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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-12 22:39:57 -0300 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-12 22:39:59 -0300 |
commit | 05cf27083608bebd3ee4c38f2f948c8f2030f881 (patch) | |
tree | a3ce029d177cc1789ec17ecaf26e7baa0f4d53af /src/common/algorithm.h | |
parent | 75eb953575b99da5657c1d1e5fe0605782b30e35 (diff) |
gl_shader_decompiler: Implement merges with bitfieldInsert
This also fixes Turing issues but it avoids doing more bitcasts. This
should improve the generated code while also avoiding more points where
compilers can flush floats.
Diffstat (limited to 'src/common/algorithm.h')
0 files changed, 0 insertions, 0 deletions