdef __unix__ +void GMainWindow::SetGamemodeEnabled(bool state) { + if (emulation_running) { + Common::Linux::SetGamemodeState(state); + } +} +#endif + +void GMainWindow::changeEvent(QEvent* event) { +#ifdef __unix__ + // PaletteChange event appears to only reach so far into the GUI, explicitly asking to + // UpdateUITheme is a decent work around + if (event->type() == QEvent::PaletteChange) { + const QPalette test_palette(qApp->palette()); + const QString current_theme = QString::fromStdString(UISettings::values.theme); + // Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too + static QColor last_window_color; + const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window); + if (last_window_color != window_color && (current_theme == QStringLiteral("default") || + current_theme == QStringLiteral("colorful"))) { + UpdateUITheme(); + } + last_window_color = window_color; + } +#endif // __unix__ + QWidget::changeEvent(event); +} + +Service::AM::FrontendAppletParameters GMainWindow::ApplicationAppletParameters() { + return Service::AM::FrontendAppletParameters{ + .applet_id = Service::AM::AppletId::Application, + .applet_type = Service::AM::AppletType::Application, + }; +} + +Service::AM::FrontendAppletParameters GMainWindow::LibraryAppletParameters( + u64 program_id, Service::AM::AppletId applet_id) { + return Service::AM::FrontendAppletParameters{ + .program_id = program_id, + .applet_id = applet_id, + .applet_type = Service::AM::AppletType::LibraryApplet, + }; +} + +void VolumeButton::wheelEvent(QWheelEvent* event) { + + int num_degrees = event->angleDelta().y() / 8; + int num_steps = (num_degrees / 15) * scroll_multiplier; + // Stated in QT docs: Most mouse types work in steps of 15 degrees, in which case the delta + // value is a multiple of 120; i.e., 120 units * 1/8 = 15 degrees. + + if (num_steps > 0) { + Settings::values.volume.SetValue( + std::min(200, Settings::values.volume.GetValue() + num_steps)); + } else { + Settings::values.volume.SetValue( + std::max(0, Settings::values.volume.GetValue() + num_steps)); + } + + scroll_multiplier = std::min(MaxMultiplier, scroll_multiplier * 2); + scroll_timer.start(100); // reset the multiplier if no scroll event occurs within 100 ms + + emit VolumeChanged(); + event->accept(); +} + +void VolumeButton::ResetMultiplier() { + scroll_multiplier = 1; +} + +#ifdef main +#undef main +#endif + +static void SetHighDPIAttributes() { +#ifdef _WIN32 + // For Windows, we want to avoid scaling artifacts on fractional scaling ratios. + // This is done by setting the optimal scaling policy for the primary screen. + + // Create a temporary QApplication. + int temp_argc = 0; + char** temp_argv = nullptr; + QApplication temp{temp_argc, temp_argv}; + + // Get the current screen geometry. + const QScreen* primary_screen = QGuiApplication::primaryScreen(); + if (primary_screen == nullptr) { + return; + } + + const QRect screen_rect = primary_screen->geometry(); + const int real_width = screen_rect.width(); + const int real_height = screen_rect.height(); + const float real_ratio = primary_screen->logicalDotsPerInch() / 96.0f; + + // Recommended minimum width and height for proper window fit. + // Any screen with a lower resolution than this will still have a scale of 1. + constexpr float minimum_width = 1350.0f; + constexpr float minimum_height = 900.0f; + + const float width_ratio = std::max(1.0f, real_width / minimum_width); + const float height_ratio = std::max(1.0f, real_height / minimum_height); + + // Get the lower of the 2 ratios and truncate, this is the maximum integer scale. + const float max_ratio = std::trunc(std::min(width_ratio, height_ratio)); + + if (max_ratio > real_ratio) { + QApplication::setHighDpiScaleFactorRoundingPolicy( + Qt::HighDpiScaleFactorRoundingPolicy::Round); + } else { + QApplication::setHighDpiScaleFactorRoundingPolicy( + Qt::HighDpiScaleFactorRoundingPolicy::Floor); + } +#else + // Other OSes should be better than Windows at fractional scaling. + QApplication::setHighDpiScaleFactorRoundingPolicy( + Qt::HighDpiScaleFactorRoundingPolicy::PassThrough); +#endif + + QApplication::setAttribute(Qt::AA_EnableHighDpiScaling); + QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps); +} + +int main(int argc, char* argv[]) { + std::unique_ptr<QtConfig> config = std::make_unique<QtConfig>(); + UISettings::RestoreWindowState(config); + bool has_broken_vulkan = false; + bool is_child = false; + if (CheckEnvVars(&is_child)) { + return 0; + } + + if (StartupChecks(argv[0], &has_broken_vulkan, + Settings::values.perform_vulkan_check.GetValue())) { + return 0; + } + +#ifdef YUZU_CRASH_DUMPS + Breakpad::InstallCrashHandler(); +#endif + + Common::DetachedTasks detached_tasks; + MicroProfileOnThreadCreate("Frontend"); + SCOPE_EXIT { + MicroProfileShutdown(); + }; + + Common::ConfigureNvidiaEnvironmentFlags(); + + // Init settings params + QCoreApplication::setOrganizationName(QStringLiteral("yuzu team")); + QCoreApplication::setApplicationName(QStringLiteral("yuzu")); + +#ifdef _WIN32 + // Increases the maximum open file limit to 8192 + _setmaxstdio(8192); +#endif + +#ifdef __APPLE__ + // If you start a bundle (binary) on OSX without the Terminal, the working directory is "/". + // But since we require the working directory to be the executable path for the location of + // the user folder in the Qt Frontend, we need to cd into that working directory + const auto bin_path = Common::FS::GetBundleDirectory() / ".."; + chdir(Common::FS::PathToUTF8String(bin_path).c_str()); +#endif + +#ifdef __linux__ + // Set the DISPLAY variable in order to open web browsers + // TODO (lat9nq): Find a better solution for AppImages to start external applications + if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) { + qputenv("DISPLAY", ":0"); + } + + // Fix the Wayland appId. This needs to match the name of the .desktop file without the .desktop + // suffix. + QGuiApplication::setDesktopFileName(QStringLiteral("org.yuzu_emu.yuzu")); +#endif + + SetHighDPIAttributes(); + +#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) + // Disables the "?" button on all dialogs. Disabled by default on Qt6. + QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton); +#endif + + // Enables the core to make the qt created contexts current on std::threads + QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity); + + QApplication app(argc, argv); + +#ifdef _WIN32 + OverrideWindowsFont(); +#endif + + // Workaround for QTBUG-85409, for Suzhou numerals the number 1 is actually \u3021 + // so we can see if we get \u3008 instead + // TL;DR all other number formats are consecutive in unicode code points + // This bug is fixed in Qt6, specifically 6.0.0-alpha1 +#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) + const QLocale locale = QLocale::system(); + if (QStringLiteral("\u3008") == locale.toString(1)) { + QLocale::setDefault(QLocale::system().name()); + } +#endif + + // Qt changes the locale and causes issues in float conversion using std::to_string() when + // generating shaders + setlocale(LC_ALL, "C"); + + GMainWindow main_window{std::move(config), has_broken_vulkan}; + // After settings have been loaded by GMainWindow, apply the filter + main_window.show(); + + QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window, + &GMainWindow::OnAppFocusStateChanged); + + int result = app.exec(); + detached_tasks.WaitForAllTasks(); + return result; +} |