diff options
author | Zephyron <zephyron@citron-emu.org> | 2024-12-31 16:19:25 +1000 |
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committer | Zephyron <zephyron@citron-emu.org> | 2024-12-31 16:19:25 +1000 |
commit | 9427e27e24a7135880ee2881c3c44988e174b41a (patch) | |
tree | 83f0062a35be144f6b162eaa823c5b3c7620146e /src/citron/uisettings.h | |
parent | b35ae725d20960411e8588b11c12a2d55f86c9d0 (diff) |
chore: update project branding to citron
Diffstat (limited to 'src/citron/uisettings.h')
-rw-r--r-- | src/citron/uisettings.h | 279 |
1 files changed, 279 insertions, 0 deletions
diff --git a/src/citron/uisettings.h b/src/citron/uisettings.h new file mode 100644 index 000000000..03e42b930 --- /dev/null +++ b/src/citron/uisettings.h @@ -0,0 +1,279 @@ +// SPDX-FileCopyrightText: 2016 Citra Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <array> +#include <atomic> +#include <vector> +#include <QByteArray> +#include <QMetaType> +#include <QString> +#include <QStringList> +#include <QVector> +#include "common/common_types.h" +#include "common/settings.h" +#include "common/settings_enums.h" +#include "configuration/qt_config.h" + +using Settings::Category; +using Settings::ConfirmStop; +using Settings::Setting; +using Settings::SwitchableSetting; + +#ifndef CANNOT_EXPLICITLY_INSTANTIATE +namespace Settings { +extern template class Setting<bool>; +extern template class Setting<std::string>; +extern template class Setting<u16, true>; +extern template class Setting<u32>; +extern template class Setting<u8, true>; +extern template class Setting<u8>; +extern template class Setting<unsigned long long>; +} // namespace Settings +#endif + +namespace UISettings { + +bool IsDarkTheme(); + +struct ContextualShortcut { + std::string keyseq; + std::string controller_keyseq; + int context; + bool repeat; +}; + +struct Shortcut { + std::string name; + std::string group; + ContextualShortcut shortcut; +}; + +enum class Theme { + Default, + DefaultColorful, + Dark, + DarkColorful, + MidnightBlue, + MidnightBlueColorful, +}; + +static constexpr Theme default_theme{ +#ifdef _WIN32 + Theme::DarkColorful +#else + Theme::DefaultColorful +#endif +}; + +using Themes = std::array<std::pair<const char*, const char*>, 6>; +extern const Themes themes; + +struct GameDir { + std::string path; + bool deep_scan = false; + bool expanded = false; + bool operator==(const GameDir& rhs) const { + return path == rhs.path; + } + bool operator!=(const GameDir& rhs) const { + return !operator==(rhs); + } +}; + +struct Values { + Settings::Linkage linkage{1000}; + + QByteArray geometry; + QByteArray state; + + QByteArray renderwindow_geometry; + + QByteArray gamelist_header_state; + + QByteArray microprofile_geometry; + Setting<bool> microprofile_visible{linkage, false, "microProfileDialogVisible", + Category::UiLayout}; + + Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui}; + Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui}; + Setting<bool> display_titlebar{linkage, true, "displayTitleBars", Category::Ui}; + Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui}; + Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui}; + + SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage, + ConfirmStop::Ask_Always, + "confirmStop", + Category::UiGeneral, + Settings::Specialization::Default, + true, + true}; + + Setting<bool> first_start{linkage, true, "firstStart", Category::Ui}; + Setting<bool> pause_when_in_background{linkage, + false, + "pauseWhenInBackground", + Category::UiGeneral, + Settings::Specialization::Default, + true, + true}; + Setting<bool> mute_when_in_background{linkage, + false, + "muteWhenInBackground", + Category::UiAudio, + Settings::Specialization::Default, + true, + true}; + Setting<bool> hide_mouse{ + linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default, + true, true}; + Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet", + Category::UiGeneral}; + // Set when Vulkan is known to crash the application + bool has_broken_vulkan = false; + + Setting<bool> select_user_on_boot{linkage, + false, + "select_user_on_boot", + Category::UiGeneral, + Settings::Specialization::Default, + true, + true}; + Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui}; + + // Discord RPC + Setting<bool> enable_discord_presence{linkage, true, "enable_discord_presence", Category::Ui}; + + // logging + Setting<bool> show_console{linkage, false, "showConsole", Category::Ui}; + + // Screenshots + Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as", + Category::Screenshots}; + Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots}; + + std::string roms_path; + std::string game_dir_deprecated; + bool game_dir_deprecated_deepscan; + QVector<GameDir> game_dirs; + QStringList recent_files; + Setting<std::string> language{linkage, {}, "language", Category::Paths}; + + std::string theme; + + // Shortcut name <Shortcut, context> + std::vector<Shortcut> shortcuts; + + Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui}; + + // multiplayer settings + Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer}; + Setting<std::string> multiplayer_filter_text{linkage, {}, "filter_text", Category::Multiplayer}; + Setting<bool> multiplayer_filter_games_owned{linkage, false, "filter_games_owned", + Category::Multiplayer}; + Setting<bool> multiplayer_filter_hide_empty{linkage, false, "filter_games_hide_empty", + Category::Multiplayer}; + Setting<bool> multiplayer_filter_hide_full{linkage, false, "filter_games_hide_full", + Category::Multiplayer}; + Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer}; + Setting<u16, true> multiplayer_port{linkage, 24872, 0, + UINT16_MAX, "port", Category::Multiplayer}; + Setting<std::string> multiplayer_room_nickname{ + linkage, {}, "room_nickname", Category::Multiplayer}; + Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer}; + Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer}; + Setting<u16, true> multiplayer_room_port{linkage, 24872, 0, + UINT16_MAX, "room_port", Category::Multiplayer}; + Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer}; + Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer}; + Setting<std::string> multiplayer_room_description{ + linkage, {}, "room_description", Category::Multiplayer}; + std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list; + + // Game List + Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList}; + Setting<u32> game_icon_size{linkage, 64, "game_icon_size", Category::UiGameList}; + Setting<u32> folder_icon_size{linkage, 48, "folder_icon_size", Category::UiGameList}; + Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList}; + Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList}; + std::atomic_bool is_game_list_reload_pending{false}; + Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList}; + Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList}; + QVector<u64> favorited_ids; + + // Compatibility List + Setting<bool> show_compat{linkage, false, "show_compat", Category::UiGameList}; + + // Size & File Types Column + Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList}; + Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList}; + + // Play time + Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList}; + + bool configuration_applied; + bool reset_to_defaults; + bool shortcut_already_warned{false}; +}; + +extern Values values; + +u32 CalculateWidth(u32 height, Settings::AspectRatio ratio); + +void SaveWindowState(); +void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig); + +// This shouldn't have anything except static initializers (no functions). So +// QKeySequence(...).toString() is NOT ALLOWED HERE. +// This must be in alphabetical order according to action name as it must have the same order as +// UISetting::values.shortcuts, which is alphabetically ordered. +// clang-format off +const std::array<Shortcut, 28> default_hotkeys{{ + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+M"), std::string("Home+Dpad_Right"), Qt::WindowShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("-"), std::string("Home+Dpad_Down"), Qt::ApplicationShortcut, true}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("="), std::string("Home+Dpad_Up"), Qt::ApplicationShortcut, true}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+P"), std::string("Screenshot"), Qt::WidgetWithChildrenShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F8"), std::string("Home+L"), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F10"), std::string("Home+X"), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Accuracy")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F9"), std::string("Home+R"), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F4"), std::string("Home+Plus"), Qt::WindowShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Esc"), std::string(""), Qt::WindowShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit yuzu")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+Q"), std::string("Home+Minus"), Qt::WindowShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F11"), std::string("Home+B"), Qt::WindowShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+O"), std::string(""), Qt::WidgetWithChildrenShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F2"), std::string("Home+A"), Qt::WidgetWithChildrenShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Browse Public Game Lobby")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+B"), std::string(""), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Create Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+N"), std::string(""), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Direct Connect to Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+C"), std::string(""), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Leave Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+L"), std::string(""), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Multiplayer Show Current Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+R"), std::string(""), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F6"), std::string("R+Plus+Minus"), Qt::WindowShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F5"), std::string("L+Plus+Minus"), Qt::WindowShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F7"), std::string(""), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F6"), std::string(""), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F5"), std::string(""), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F"), std::string(""), Qt::WindowShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+U"), std::string("Home+Y"), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F9"), std::string(""), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string(""), std::string(""), Qt::ApplicationShortcut, false}}, + {QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+S"), std::string(""), Qt::WindowShortcut, false}}, +}}; +// clang-format on + +} // namespace UISettings + +Q_DECLARE_METATYPE(UISettings::GameDir*); + +// These metatype declarations cannot be in common/settings.h because core is devoid of QT +Q_DECLARE_METATYPE(Settings::CpuAccuracy); +Q_DECLARE_METATYPE(Settings::GpuAccuracy); +Q_DECLARE_METATYPE(Settings::FullscreenMode); +Q_DECLARE_METATYPE(Settings::NvdecEmulation); +Q_DECLARE_METATYPE(Settings::ResolutionSetup); +Q_DECLARE_METATYPE(Settings::ScalingFilter); +Q_DECLARE_METATYPE(Settings::AntiAliasing); +Q_DECLARE_METATYPE(Settings::RendererBackend); +Q_DECLARE_METATYPE(Settings::ShaderBackend); +Q_DECLARE_METATYPE(Settings::AstcRecompression); +Q_DECLARE_METATYPE(Settings::AstcDecodeMode); |